[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
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@ -1133,7 +1133,7 @@ bool RenderTargetCache::Resolve(const Memory& memory,
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copy_dest_resident = texture_cache.EnsureScaledResolveBufferResident(
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resolve_info.copy_dest_base, resolve_info.copy_dest_length);
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} else {
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copy_dest_resident = shared_memory.EnsureTilesResident(
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copy_dest_resident = shared_memory.RequestRange(
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resolve_info.copy_dest_base, resolve_info.copy_dest_length);
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}
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if (copy_dest_resident) {
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@ -1225,6 +1225,8 @@ bool RenderTargetCache::Resolve(const Memory& memory,
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written_length_out = resolve_info.copy_dest_length;
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copied = true;
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}
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} else {
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XELOGE("Failed to obtain the resolve destination memory region");
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}
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}
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} else {
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@ -85,10 +85,6 @@ class SharedMemory {
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// Unregisters previously registered watched memory range.
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void UnwatchMemoryRange(WatchHandle handle);
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// Ensures the buffer tiles backing the range are resident, but doesn't upload
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// anything.
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bool EnsureTilesResident(uint32_t start, uint32_t length);
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// Checks if the range has been updated, uploads new data if needed and
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// ensures the buffer tiles backing the range are resident. May transition the
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// tiled buffer to copy destination - call this before UseForReading or
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@ -106,7 +102,10 @@ class SharedMemory {
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// Marks the range as containing GPU-generated data (such as resolves),
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// triggering modification callbacks, making it valid (so pages are not
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// copied from the main memory until they're modified by the CPU) and
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// protecting it.
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// protecting it. Before writing anything from the GPU side, RequestRange must
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// be called, to make sure, if the GPU writes don't overwrite *everything* in
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// the pages they touch, the CPU data is properly loaded to the unmodified
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// regions in those pages.
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void RangeWrittenByGPU(uint32_t start, uint32_t length);
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// Makes the buffer usable for vertices, indices and texture untiling.
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@ -185,6 +184,10 @@ class SharedMemory {
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// Total buffer page count.
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uint32_t page_count_;
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// Ensures the buffer tiles backing the range are resident, but doesn't upload
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// anything.
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bool EnsureTilesResident(uint32_t start, uint32_t length);
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// Non-shader-visible buffer descriptor heap for faster binding (via copying
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// rather than creation).
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enum class BufferDescriptorIndex : uint32_t {
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@ -1878,7 +1878,7 @@ void TextureCache::LogTextureAction(const Texture* texture,
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const char* action) {
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XELOGGPU(
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"{} {} {}{}x{}x{} {} {} texture with {} {}packed mip level{}, "
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"base at 0x{:08X} (size {}), mips at 0x{:08X} (size {})",
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"base at 0x{:08X} (size 0x{:08X}), mips at 0x{:08X} (size 0x{:08X})",
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action, texture->key.tiled ? "tiled" : "linear",
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texture->key.scaled_resolve ? "2x-scaled " : "", texture->key.width,
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texture->key.height, texture->key.depth,
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@ -380,8 +380,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
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dest_width, dest_height, dest_depth);
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}
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copy_dest_length = texture_util::GetGuestMipSliceStorageSize(
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dest_width, dest_height, dest_depth, false, dest_format, nullptr,
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false);
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dest_width, dest_height, dest_depth, true, dest_format, nullptr, false);
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} else {
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XELOGE("Tried to resolve to format {}, which is not a ColorFormat",
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dest_format_info.name);
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