alyosha-tas
c19c7cd5c3
SubNESHawk
...
also Input register shift fix
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.Events.cs
# BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
# BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
# BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
Asnivor
6621827b8f
C64Hawk - reenable full border - #1341
2018-12-06 13:42:00 +00:00
feos
83f464528d
c64 state: it wasn't a wild stab
2018-09-09 00:20:05 +03:00
feos
aeca800c62
c64 state: drop 4MB more
...
now state sizes are either 268 or 277 KB
2018-09-08 23:42:51 +03:00
feos
fe8b6bffc0
c64 state: crush a bit harder
2018-09-08 23:32:44 +03:00
feos
1cf29c8310
c64 state: don't save DiskDrive twice
2018-09-08 23:24:09 +03:00
Asnivor
d28e4e9f70
C64Hawk: Fix border issues - #1272 ( #1276 )
2018-08-21 22:30:04 +03:00
Scepheo
f3ea6fe025
Use generic interface type on MOS 6052X for talking to the emulator core ( #1189 )
...
* Use generic interface type on MOS 6052X for talking to the emulator core
* Change CpuLink constructors to not use expression-bodies, to get the AppVeyor build to pass.
* Add comment explaining why IMOS6502XLink exists.
2018-05-20 23:18:53 +03:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
alyosha-tas
b2ed6eb737
Always initialize independent instances of IController in cores to NullController
...
- Fixes #1168
2018-03-31 11:23:55 -04:00
alyosha-tas
d481624f9e
C64: Fix mapper F
2018-03-13 14:03:18 -04:00
alyosha-tas
c4497b7c76
C64: Fix 4 in 1 (pot's should return 0xFF instead of 0 when not connected.)
2018-03-13 13:00:56 -04:00
alyosha-tas
3d0ff89474
C64: Fix leaderboard Golf, but Serial Port interrupts need to be done correctly.
2018-03-11 11:44:15 -04:00
alyosha-tas
8165fdaaeb
C64: Partial Fixes for Leaderboard Golf and 4-in-1
2018-03-11 10:41:11 -04:00
feos
fa5f34627a
forgot to save the file
2018-03-08 17:01:47 +03:00
feos
6887447c65
c64: colors that we updated to are probably incorrect. use the ones that pepto actually got
...
todo: sort this out
2018-03-08 16:57:47 +03:00
feos
f828641388
core config: dynamically resize description field to fit text
...
fix #1091
2018-02-13 01:45:05 +03:00
alyosha-tas
b53a89b88f
C64: raster interrupt fix
2018-01-11 09:11:55 -05:00
alyosha-tas
e3c885a0ce
C64: Flsuh audio when readin from voice 3 output ports
...
Fixes strongman
2018-01-08 20:25:57 -05:00
alyosha-tas
eaef35b126
C64: fix controller
2018-01-06 18:12:30 -05:00
alyosha-tas
06201a1c4f
C64: Fix voume based audio sampling, fix some state bugs
2017-12-31 17:30:35 -05:00
alyosha-tas
df8edae97e
C64: Fix some bugs
2017-12-31 11:11:24 -05:00
Mad-Matty
7a6471556e
Update Vic.VideoProvider.cs
...
Updated C64 Colour Palette Values using the new (Feb 2017) Pepto Colodore values. This is an update to Pepto's original palette currently in use.
Values taken from Winvice Colodore.vpl) Note that the vpl also has Dither values which I guess are not used by this emu.
http://www.pepto.de/projects/colorvic/
2017-11-12 22:20:23 +00:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
alyosha-tas
ebb305997e
C64 more SID work
2017-05-31 22:44:45 -04:00
alyosha-tas
52995b657e
Update C64.Motherboard.cs
2017-05-31 22:43:27 -04:00
alyosha-tas
113d002701
Update Sid.cs
2017-05-31 18:30:23 -04:00
adelikat
1877cce021
C64 - misc cleanups
2017-05-30 13:10:01 -04:00
adelikat
3cc74932a7
Set C64 to released, and remove some hacks that hid C64 in some places
2017-05-30 12:12:10 -04:00
alyosha-tas
d825769cf5
Oops, Clean Up
2017-05-29 16:44:56 -04:00
alyosha-tas
66b13a2d78
Update CartridgeDevice.cs
2017-05-29 15:05:06 -04:00
alyosha-tas
321f62a242
Add files via upload
2017-05-29 15:04:26 -04:00
alyosha-tas
f99f9847b4
Update C64 VIC to fix MoonDust
2017-05-29 14:32:12 -04:00
alyosha-tas
6dbf0e4822
More SID Work
2017-05-28 21:28:53 -04:00
alyosha-tas
207438d02c
more SID work
2017-05-28 21:28:03 -04:00
adelikat
3a852707c4
C64 - expose tape data as a memory domain, because why not
2017-05-28 08:52:16 -05:00
adelikat
3820a243fe
c64 implements IInputpollable, not sure why it was commented out
2017-05-27 15:43:07 -05:00
adelikat
7f45b4880f
c64 - another savestate fix
2017-05-27 14:44:45 -05:00
adelikat
39797513b2
c64 - add another variable to savestates
2017-05-27 14:13:51 -05:00
adelikat
73cdd0357d
C64 - I think these are things that need to be in savestates
2017-05-27 13:42:03 -05:00
adelikat
be39513b9e
C64 - show mapper info in rom annotation, if rom is a cart
2017-05-27 11:57:38 -05:00
alyosha-tas
26ec802769
Sid Round 2
...
Still some noise in there but not as bad and the sharp cutoff in Gianna Sisters intro is fixed
2017-05-25 13:42:36 -04:00
alyosha-tas
11176e29de
Update Sid.cs
...
Fix a typo that was causing some scratching noise
2017-05-24 22:00:09 -04:00
alyosha-tas
2d5c4ce893
C64: Filtering
...
First Draft, sounds better but needs peeking effect
2017-05-24 14:45:07 -04:00
alyosha-tas
86629319c4
C64: Start SID Filtering
...
Set up infrastructure
Still a lot to do.
2017-05-22 16:44:27 -04:00
alyosha-tas
782ca64f73
Add FFT source to C64
...
Thanks to jdpurcell for the code
2017-05-22 16:40:13 -04:00
alyosha-tas
86cfa69b98
C64: Add Mapper 0008
2017-05-18 16:18:49 -04:00
alyosha-tas
1821f631fe
Update Sid.Registers.cs
2017-05-16 19:59:07 -04:00
alyosha-tas
c1c80687c6
Update Sid.cs
2017-05-16 19:58:06 -04:00
adelikat
001091f9a1
C64 - wire up the trace logger, to the 6502 parts of the 6510 at least. THere might be more things to wire up
2017-05-16 18:40:17 -05:00
adelikat
f093ad8606
C64 - multi-disk support
2017-05-15 19:52:05 -05:00
adelikat
eb3c6a640e
C64 - make binary states preferred, disks - dont' save _tracks to savestates since it currently isn't being written to, add a note for what to do if/when writing to disk is built
2017-05-13 16:18:55 -05:00
adelikat
47f5a8237e
oops
2017-05-13 13:18:52 -05:00
adelikat
caf9802412
C64 - remove the SaveState.DoNotSave attribute
2017-05-13 13:04:02 -05:00
adelikat
8ae05f2d01
C64 - remove the SaveState.SaveWithName attribute
2017-05-13 12:46:19 -05:00
adelikat
c6c0f0e19a
SaveState.SyncObject begone
2017-05-13 12:35:44 -05:00
adelikat
ec07983f92
Refactor Disk.cs to not use SyncObject, still uses SyncDelta however
2017-05-13 11:42:39 -05:00
adelikat
99d2db0cdc
C64 - refactor UserPort and nested class to not use SyncObject
2017-05-13 11:31:52 -05:00
adelikat
e626086b05
C64 - progress on Motherboard savestate refactor
2017-05-13 11:23:14 -05:00
adelikat
2840b69e41
refactor Via.Port from an abstract class to interface, require inheriting classes to implement SyncState, and of course, don't use SyncObject
2017-05-13 11:10:37 -05:00
adelikat
4d7afaa70a
C64 - refactor Via and Drive 1541 to not use SyncObject (but not subclasses)
2017-05-13 11:02:48 -05:00
adelikat
4d99f9fd95
C64 - refactor CassettePort and subclasses to not use SyncObject
2017-05-13 10:20:44 -05:00
adelikat
4ffcc9654a
C64 - refactor cartridge classes to not use SyncObject
2017-05-13 10:11:13 -05:00
adelikat
762a35773c
C64 - convert VIC and sublasses to not use SyncObject
2017-05-13 09:37:11 -05:00
adelikat
6640b4050a
C64 - convert Sid object arrays to not use SyncObject
2017-05-13 09:00:28 -05:00
adelikat
0fc9ea7e14
C64 - refactor Sid (but not subclasses) to not use SyncObject
2017-05-13 08:51:03 -05:00
adelikat
0eeee952c5
Convert Chip4864 to not use SyncObject
2017-05-13 08:42:07 -05:00
adelikat
1fab08f91c
C64 - Convert Chip90611401 to not use SyncObject
2017-05-13 08:36:52 -05:00
adelikat
9effe326ad
C64 - Chip23128 has nothing to save so don't try to save things
2017-05-13 08:27:13 -05:00
adelikat
4d37e8b4e4
C64 - refactor 6510 and subclassess to not use SyncObject
2017-05-13 08:25:50 -05:00
adelikat
ee183d3505
oops, remove some debugging code that shouoldnt' be checked in
2017-05-13 08:01:04 -05:00
adelikat
5897721637
C64 - refactor Chip2114 to not use SyncObject
2017-05-13 07:56:32 -05:00
adelikat
1c8cc06a02
C64 - Refactor Cia.Port to be a base interface instead of abstract class, and remove SyncState since none of the current implementations have any state to sync.
2017-05-13 07:55:46 -05:00
adelikat
1443e39ed0
convert Motherboard, Cia SyncStates to explicit stating
2017-05-12 19:44:20 -05:00
adelikat
383baa6d1e
c64 - savestate refactor round 1 - do explicit savestating for the root C64 object
2017-05-12 16:26:04 -05:00
adelikat
1222b4d5b5
C64 - implement IBoardInfo
2017-05-12 15:36:15 -05:00
adelikat
ed27e9d361
c64 - make mapper classes standalone instead of nested in the abstract class they derive. Just a stylistic preference I guess
2017-05-12 15:13:05 -05:00
adelikat
2c2b58d98b
c64 nitpicks
2017-05-12 14:57:22 -05:00
adelikat
48080c838f
do not mark C64 as not having ISettable..since it implements it. Group C64.ISettable.cs with C64.cs
2017-05-12 14:32:56 -05:00
adelikat
ff7db156f6
C64 - renamed C64.Input to C64.MotherboardInput since it is a partial class of Motherboard not C64
2017-05-12 14:29:26 -05:00
adelikat
9cbe1e3112
C64 - some cleanups - remove unused stuff, make unnecessarily public things private
2017-05-12 14:22:37 -05:00
adelikat
59ac3897da
C64 - break up services more
2017-05-12 14:06:34 -05:00
adelikat
6cfd112791
remove C64Util since the methods weren't being used, at least one was highly dubious, and they would be better served being in a common library if deemed needed
2017-05-12 13:28:49 -05:00
adelikat
7b2b1c325b
C64 - fix framecount getting reset to 0 on savestate, not sure why it was broken teh way it was and why this is necessary but meh, it is fixed and more like how other cores handle Frame anyways
2017-05-10 16:28:27 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
adelikat
a996453fc0
Oops, fix type in IVideoProvider refactor that broke the C64 core
2017-05-09 09:58:23 -05:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
3dd5478efd
spaces to tabs in C64 files
2017-04-24 10:09:31 -05:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00