adelikat
001091f9a1
C64 - wire up the trace logger, to the 6502 parts of the 6510 at least. THere might be more things to wire up
2017-05-16 18:40:17 -05:00
adelikat
f093ad8606
C64 - multi-disk support
2017-05-15 19:52:05 -05:00
adelikat
eb3c6a640e
C64 - make binary states preferred, disks - dont' save _tracks to savestates since it currently isn't being written to, add a note for what to do if/when writing to disk is built
2017-05-13 16:18:55 -05:00
adelikat
47f5a8237e
oops
2017-05-13 13:18:52 -05:00
adelikat
caf9802412
C64 - remove the SaveState.DoNotSave attribute
2017-05-13 13:04:02 -05:00
adelikat
8ae05f2d01
C64 - remove the SaveState.SaveWithName attribute
2017-05-13 12:46:19 -05:00
adelikat
c6c0f0e19a
SaveState.SyncObject begone
2017-05-13 12:35:44 -05:00
adelikat
ec07983f92
Refactor Disk.cs to not use SyncObject, still uses SyncDelta however
2017-05-13 11:42:39 -05:00
adelikat
99d2db0cdc
C64 - refactor UserPort and nested class to not use SyncObject
2017-05-13 11:31:52 -05:00
adelikat
e626086b05
C64 - progress on Motherboard savestate refactor
2017-05-13 11:23:14 -05:00
adelikat
2840b69e41
refactor Via.Port from an abstract class to interface, require inheriting classes to implement SyncState, and of course, don't use SyncObject
2017-05-13 11:10:37 -05:00
adelikat
4d7afaa70a
C64 - refactor Via and Drive 1541 to not use SyncObject (but not subclasses)
2017-05-13 11:02:48 -05:00
adelikat
4d99f9fd95
C64 - refactor CassettePort and subclasses to not use SyncObject
2017-05-13 10:20:44 -05:00
adelikat
4ffcc9654a
C64 - refactor cartridge classes to not use SyncObject
2017-05-13 10:11:13 -05:00
adelikat
762a35773c
C64 - convert VIC and sublasses to not use SyncObject
2017-05-13 09:37:11 -05:00
adelikat
6640b4050a
C64 - convert Sid object arrays to not use SyncObject
2017-05-13 09:00:28 -05:00
adelikat
0fc9ea7e14
C64 - refactor Sid (but not subclasses) to not use SyncObject
2017-05-13 08:51:03 -05:00
adelikat
0eeee952c5
Convert Chip4864 to not use SyncObject
2017-05-13 08:42:07 -05:00
adelikat
1fab08f91c
C64 - Convert Chip90611401 to not use SyncObject
2017-05-13 08:36:52 -05:00
adelikat
9effe326ad
C64 - Chip23128 has nothing to save so don't try to save things
2017-05-13 08:27:13 -05:00
adelikat
4d37e8b4e4
C64 - refactor 6510 and subclassess to not use SyncObject
2017-05-13 08:25:50 -05:00
adelikat
ee183d3505
oops, remove some debugging code that shouoldnt' be checked in
2017-05-13 08:01:04 -05:00
adelikat
5897721637
C64 - refactor Chip2114 to not use SyncObject
2017-05-13 07:56:32 -05:00
adelikat
1c8cc06a02
C64 - Refactor Cia.Port to be a base interface instead of abstract class, and remove SyncState since none of the current implementations have any state to sync.
2017-05-13 07:55:46 -05:00
adelikat
1443e39ed0
convert Motherboard, Cia SyncStates to explicit stating
2017-05-12 19:44:20 -05:00
adelikat
383baa6d1e
c64 - savestate refactor round 1 - do explicit savestating for the root C64 object
2017-05-12 16:26:04 -05:00
adelikat
1222b4d5b5
C64 - implement IBoardInfo
2017-05-12 15:36:15 -05:00
adelikat
ed27e9d361
c64 - make mapper classes standalone instead of nested in the abstract class they derive. Just a stylistic preference I guess
2017-05-12 15:13:05 -05:00
adelikat
2c2b58d98b
c64 nitpicks
2017-05-12 14:57:22 -05:00
adelikat
48080c838f
do not mark C64 as not having ISettable..since it implements it. Group C64.ISettable.cs with C64.cs
2017-05-12 14:32:56 -05:00
adelikat
ff7db156f6
C64 - renamed C64.Input to C64.MotherboardInput since it is a partial class of Motherboard not C64
2017-05-12 14:29:26 -05:00
adelikat
9cbe1e3112
C64 - some cleanups - remove unused stuff, make unnecessarily public things private
2017-05-12 14:22:37 -05:00
adelikat
59ac3897da
C64 - break up services more
2017-05-12 14:06:34 -05:00
adelikat
6cfd112791
remove C64Util since the methods weren't being used, at least one was highly dubious, and they would be better served being in a common library if deemed needed
2017-05-12 13:28:49 -05:00
adelikat
7b2b1c325b
C64 - fix framecount getting reset to 0 on savestate, not sure why it was broken teh way it was and why this is necessary but meh, it is fixed and more like how other cores handle Frame anyways
2017-05-10 16:28:27 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
adelikat
a996453fc0
Oops, fix type in IVideoProvider refactor that broke the C64 core
2017-05-09 09:58:23 -05:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
3dd5478efd
spaces to tabs in C64 files
2017-04-24 10:09:31 -05:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
Tony Konzel
93fcb293d8
C64: Fix the build post-merge (derp.)
2016-03-15 11:38:55 -05:00
Tony Konzel
3ce0264fd3
C64: Actually use the correct data and length when building PRGs onto disk images.
2016-03-09 20:35:56 -06:00
Anthony Konzel
9557a25301
C64: Improved disk support.
2016-03-09 19:53:02 -06:00
Anthony Konzel
aaa0da85fd
C64: Prophet64 and Action Replay mapper (incomplete) added.
2016-03-06 16:31:29 -06:00
Anthony Konzel
178457309a
C64: Drive light reflects both cartridge LED and disk drive now.
2016-03-05 16:00:19 -06:00
Anthony Konzel
8fd552274e
C64: Discover file formats heuristically instead of by filename.
2016-03-05 15:23:22 -06:00
Anthony Konzel
57676608d0
C64: Fix ROM load order.
2016-03-04 17:29:47 -06:00
Anthony Konzel
b0e4e18ebc
C64: Manage memory for Cartridge, Write protect on media.
2016-03-04 16:15:01 -06:00
Anthony Konzel
f4f45f73a8
C64: Better lifecycle management and 1541-II support.
2016-03-04 16:06:25 -06:00
Anthony Konzel
87200593b6
C64: Internal support for multiple files and Epyx Fastload support.
2016-03-03 21:14:19 -06:00
Anthony Konzel
a435cc912c
C64: Use Chip6522 factory.
2016-03-03 18:03:48 -06:00
Anthony Konzel
28ced70f28
C64: Populate half-tracks when loading images.
2016-03-03 15:43:43 -06:00
Anthony Konzel
cff1708be6
C64: Perform sync check before shifting.
2016-03-03 00:13:55 -06:00
Anthony Konzel
64ded912df
C64: Implement more of the VIA timers.
2016-03-02 23:45:13 -06:00
Anthony Konzel
fd62145df5
C64: Don't compress savestate data (let the UI do that)
2016-03-01 20:34:08 -06:00
Anthony Konzel
a06dd5f768
C64: Faster loading savestates. Also fix input not working after loading state.
2016-03-01 16:03:20 -06:00
Anthony Konzel
43ac625a95
Apply savestate changes to disk subsystem.
2016-03-01 14:01:56 -06:00
Anthony Konzel
70e1a2ca29
C64: Apply savestate changes to tape subsystem.
2016-03-01 13:52:47 -06:00
Anthony Konzel
1e2c9e45f0
C64: Apply savestate info to cartridge subsystem.
2016-03-01 13:50:07 -06:00
Anthony Konzel
472616c4f7
C64: Add bare delta media savestate support.
2016-03-01 13:15:27 -06:00
Anthony Konzel
67edd5df1e
C64: Simplify input handling.
2016-03-01 13:14:59 -06:00
zeromus
1e26688c19
fix build error in c64
2016-02-22 23:44:18 -06:00
Anthony Konzel
ac9a4ef777
Apply C64 core update patch.
2016-02-22 17:50:11 -06:00
scrimpeh
e4a1a517cd
IInputPollable - Now with tabs instead of spaces.
2016-01-26 11:46:52 +01:00
scrimpeh
ef1bc65ce6
IInputPollable - Make IsLagFrame settable
2016-01-26 11:34:42 +01:00
adelikat
c57519c54f
C64 - add a c64 menu with a settings menu and dialog
2015-10-10 12:20:59 -04:00
Kabuto
f09634c43e
Tape didn't sync properly -> fixed
2015-09-29 21:36:15 +02:00
Kabuto
004c8294fb
c64 core uses ISettable now and supports 2 more video standards
2015-09-28 23:52:23 +02:00
Kabuto
f7c15bfd0f
Fixed indentation and TODOs
2015-09-28 20:53:19 +02:00
Kabuto
1e9564a337
C64 core: tape loading added, lots of bugfixes and improvements
2015-09-28 01:30:58 +02:00
adelikat
ba21484ddd
add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
2015-08-05 20:12:09 -04:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
e3483758c4
C64 - add frame and lag information to savestates
2014-12-25 13:32:19 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00
adelikat
a8116297a0
Rename Register to RegisterValue
2014-12-20 13:16:15 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
adelikat
b416645768
C64 - reorg some core code
2014-12-18 18:39:55 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
84bae6bf03
Make C64 follow the naming convention of other cores
2014-11-30 16:56:45 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
saxxonpike
a7491f4e8f
Commodore64: Disable some warnings in CIA-2 about unused variables (for now)
2014-10-21 18:30:01 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
saxxonpike
1b367c1873
Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01)
2014-10-09 02:14:15 +00:00
goyuken
b0b5245d45
C64: add bool[] overload to the serializer. sloppy, but neater.
2014-10-06 16:00:24 +00:00
saxxonpike
01034eb628
Commodore 64: Rudimentary savestates.
2014-10-03 23:22:17 +00:00
saxxonpike
2fb95adb1a
Commodore 64: Remove useless 'experimental' folder, make namespaces match folders
2014-10-03 21:04:37 +00:00
saxxonpike
2e45c73c2f
Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos)
2014-10-03 00:53:02 +00:00
saxxonpike
6e563a455c
Commodore 64: Writes to RAM above 1k in Ultimax mode are now invalid, should fix memory corruption issues when a cart writes data to itself.
2014-10-02 19:58:39 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
goyuken
ab50181b31
C64: standardize missing firmware errors
2014-08-24 17:28:17 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
adelikat
4ff34a081b
Fix c64 button order
2014-06-29 16:53:33 +00:00
adelikat
01ba63dd09
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
2014-06-29 12:32:36 +00:00
adelikat
1c0f8674c3
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
2014-05-31 18:25:36 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
adelikat
d5f91cc94e
Fix C64
2014-05-18 01:53:50 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
adelikat
7393f132ab
Move CPUs from Emulation.Common to Emulation.Cores
2014-01-22 01:14:36 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
saxxonpike
20e8ddf673
C64: Fixed a misspelling in timer constant name. Added method to track lag cycles from VIC.
2013-12-10 07:04:44 +00:00
adelikat
d6954e4209
Ram WAtch and Hex Editor code cleanup
2013-11-28 22:06:38 +00:00
adelikat
def23fbd0f
hook up the InputCallBackSystem to C64
2013-11-16 22:12:29 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00