Commit Graph

6011 Commits

Author SHA1 Message Date
Triang3l dfeeb959c3 [D3D12] Swap R/B in Capture 2020-09-21 21:56:30 +03:00
Triang3l fc55b1f81d [UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer 2020-09-20 20:34:22 +03:00
Triang3l 183c7eee2b [D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1 2020-09-20 15:15:08 +03:00
Triang3l 6ba0620b10 [UI] Fix build error due to undeclared size_t 2020-09-18 21:20:37 +03:00
Gliniak ba565c3403 [Kernel/Usbcam] XUsbcamCreate
- Provided description to some parameters
- Provided description what function more/less should do
- Changed return code based on game behaviour
2020-09-17 23:14:33 +03:00
Triang3l 5c291d0589 [D3D12] Remove unneeded code things from pools 2020-09-17 22:55:16 +03:00
Triang3l 3236d0ae75 [D3D12] Fix DescriptorHeapPool closing comment 2020-09-17 22:01:41 +03:00
Triang3l 1ebd0067f0 [Vulkan Old] Fix build error caused by constexpr countof 2020-09-17 21:51:44 +03:00
Triang3l 7c2245bb94 [UI] Remove GraphicsUploadBufferPool double include 2020-09-17 21:39:11 +03:00
Triang3l 189a38826f [UI] UploadBufferPool common code 2020-09-17 21:37:44 +03:00
Triang3l 2cebd3cabe [D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter 2020-09-15 22:13:53 +03:00
Triang3l dfbe36a8aa [UI/D3D12] Small refactoring, allow BeginSwap to return false if no surface 2020-09-14 23:27:19 +03:00
Triang3l acb1fc059f [D3D12] Make the feature list in the log sorted again 2020-09-06 00:57:00 +03:00
Triang3l 38e0cc4941 [D3D12] Non-zeroed heaps on 2004 2020-09-06 00:52:30 +03:00
Triang3l b3f84f4a9c [GPU] Rename present_stretch to present_rescale 2020-09-05 19:34:36 +03:00
Triang3l 74804ae710 [DXBC] ROV: Fix depth being overwritten if stencil failed 2020-09-05 19:23:45 +03:00
Triang3l 0be0eb2b38 [GPU/D3D12] Letterboxing cropping to action-safe area 2020-09-05 17:47:32 +03:00
Triang3l 52efbcf741 [Memory] Fix Protect range calculation 2020-09-01 12:44:37 +03:00
Triang3l 1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l c5dd7403f0 [D3D12] Change swap chain format to BGRA 2020-08-30 18:59:53 +03:00
Triang3l deff124ce5 [D3D12] Add xenia-ui-window-d3d12-demo 2020-08-30 16:56:06 +03:00
Gliniak 7fd1991074 [Kernel/Object] Added base to object handle 2020-08-29 15:17:31 +03:00
Triang3l 1b3db70a07 [GPU] Fix negative shift build error 2020-08-29 00:22:15 +03:00
Triang3l 210c30aef9 [D3D12] Fix resolve not syncing with CPU memory and memory extent calculation 2020-08-28 23:49:23 +03:00
Triang3l a1d33615b0 [DXBC] Inline depth/stencil test 2020-08-27 23:46:41 +03:00
Triang3l fd14a68420 [Kernel] NtQueryVirtualMemory state test case info 2020-08-27 16:59:42 +03:00
Triang3l c2c263f34a [Kernel] Return only one state from NtQueryVirtualMemory 2020-08-27 15:47:51 +03:00
Gliniak eac7e2cd1f [Kernel/Memory] NtQueryVirtualMemory - Added support for returning X_MEM_FREE state 2020-08-27 14:55:02 +03:00
Gliniak b3e537a5bf [Base] Use enum instead of define for X_PAGE_* 2020-08-27 14:55:02 +03:00
Gliniak 4908754d84 [Base] Use enum instead of define for X_MEM_* 2020-08-27 14:55:02 +03:00
Gliniak 4f5c313fe3 [Kernel/XAM] Added Support For: XamContentDeleteInternal
Now some EA games should have working savefiles
2020-08-25 20:51:01 +03:00
Triang3l dffdf92e39 [Vulkan] Remove stillborn vk project 2020-08-22 23:31:52 +03:00
Triang3l 82ca0a7eec [D3D12] Slightly cleanup DXC object initialization 2020-08-22 23:21:00 +03:00
Triang3l 0c13b239fd [D3D12] DXILConv disassembly dumping option 2020-08-22 23:15:50 +03:00
Jonathan Goyvaerts 92e445f01a [App] Add portable as a launch option in addition to checking for portable.txt existence 2020-08-21 20:31:19 +03:00
Triang3l 6dc94d9154 [DXBC] ROV: Inline color ROP 2020-08-16 17:10:07 +03:00
Triang3l 9428af52e4 [CPU] break_on_unimplemented_instructions cvar 2020-08-09 22:01:54 +03:00
Triang3l 36501be9f8 [D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar 2020-08-09 21:36:09 +03:00
Triang3l bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Silent 72e41e2bf8 Fix building with XE_OPTION_ENABLE_LOGGING off 2020-08-08 23:26:49 -05:00
Triang3l 9418f3f2c5 [D3D12] Fix a storing typo in the DXT3 decompression shader 2020-07-14 17:45:41 +03:00
gibbed c99c430665 [Kernel] Reject IO for invalid characters.
[Kernel] Reject IO for paths with invalid characters.
2020-07-12 12:22:24 -05:00
Joel Linn 41cf7c7a63 [Input] Fix doubling with any enabled.
Keystrokes from multiple backends where mixed.
Effectively doubling all keystroke inputs.
2020-07-12 08:57:21 -05:00
Joel Linn 993393a939 [ImGui] Fix context initialization.
Every context after the first wasn't initialized properly.
2020-07-12 08:56:45 -05:00
Gliniak ab2b9393c2 [Kernel] Implemented NtQueueApcThread 2020-07-12 08:56:15 -05:00
Triang3l b84239d507 [GPU] xenos.h: max texture size, interpolators 2020-07-11 18:56:56 +03:00
Triang3l 79413345af [C++17] static constexpr variables are implicitly inline now 2020-07-11 16:44:57 +03:00
Triang3l f8320d53d7 [D3D12] Fix bitfield lint errors 2020-07-11 16:31:16 +03:00
Triang3l 4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l 39490f3c3a [GPU] Centroid interpolation usage comment 2020-07-09 12:22:45 +03:00