[UI/D3D12] Small refactoring, allow BeginSwap to return false if no surface
This commit is contained in:
parent
acb1fc059f
commit
dfbe36a8aa
|
@ -9,9 +9,6 @@
|
|||
|
||||
#include "xenia/ui/d3d12/d3d12_context.h"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
#include "xenia/base/cvar.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
#include "xenia/ui/d3d12/d3d12_immediate_drawer.h"
|
||||
|
@ -19,9 +16,6 @@
|
|||
#include "xenia/ui/d3d12/d3d12_util.h"
|
||||
#include "xenia/ui/window.h"
|
||||
|
||||
DEFINE_bool(d3d12_random_clear_color, false,
|
||||
"Randomize presentation back buffer clear color.", "D3D12");
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
namespace d3d12 {
|
||||
|
@ -32,110 +26,112 @@ D3D12Context::D3D12Context(D3D12Provider* provider, Window* target_window)
|
|||
D3D12Context::~D3D12Context() { Shutdown(); }
|
||||
|
||||
bool D3D12Context::Initialize() {
|
||||
context_lost_ = false;
|
||||
|
||||
if (!target_window_) {
|
||||
return true;
|
||||
}
|
||||
|
||||
auto& provider = GetD3D12Provider();
|
||||
auto dxgi_factory = provider.GetDXGIFactory();
|
||||
auto device = provider.GetDevice();
|
||||
auto direct_queue = provider.GetDirectQueue();
|
||||
|
||||
context_lost_ = false;
|
||||
swap_fence_current_value_ = 1;
|
||||
swap_fence_completed_value_ = 0;
|
||||
swap_fence_completion_event_ = CreateEvent(nullptr, false, false, nullptr);
|
||||
if (swap_fence_completion_event_ == nullptr) {
|
||||
XELOGE("Failed to create the composition fence completion event");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
// Create a fence for transient resources of compositing.
|
||||
if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE,
|
||||
IID_PPV_ARGS(&swap_fence_)))) {
|
||||
XELOGE("Failed to create the composition fence");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target_window_) {
|
||||
swap_fence_current_value_ = 1;
|
||||
swap_fence_completed_value_ = 0;
|
||||
swap_fence_completion_event_ = CreateEvent(nullptr, false, false, nullptr);
|
||||
if (swap_fence_completion_event_ == nullptr) {
|
||||
XELOGE("Failed to create the composition fence completion event");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
// Create a fence for transient resources of compositing.
|
||||
if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE,
|
||||
IID_PPV_ARGS(&swap_fence_)))) {
|
||||
XELOGE("Failed to create the composition fence");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the swap chain.
|
||||
swap_chain_width_ = target_window_->scaled_width();
|
||||
swap_chain_height_ = target_window_->scaled_height();
|
||||
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc;
|
||||
swap_chain_desc.Width = swap_chain_width_;
|
||||
swap_chain_desc.Height = swap_chain_height_;
|
||||
swap_chain_desc.Format = kSwapChainFormat;
|
||||
swap_chain_desc.Stereo = FALSE;
|
||||
swap_chain_desc.SampleDesc.Count = 1;
|
||||
swap_chain_desc.SampleDesc.Quality = 0;
|
||||
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swap_chain_desc.BufferCount = kSwapChainBufferCount;
|
||||
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
|
||||
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
swap_chain_desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
||||
swap_chain_desc.Flags = 0;
|
||||
IDXGISwapChain1* swap_chain_1;
|
||||
if (FAILED(dxgi_factory->CreateSwapChainForHwnd(
|
||||
provider.GetDirectQueue(),
|
||||
static_cast<HWND>(target_window_->native_handle()),
|
||||
&swap_chain_desc, nullptr, nullptr, &swap_chain_1))) {
|
||||
XELOGE("Failed to create a DXGI swap chain");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
if (FAILED(swap_chain_1->QueryInterface(IID_PPV_ARGS(&swap_chain_)))) {
|
||||
XELOGE("Failed to get version 3 of the DXGI swap chain interface");
|
||||
swap_chain_1->Release();
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
// Create the swap chain.
|
||||
swap_chain_width_ = target_window_->scaled_width();
|
||||
swap_chain_height_ = target_window_->scaled_height();
|
||||
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc;
|
||||
swap_chain_desc.Width = swap_chain_width_;
|
||||
swap_chain_desc.Height = swap_chain_height_;
|
||||
swap_chain_desc.Format = kSwapChainFormat;
|
||||
swap_chain_desc.Stereo = FALSE;
|
||||
swap_chain_desc.SampleDesc.Count = 1;
|
||||
swap_chain_desc.SampleDesc.Quality = 0;
|
||||
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swap_chain_desc.BufferCount = kSwapChainBufferCount;
|
||||
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
|
||||
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
swap_chain_desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
||||
swap_chain_desc.Flags = 0;
|
||||
IDXGISwapChain1* swap_chain_1;
|
||||
if (FAILED(dxgi_factory->CreateSwapChainForHwnd(
|
||||
provider.GetDirectQueue(),
|
||||
reinterpret_cast<HWND>(target_window_->native_handle()),
|
||||
&swap_chain_desc, nullptr, nullptr, &swap_chain_1))) {
|
||||
XELOGE("Failed to create a DXGI swap chain");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
if (FAILED(swap_chain_1->QueryInterface(IID_PPV_ARGS(&swap_chain_)))) {
|
||||
XELOGE("Failed to get version 3 of the DXGI swap chain interface");
|
||||
swap_chain_1->Release();
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
swap_chain_1->Release();
|
||||
|
||||
// Create a heap for RTV descriptors of swap chain buffers.
|
||||
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
||||
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
rtv_heap_desc.NumDescriptors = kSwapChainBufferCount;
|
||||
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
rtv_heap_desc.NodeMask = 0;
|
||||
if (FAILED(device->CreateDescriptorHeap(
|
||||
&rtv_heap_desc, IID_PPV_ARGS(&swap_chain_rtv_heap_)))) {
|
||||
XELOGE("Failed to create swap chain RTV descriptor heap");
|
||||
// Create a heap for RTV descriptors of swap chain buffers.
|
||||
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
||||
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
rtv_heap_desc.NumDescriptors = kSwapChainBufferCount;
|
||||
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
rtv_heap_desc.NodeMask = 0;
|
||||
if (FAILED(device->CreateDescriptorHeap(
|
||||
&rtv_heap_desc, IID_PPV_ARGS(&swap_chain_rtv_heap_)))) {
|
||||
XELOGE("Failed to create swap chain RTV descriptor heap");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
swap_chain_rtv_heap_start_ =
|
||||
swap_chain_rtv_heap_->GetCPUDescriptorHandleForHeapStart();
|
||||
|
||||
// Get the buffers and create their RTV descriptors.
|
||||
if (!InitializeSwapChainBuffers()) {
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the command list for compositing.
|
||||
for (uint32_t i = 0; i < kSwapCommandAllocatorCount; ++i) {
|
||||
if (FAILED(device->CreateCommandAllocator(
|
||||
D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
IID_PPV_ARGS(&swap_command_allocators_[i])))) {
|
||||
XELOGE("Failed to create a composition command allocator");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
swap_chain_rtv_heap_start_ =
|
||||
swap_chain_rtv_heap_->GetCPUDescriptorHandleForHeapStart();
|
||||
}
|
||||
if (FAILED(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
swap_command_allocators_[0], nullptr,
|
||||
IID_PPV_ARGS(&swap_command_list_)))) {
|
||||
XELOGE("Failed to create the composition graphics command list");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
// Initially in open state, wait until BeginSwap.
|
||||
swap_command_list_->Close();
|
||||
|
||||
// Get the buffers and create their RTV descriptors.
|
||||
if (!InitializeSwapChainBuffers()) {
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create the command list for compositing.
|
||||
for (uint32_t i = 0; i < kSwapCommandAllocatorCount; ++i) {
|
||||
if (FAILED(device->CreateCommandAllocator(
|
||||
D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
IID_PPV_ARGS(&swap_command_allocators_[i])))) {
|
||||
XELOGE("Failed to create a composition command allocator");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (FAILED(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
swap_command_allocators_[0], nullptr,
|
||||
IID_PPV_ARGS(&swap_command_list_)))) {
|
||||
XELOGE("Failed to create the composition graphics command list");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
// Initially in open state, wait until BeginSwap.
|
||||
swap_command_list_->Close();
|
||||
|
||||
// Initialize the immediate mode drawer if not offscreen.
|
||||
immediate_drawer_ = std::make_unique<D3D12ImmediateDrawer>(*this);
|
||||
if (!immediate_drawer_->Initialize()) {
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
// Initialize the immediate mode drawer if not offscreen.
|
||||
immediate_drawer_ = std::make_unique<D3D12ImmediateDrawer>(*this);
|
||||
if (!immediate_drawer_->Initialize()) {
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -223,9 +219,11 @@ ImmediateDrawer* D3D12Context::immediate_drawer() {
|
|||
return immediate_drawer_.get();
|
||||
}
|
||||
|
||||
void D3D12Context::BeginSwap() {
|
||||
bool D3D12Context::WasLost() { return context_lost_; }
|
||||
|
||||
bool D3D12Context::BeginSwap() {
|
||||
if (!target_window_ || context_lost_) {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Resize the swap chain if the window is resized.
|
||||
|
@ -252,13 +250,13 @@ void D3D12Context::BeginSwap() {
|
|||
kSwapChainBufferCount, target_window_width, target_window_height,
|
||||
kSwapChainFormat, 0))) {
|
||||
context_lost_ = true;
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
swap_chain_width_ = target_window_width;
|
||||
swap_chain_height_ = target_window_height;
|
||||
if (!InitializeSwapChainBuffers()) {
|
||||
context_lost_ = true;
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -295,18 +293,11 @@ void D3D12Context::BeginSwap() {
|
|||
D3D12_CPU_DESCRIPTOR_HANDLE back_buffer_rtv = GetSwapChainBackBufferRTV();
|
||||
swap_command_list_->OMSetRenderTargets(1, &back_buffer_rtv, TRUE, nullptr);
|
||||
float clear_color[4];
|
||||
if (cvars::d3d12_random_clear_color) {
|
||||
clear_color[0] = rand() / float(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
|
||||
clear_color[1] = 1.0f;
|
||||
clear_color[2] = 0.0f;
|
||||
} else {
|
||||
clear_color[0] = 0.0f;
|
||||
clear_color[1] = 0.0f;
|
||||
clear_color[2] = 0.0f;
|
||||
}
|
||||
clear_color[3] = 1.0f;
|
||||
GetClearColor(clear_color);
|
||||
swap_command_list_->ClearRenderTargetView(back_buffer_rtv, clear_color, 0,
|
||||
nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3D12Context::EndSwap() {
|
||||
|
|
|
@ -28,9 +28,9 @@ class D3D12Context : public GraphicsContext {
|
|||
|
||||
ImmediateDrawer* immediate_drawer() override;
|
||||
|
||||
bool WasLost() override { return context_lost_; }
|
||||
bool WasLost() override;
|
||||
|
||||
void BeginSwap() override;
|
||||
bool BeginSwap() override;
|
||||
void EndSwap() override;
|
||||
|
||||
std::unique_ptr<RawImage> Capture() override;
|
||||
|
@ -69,11 +69,10 @@ class D3D12Context : public GraphicsContext {
|
|||
|
||||
private:
|
||||
friend class D3D12Provider;
|
||||
|
||||
explicit D3D12Context(D3D12Provider* provider, Window* target_window);
|
||||
bool Initialize();
|
||||
|
||||
private:
|
||||
bool Initialize();
|
||||
bool InitializeSwapChainBuffers();
|
||||
void Shutdown();
|
||||
|
||||
|
|
|
@ -383,6 +383,14 @@ bool D3D12Provider::Initialize() {
|
|||
device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
||||
|
||||
// Check if optional features are supported.
|
||||
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED requires Windows 10 2004 (indicated by
|
||||
// the availability of ID3D12Device8 or D3D12_FEATURE_D3D12_OPTIONS7).
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_NONE;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7;
|
||||
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7,
|
||||
&options7, sizeof(options7)))) {
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
||||
}
|
||||
rasterizer_ordered_views_supported_ = false;
|
||||
resource_binding_tier_ = D3D12_RESOURCE_BINDING_TIER_1;
|
||||
tiled_resources_tier_ = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
|
||||
|
@ -409,14 +417,6 @@ bool D3D12Provider::Initialize() {
|
|||
virtual_address_bits_per_resource_ =
|
||||
virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED requires Windows 10 2004 (indicated by
|
||||
// the availability of ID3D12Device8 or D3D12_FEATURE_D3D12_OPTIONS7).
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_NONE;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7;
|
||||
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7,
|
||||
&options7, sizeof(options7)))) {
|
||||
heap_flag_create_not_zeroed_ = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
||||
}
|
||||
XELOGD3D(
|
||||
"Direct3D 12 device and OS features:\n"
|
||||
"* Max GPU virtual address bits per resource: {}\n"
|
||||
|
|
|
@ -68,6 +68,9 @@ class D3D12Provider : public GraphicsProvider {
|
|||
uint32_t GetAdapterVendorID() const { return adapter_vendor_id_; }
|
||||
|
||||
// Device features.
|
||||
D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
|
||||
return heap_flag_create_not_zeroed_;
|
||||
}
|
||||
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
|
||||
GetProgrammableSamplePositionsTier() const {
|
||||
return programmable_sample_positions_tier_;
|
||||
|
@ -84,9 +87,6 @@ class D3D12Provider : public GraphicsProvider {
|
|||
uint32_t GetVirtualAddressBitsPerResource() const {
|
||||
return virtual_address_bits_per_resource_;
|
||||
}
|
||||
D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
|
||||
return heap_flag_create_not_zeroed_;
|
||||
}
|
||||
|
||||
// Proxies for Direct3D 12 functions since they are loaded dynamically.
|
||||
inline HRESULT SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc,
|
||||
|
@ -162,12 +162,12 @@ class D3D12Provider : public GraphicsProvider {
|
|||
|
||||
uint32_t adapter_vendor_id_;
|
||||
|
||||
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
|
||||
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER programmable_sample_positions_tier_;
|
||||
bool rasterizer_ordered_views_supported_;
|
||||
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
|
||||
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
|
||||
uint32_t virtual_address_bits_per_resource_;
|
||||
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
|
|
|
@ -9,8 +9,13 @@
|
|||
|
||||
#include "xenia/ui/graphics_context.h"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
#include "xenia/base/cvar.h"
|
||||
#include "xenia/ui/graphics_provider.h"
|
||||
|
||||
DEFINE_bool(random_clear_color, false, "Randomize window clear color.", "UI");
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
||||
|
@ -26,5 +31,18 @@ bool GraphicsContext::MakeCurrent() { return true; }
|
|||
|
||||
void GraphicsContext::ClearCurrent() {}
|
||||
|
||||
void GraphicsContext::GetClearColor(float* rgba) {
|
||||
if (cvars::random_clear_color) {
|
||||
rgba[0] = rand() / float(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
|
||||
rgba[1] = 1.0f;
|
||||
rgba[2] = 0.0f;
|
||||
} else {
|
||||
rgba[0] = 0.0f;
|
||||
rgba[1] = 0.0f;
|
||||
rgba[2] = 0.0f;
|
||||
}
|
||||
rgba[3] = 1.0f;
|
||||
}
|
||||
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
|
|
|
@ -51,7 +51,8 @@ class GraphicsContext {
|
|||
// This context must be made current in order for this call to work properly.
|
||||
virtual bool WasLost() = 0;
|
||||
|
||||
virtual void BeginSwap() = 0;
|
||||
// Returns true if able to draw now (the target surface is available).
|
||||
virtual bool BeginSwap() = 0;
|
||||
virtual void EndSwap() = 0;
|
||||
|
||||
virtual std::unique_ptr<RawImage> Capture() = 0;
|
||||
|
@ -59,6 +60,8 @@ class GraphicsContext {
|
|||
protected:
|
||||
explicit GraphicsContext(GraphicsProvider* provider, Window* target_window);
|
||||
|
||||
static void GetClearColor(float* rgba);
|
||||
|
||||
GraphicsProvider* provider_ = nullptr;
|
||||
Window* target_window_ = nullptr;
|
||||
};
|
||||
|
|
|
@ -141,7 +141,7 @@ bool VulkanContext::MakeCurrent() {
|
|||
|
||||
void VulkanContext::ClearCurrent() {}
|
||||
|
||||
void VulkanContext::BeginSwap() {
|
||||
bool VulkanContext::BeginSwap() {
|
||||
SCOPE_profile_cpu_f("gpu");
|
||||
auto provider = static_cast<VulkanProvider*>(provider_);
|
||||
auto device = provider->device();
|
||||
|
@ -170,6 +170,8 @@ void VulkanContext::BeginSwap() {
|
|||
// TODO(benvanik): use a fence instead? May not be possible with target image.
|
||||
std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
|
||||
status = vkQueueWaitIdle(device->primary_queue());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VulkanContext::EndSwap() {
|
||||
|
|
|
@ -40,7 +40,7 @@ class VulkanContext : public GraphicsContext {
|
|||
|
||||
bool WasLost() override { return context_lost_; }
|
||||
|
||||
void BeginSwap() override;
|
||||
bool BeginSwap() override;
|
||||
void EndSwap() override;
|
||||
|
||||
std::unique_ptr<RawImage> Capture() override;
|
||||
|
|
|
@ -200,11 +200,15 @@ void Window::OnPaint(UIEvent* e) {
|
|||
io.DisplaySize = ImVec2(static_cast<float>(scaled_width()),
|
||||
static_cast<float>(scaled_height()));
|
||||
|
||||
context_->BeginSwap();
|
||||
bool can_swap = context_->BeginSwap();
|
||||
if (context_->WasLost()) {
|
||||
on_context_lost(e);
|
||||
return;
|
||||
}
|
||||
if (!can_swap) {
|
||||
// Surface not available.
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
|
|
Loading…
Reference in New Issue