[D3D12] Remove unneeded code things from pools

This commit is contained in:
Triang3l 2020-09-17 22:55:16 +03:00
parent 3236d0ae75
commit 5c291d0589
2 changed files with 0 additions and 4 deletions

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@ -11,7 +11,6 @@
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/ui/d3d12/d3d12_util.h"
namespace xe {
namespace ui {

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@ -17,9 +17,6 @@ namespace xe {
namespace ui {
namespace d3d12 {
// Submission index is the fence value or a value derived from it (if reclaiming
// less often than once per fence value, for instance).
class D3D12UploadBufferPool : public GraphicsUploadBufferPool {
public:
D3D12UploadBufferPool(D3D12Provider& provider,