Triang3l
b2ddbb6096
[D3D12] DXBC RDEF cbuffer bindings
2018-08-29 20:32:31 +03:00
Triang3l
a30f8d6374
[D3D12] DXBC RDEF cbuffers
2018-08-29 19:46:38 +03:00
Triang3l
3edf41bea4
[D3D12] DXBC RDEF constants
2018-08-29 18:05:50 +03:00
Triang3l
6d783fd3bf
[D3D12] DXBC RDEF types
2018-08-29 16:57:29 +03:00
Triang3l
443e371a94
[D3D12] Make SHM t0 and textures t1+ in VS as in DXBC SHM will be added first
2018-08-28 17:42:11 +03:00
Triang3l
b3650a4b66
[D3D12] 6_5_5 texture format
2018-08-28 16:22:31 +03:00
Triang3l
c2a5b65f8d
[D3D12] Packed texture format swizzles
2018-08-28 16:10:26 +03:00
Triang3l
df22ef2e6a
[D3D12] EDRAM store sorting fix and RT base logging
2018-08-28 14:58:52 +03:00
Triang3l
ccb57373fe
[D3D12] DXBC RDEF header
2018-08-27 22:21:37 +03:00
Triang3l
90a36e3818
[D3D12] Alphatest fix and HLSL style cleanup
2018-08-27 17:21:57 +03:00
Triang3l
285de2a521
[D3D12] DXBC string append
2018-08-27 16:53:59 +03:00
Triang3l
1dc98d9133
[D3D12] DXBC size and checksum
2018-08-27 16:18:21 +03:00
Triang3l
945ced4996
[D3D12] Begin writing the DXBC translator
2018-08-27 15:58:58 +03:00
Triang3l
8ced574c6f
[D3D12] Add DXBC tokens and checksum
2018-08-27 15:18:30 +03:00
Triang3l
629a8e0e25
[D3D12] Profile GPU time via BeginFrame
2018-08-27 12:54:15 +03:00
Triang3l
6d48b856b9
[D3D12] Point sprites and color exponent bias
2018-08-27 12:36:09 +03:00
Triang3l
1818905366
[D3D12] Add a flag to toggle half pixel offset
2018-08-26 23:50:38 +03:00
Triang3l
660a606f5e
[D3D12] Make depth buffers less important than color in case of EDRAM aliasing
2018-08-26 20:26:49 +03:00
Triang3l
592873cf9f
[D3D12] Quad list geometry shader
2018-08-26 19:51:20 +03:00
Triang3l
2c24622bdb
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
2018-08-26 19:04:28 +03:00
Triang3l
85677af156
[D3D12] Translate shaders before updating render targets so color mask is valid
2018-08-26 17:45:23 +03:00
Triang3l
e819a41300
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
2018-08-26 16:45:21 +03:00
Triang3l
91ef453534
[D3D12] Try to reload textures when a watch is triggered
2018-08-26 14:52:18 +03:00
Triang3l
227268ef65
[D3D12] Cleanup raw buffer view creation
2018-08-26 13:09:47 +03:00
Triang3l
79d43bb943
[D3D12] Refactor compute pipeline creation
2018-08-26 00:56:41 +03:00
Triang3l
791c275fab
[D3D12] Cleanup object destruction in Shutdown functions
2018-08-26 00:24:25 +03:00
Triang3l
ff014d47d4
[D3D12] Refactor root signature creation
2018-08-25 23:37:11 +03:00
Triang3l
110d4724f9
Merge branch 'master' into d3d12
2018-08-25 23:26:32 +03:00
Triang3l
dba8ab4eed
[D3D12] Refactor descriptors and resolve logging
2018-08-25 22:42:18 +03:00
gibbed
de43afbb54
Fix warnings when building on newer Windows 10 SDK versions.
2018-08-25 14:23:20 -05:00
Triang3l
50470d67a8
[D3D12] 32bpp and 20e4 clearing in resolves
2018-08-25 17:03:06 +03:00
Triang3l
66510b2e6f
[D3D12] Experimental incomplete custom sample positions, disabled by default
2018-08-25 14:38:55 +03:00
Triang3l
304544cc72
[D3D12] Fix Y half-pixel offset
2018-08-25 10:50:47 +03:00
Triang3l
961c7e1198
[D3D12] Set 32bpp tile mode for all 32bpp formats
2018-08-25 10:29:52 +03:00
Triang3l
2c6224ad37
[D3D12] 32bpp tiling shader
2018-08-25 01:16:35 +03:00
Triang3l
4a747b3b81
[D3D12] Resolve shader and draw
2018-08-24 22:40:22 +03:00
Triang3l
dd17cd3f9f
[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
2018-08-23 23:25:42 +03:00
Triang3l
2e79eac976
[D3D12] Window output
2018-08-23 19:50:11 +03:00
Triang3l
ea1abdaa6e
[D3D12] Raw 32bpp resolve
2018-08-23 13:25:36 +03:00
Triang3l
bc4125584c
[D3D12] Shorten and batch barriers
2018-08-22 23:00:56 +03:00
Triang3l
d204e9ba74
[D3D12] 32bpp raw resolve shader
2018-08-22 21:15:02 +03:00
Triang3l
2d8527c9df
[D3D12] Common root constants for EDRAM load/store and single sample load
2018-08-22 19:54:51 +03:00
Triang3l
c4f80aac0d
[D3D12] EDRAM layout of a rectangle and other resolve stuff
2018-08-22 17:33:43 +03:00
Triang3l
ddc8f17fa5
[D3D12] Depth untiling, update depth resolve documentation
2018-08-21 23:05:41 +03:00
Triang3l
da1be211eb
[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
2018-08-21 22:04:06 +03:00
Triang3l
d628e92ff5
[D3D12] Resolve target dimensions
2018-08-20 19:09:04 +03:00
Triang3l
f9fdcbb2dc
[D3D12] Resolve dimension calculation
2018-08-20 17:58:20 +03:00
Triang3l
153c6bf713
[D3D12] Refactor EDRAM load/store pipelines into modes
2018-08-19 21:11:16 +03:00
Triang3l
e3a50a207d
[D3D12] SHM functions needed for resolves
2018-08-18 22:43:02 +03:00
Triang3l
36cc19017a
[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
2018-08-18 21:53:14 +03:00
Triang3l
7ba2526fa8
[D3D12] Move interpolators above position because it's more important for pixel shaders
2018-08-18 18:47:13 +03:00
Triang3l
bd868ae6cc
[D3D12] Fix a typo in linear texture address calculation
2018-08-18 18:37:20 +03:00
Triang3l
b0dd9b6fd0
[D3D12] Shutdown immediate textures in the destructor
2018-08-18 15:25:30 +03:00
Triang3l
bfb781d293
[D3D12] Texture invalidation (incomplete)
2018-08-18 15:24:02 +03:00
Triang3l
9e21f5ab67
[D3D12] SHM watch creation
2018-08-18 00:16:55 +03:00
Triang3l
005040e885
[D3D12] Shared memory watch structures
2018-08-17 21:41:18 +03:00
Triang3l
e6ec390a04
[D3D12] Profile UpdateRenderTargets
2018-08-17 17:53:01 +03:00
Triang3l
8d6b75418d
[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
2018-08-17 17:35:33 +03:00
Triang3l
bf0f20df9b
[D3D12] Immediate drawer
2018-08-17 16:55:31 +03:00
Triang3l
e572f65d11
[D3D12] DXT5A swizzle
2018-08-16 17:36:03 +03:00
Triang3l
ed7f4ec4be
[D3D12] Fix a typo in HLSL sqrt
2018-08-16 16:19:45 +03:00
Triang3l
14523145a2
[D3D12] ps_param_gen in HLSL
2018-08-16 15:53:55 +03:00
Triang3l
bb518407a2
[D3D12] Disable blending if it's 1*S+0*D
2018-08-16 14:16:56 +03:00
Triang3l
7ced7c932c
[D3D12] Fix a typo in a blending register name
2018-08-16 14:02:53 +03:00
Triang3l
d94ebaf580
[D3D12] HLSL alphatest
2018-08-16 13:44:48 +03:00
Triang3l
8d2bfd4b88
[D3D12] Fix 16.16.16.16 vertex fetch
2018-08-16 12:20:27 +03:00
Triang3l
c547851626
[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
2018-08-16 12:07:53 +03:00
Triang3l
1cec143810
[D3D12] DXT3A textures
2018-08-15 16:59:43 +03:00
Triang3l
428095f62a
[D3D12] CTX1 texture loading shader
2018-08-15 16:27:13 +03:00
Triang3l
17fb60a97a
[D3D12] Rectangle list geometry shader and viewport fixes
2018-08-14 17:21:18 +03:00
Triang3l
1200eaae24
[GPU/D3D12] Correct EDRAM texture format names
2018-08-13 19:50:38 +03:00
Triang3l
24c3bac898
[D3D12] Fix cubemap coordinates
2018-08-13 00:30:20 +03:00
Triang3l
01a3bc32f7
[D3D12] More texture formats, rename blend map
2018-08-12 22:58:45 +03:00
Triang3l
34a1846859
[D3D12] 3D and cube texture HLSL compilation fixes
2018-08-12 21:12:34 +03:00
Triang3l
ebc5911634
[D3D12] Samplers and fix blending not enabled
2018-08-12 21:03:57 +03:00
Triang3l
de70451ac8
[D3D12] Partially implement tfetch in HLSL
2018-08-12 19:37:03 +03:00
Triang3l
b0993fa3f0
[D3D12] Tiny HLSL control flow cleanup
2018-08-12 01:15:38 +03:00
Triang3l
0900036795
[D3D12] HLSL control flow fixes (still broken)
2018-08-12 01:08:19 +03:00
Triang3l
ede9055ca5
[D3D12] Fix RT formats and log their creation
2018-08-12 00:18:15 +03:00
Triang3l
19401f03d0
[D3D12] EDRAM load, fix EDRAM depth encoding
2018-08-11 23:39:27 +03:00
Triang3l
c7da5f0572
[D3D12] Count dirty RT rows rather than tiles
2018-08-11 21:04:14 +03:00
Triang3l
9b303c64ba
[D3D12] EDRAM storing and random cleanup
2018-08-11 20:33:33 +03:00
Triang3l
a4b98cda31
[D3D12] Add a missing component count to HLSL vfetch
2018-08-10 22:34:42 +03:00
Triang3l
e5eb6636a7
[D3D12] Add a missing new line to the shader translator
2018-08-10 19:21:18 +03:00
Triang3l
fe5ec61b51
[D3D12] Render target allocation fixes
2018-08-10 19:11:03 +03:00
Triang3l
6b9717c7f7
[D3D12] Fix retarded render target allocation bugs
2018-08-10 18:44:38 +03:00
Triang3l
952bb91c3f
[D3D12] Render target binding
2018-08-10 18:06:21 +03:00
Triang3l
c0c0ca263d
[D3D12] Overlap detection when adding RTs
2018-08-08 20:04:17 +03:00
Triang3l
46dc640209
[D3D12] Ignore draws not writing to depth and fix a typo
2018-08-07 22:59:18 +03:00
Triang3l
52a1a80200
[D3D12] Rough outline of render target architecture
2018-08-07 22:40:24 +03:00
Triang3l
83cf482a50
[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
2018-08-06 23:31:09 +03:00
Triang3l
cfd3821b83
[D3D12] DXT1 untiling
2018-08-06 20:10:53 +03:00
Triang3l
265d6eb9df
[D3D12] Fix texture size calculation and add texture creation logging
2018-08-05 18:45:57 +03:00
Triang3l
b50d6d844f
[D3D12] Texture object creation
2018-08-05 17:43:00 +03:00
Triang3l
620aa664e4
[D3D12] Apply exponent bias to vertex fetches
2018-08-04 20:48:45 +03:00
Triang3l
6d9225e84c
[D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them
2018-08-04 19:11:46 +03:00
Triang3l
7d80b5ae0d
[D3D12] Fetch constants in PS for exp bias and 3D/stacked
2018-08-04 17:08:27 +03:00
Triang3l
991b120454
[D3D12] Fix one comment regarding descriptors in d3d12_command_processor
2018-08-03 23:12:13 +03:00
Triang3l
8a24ff5078
[D3D12] Texture utility functions, all block sizes and bpp
2018-08-03 23:11:09 +03:00
Triang3l
35aaa72722
[D3D12] SRV and sampler bindings
2018-08-03 16:39:13 +03:00
Triang3l
471ff6f157
[D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth
2018-08-02 19:21:06 +03:00
Triang3l
034eb66968
[D3D12] Scratch GPU-side buffer (for untiled texture data)
2018-08-01 21:38:38 +03:00
Triang3l
6d2441a9ee
[D3D12] Remove context_ from PipelineCache
2018-08-01 18:41:07 +03:00
Triang3l
a627ef3d66
[D3D12] Immediate drawer pixel shader and root signature
2018-08-01 18:15:17 +03:00
Triang3l
1ae30e5775
[D3D12] Don't add .xyzw swizzle to stores
2018-08-01 16:17:48 +03:00
Triang3l
2b482352d0
[D3D12] Don't crash if failed to compile a shader
2018-08-01 14:02:32 +03:00
Triang3l
235799eecd
[D3D12] Half-pixel offset improvement
2018-08-01 13:26:39 +03:00
Triang3l
6d6e803c7d
[D3D12] Flip the viewport
2018-08-01 13:12:06 +03:00
Triang3l
dea463f79b
[D3D12] Fixes to make things drawn
2018-08-01 12:52:22 +03:00
Triang3l
2cedd61009
[D3D12] Fix HLSL fetch cbuffer usage
2018-08-01 01:23:38 +03:00
Triang3l
db625892ea
[D3D12] Shared memory typo fix and improvements
2018-08-01 01:09:51 +03:00
Triang3l
8fadd7a242
[D3D12] Fix vertex address in fetch range usage
2018-07-31 19:57:12 +03:00
Triang3l
5d0ad2e465
[D3D12] Draw calls
2018-07-31 19:23:43 +03:00
Triang3l
bb045cae70
[D3D12] Restore W and apply half-pixel offset in VS
2018-07-31 17:13:44 +03:00
Triang3l
fb1051b610
[D3D12] System constant setting and some cleanup
2018-07-31 16:17:51 +03:00
Triang3l
2183a969af
[D3D12] Make tiled resource toggleable, disable debug layer by default
2018-07-30 20:18:52 +03:00
Triang3l
e0eede73b9
[D3D12] Constant buffer binding
2018-07-30 15:59:43 +03:00
Triang3l
84e7ae16e7
[D3D12] Enable independent blending
2018-07-29 17:30:08 +03:00
Triang3l
8002de774a
[D3D12] Descriptor heap pool
2018-07-29 15:29:48 +03:00
Triang3l
2d59231993
[D3D12] Pipeline cache and command processor formatting
2018-07-29 00:57:25 +03:00
Triang3l
b567b9e9cc
[D3D12] Upload buffer pool class
2018-07-29 00:56:37 +03:00
Triang3l
ae7ff58f81
[D3D12] Pipeline cache
2018-07-28 16:30:47 +03:00
Triang3l
4f7edff19d
[D3D12] SHM: Watches prototype, some uploading
2018-07-26 22:52:26 +03:00
Triang3l
812a35caff
[D3D12] SHM: Range fixes, logging, testing
2018-07-26 01:01:48 +03:00
Triang3l
bd54e905b2
[D3D12] SHM: Mark outdated pages for upload when using them
2018-07-25 21:36:39 +03:00
Triang3l
2be5f2cfa2
[D3D12] SHM uploading
2018-07-25 20:24:39 +03:00
Triang3l
bbabbc2439
[D3D12] SHM - mark pages as modified in the beginning of a frame
2018-07-25 15:04:14 +03:00
Triang3l
ae1196f29d
[D3D12] Shared memory - heap creation
2018-07-25 00:47:02 +03:00
Triang3l
82f2abed0d
[D3D12] Command processor command lists
2018-07-24 17:07:38 +03:00
Triang3l
3a90f7a246
[D3D12] Enable instruction numbers and offsets in DXBC disassembly
2018-07-24 16:47:55 +03:00
Triang3l
49e9ebce50
[D3D12] Don't require typed UAV loads
2018-07-24 16:08:30 +03:00
Triang3l
ea922bb3ab
[D3D12] Temporarily disable shader optimization
2018-07-24 16:07:00 +03:00
Triang3l
c0ff73a588
[D3D12] Build and code format fixes
2018-07-24 15:14:16 +03:00
Triang3l
87aecfa1b8
[D3D12] Shaders (not all compiling yet)
2018-07-24 14:57:21 +03:00
Triang3l
b0421de496
[D3D12] Cube instructions
2018-07-23 18:37:55 +03:00
Triang3l
f237f7e8eb
[D3D12] Shader translator CompleteTranslation
2018-07-23 17:23:35 +03:00
Triang3l
60706077a3
[D3D12] Shader translator scalar ALU
2018-07-23 16:55:40 +03:00
Triang3l
40806c1b67
[D3D12] Shader compiler vector ALU
2018-07-23 11:22:43 +03:00
Triang3l
3101930526
[D3D12] Shader translator vertex fetch
2018-07-22 23:15:36 +03:00
Triang3l
67f88ff59c
[D3D12] HLSL shader translator stores
2018-07-22 14:28:33 +03:00
Triang3l
11e4ae3f90
[D3D12] HLSL shader translator loads
2018-07-22 13:35:40 +03:00
Triang3l
d60c8b29ca
[D3D12] Convert GlslShaderTranslator flow control to HLSL
2018-07-21 23:37:28 +03:00
Triang3l
7afc40820b
[D3D12] Require tiled resources for virtual memory
2018-07-21 21:52:20 +03:00
Triang3l
00d5bd48da
[D3D12] A bit of HLSL shader translator
2018-07-21 21:45:33 +03:00
Triang3l
5629a8248e
[D3D12] Use a single command list for all composition
2018-07-20 17:18:57 +03:00
Triang3l
cd1cf3a857
[D3D12] Make something buildable
2018-07-20 15:18:02 +03:00
Triang3l
0ded51f894
[D3D12] Context Begin/EndSwap
2018-07-19 18:28:07 +03:00
Triang3l
14bfac3ebd
[D3D12] Rename D3D12Provider getters
2018-07-19 14:52:54 +03:00
Triang3l
f5e91ba97c
[D3D12] Command list, fence cleanup
2018-07-19 14:51:07 +03:00
Triang3l
ffcf18f193
[D3D12] Move fences to a separate class, get rid of Vulkan provider
2018-07-19 14:08:52 +03:00
Triang3l
d7701ae86b
[D3D12] D3D12Context initialization
2018-07-19 12:48:11 +03:00
Triang3l
03682e81d1
[D3D12] ID3D12Device creation
2018-07-18 20:30:49 +03:00
Triang3l
e9083dbc2f
[D3D12] Create xenia-ui-d3d12 project
2018-07-18 15:02:37 +03:00
Triang3l
03da2929aa
[D3D12] Add HLSL building to xenia-build
2018-07-18 13:16:12 +03:00
Triang3l
fde3c1f0e8
[D3D12] Copy the null graphics system as D3D12
2018-07-18 12:02:00 +03:00
Triang3l
c2b2a9f376
[D3D12] Create the project and link D3D libraries
2018-07-18 11:42:51 +03:00
gibbed
ba7dc6b2d7
[GPU] Improve readability of initialization errors and remove references to OpenGL.
2018-07-01 16:50:03 -05:00
Rick Gibbed
94d1106386
Merge pull request #1177 from Triang3l/depthbias.
...
[GPU] Depth bias support
2018-07-01 01:34:34 -05:00
gibbed
15eb6ed2d9
[Vulkan] Fix GetMipExtent calculating mip extent incorrectly.
2018-07-01 01:31:33 -05:00
gibbed
4357415892
[GPU] Better names for tiled functions.
2018-07-01 01:30:22 -05:00
Rick Gibbed
724086dcad
Merge pull request #1189 from Triang3l/vpk_vupk_constants.
...
[CPU] Unify constant operand checks in pack/unpack
2018-07-01 01:23:11 -05:00
Rick Gibbed
f24dbaa21b
Merge pull request #1176 from Triang3l/xex_exe_extension.
...
[Core] Treat .exe files as XEX
2018-07-01 01:14:04 -05:00
Dr. Chat
f89b4626a3
[VFS] Add VFS dump tool (supporting STFS only as of now)
2018-06-26 13:45:16 -05:00
Triang3l
dd19701dc4
[CPU] Unify constant operand checks in pack/unpack
2018-06-18 13:55:46 +03:00
Triang3l
c6255af824
[GPU] Depth bias support
2018-06-16 16:32:14 +03:00
Triang3l
c89cc6a229
[CPU] vupkd3d: NaN on negative overflow and tests
2018-06-11 21:34:13 +03:00
Triang3l
0378f532ab
[CPU] Fix W in 2101010 vupkd3d and revert untested saturation
2018-06-11 17:22:15 +03:00
Triang3l
bd02fd31bd
[Core] Treat .exe files as XEX
2018-06-09 10:24:11 +03:00
gibbed
5f16e46282
[Core] Do a case-insensitive compare for extension when launching a path. Fixes #1175 .
2018-06-09 01:22:45 -05:00
gibbed
c11cce2d3b
Oops. Fix premake for xenia-ui-window-vulkan-demo.
2018-06-08 10:09:12 -05:00
gibbed
fb9eb84893
Fix premake for xenia-hid-demo and xenia-ui-window-vulkan-demo.
2018-06-08 09:52:35 -05:00
gibbed
40e8d78d16
[Kernel] Allow specifying of additional command-line passed to guest.
2018-06-06 19:56:03 -05:00
gibbed
43b987da1e
[HID] Make winkey key checks more readable.
2018-06-05 08:15:59 -05:00
gibbed
8d5d6c5a59
[HID] Allow shift in winkey input to toggle d-pad in addition to capslock.
2018-06-05 08:13:51 -05:00
gibbed
1409b9c565
[GPU/Vulkan] Add support for 2D image stacks.
2018-06-05 07:51:51 -05:00
gibbed
4caa2a2145
[Vulkan] Blacklist some validation layer errors we don't care about.
2018-06-04 23:37:58 -05:00
gibbed
486172770d
[GPU] Ignore min mip level when one is specified and there is no mip address.
2018-06-04 22:54:41 -05:00
gibbed
aba0f3c628
[GPU] Ensure pitch/height are a multiple of block size for host textures.
2018-06-04 22:53:30 -05:00
gibbed
2c7043bd98
[GPU/Vulkan] Maybe fix minimum mip level. Probably breaks everything.
2018-06-04 10:13:28 -05:00
gibbed
b5a88d1a7d
[GPU] Track unaligned (visible) block width in texture info.
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[Vulkan] Don't use power of two for mip width/height calculation for host textures.
[Vulkan] Add more Vulkan error logging.
[Vulkan/GPU] Rudimentary texture dumping.
2018-06-04 06:08:29 -05:00
gibbed
b35fe935f9
[GPU] Ignore mipmap level count when mip data address is invalid.
2018-06-01 22:04:31 -05:00
gibbed
0d429fc7d7
[Vulkan] Disable texture mipmap watches by default.
2018-05-31 23:00:11 -05:00
gibbed
79f8fe9f37
[GPU] Fixes to problems caused by previous commit (bad handling of memory addressing, watches, etc).
2018-05-31 21:50:22 -05:00
gibbed
9ac2bf0beb
[Kernel] Fix fetch field name that was changed.
2018-05-31 20:17:03 -05:00
gibbed
e329649f2e
[GPU] Rename texture_memory_usage.cc to texture_extent.cc
2018-05-31 19:43:26 -05:00
gibbed
e89a31006f
- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
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- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00
gibbed
cd39bbed5c
[Base] Undo last commit because it breaks file redirection.
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This reverts commit ceece673e8
.
2018-05-31 17:22:50 -05:00
gibbed
ceece673e8
[Base] Fix AttachConsole so that --help works when invoked from command-line.
2018-05-31 16:46:03 -05:00
gibbed
d0df71b8b6
[Vulkan] Move texture config to its own files.
2018-05-31 10:35:58 -05:00
gibbed
1573b7570d
[Vulkan] Apply distinct component and vector swizzles.
2018-05-31 10:29:08 -05:00
gibbed
2314f25fb7
[Vulkan] Force red channel into all channels for DXT5A. Probably wrong solution but will work for now.
2018-05-31 09:47:41 -05:00
Triang3l
06fcdef968
[CPU] Bring back saturation in D3DCOLOR vpkd3d128
2018-05-31 16:17:27 +03:00
gibbed
958aa04cc5
[Vulkan] Fix swizzle for DXT5A.
2018-05-31 07:31:33 -05:00
Triang3l
d61aff4389
[CPU] v(u)pkd3d128: Support UINT_2101010 and don't saturate D3DCOLOR
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Fix broken mesh polygons in the Call of Duty series. Also remove saturation of D3DCOLOR when packing because values near 3 may be accepted, while unpacking D3DCOLOR gives values near 1.
2018-05-31 14:42:11 +03:00
gibbed
ec3ab0adbd
[GPU] Stub out context update GPU opcode.
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[Vulkan] Gracefully handle vertex upload failures.
2018-05-30 20:49:30 -05:00
gibbed
bbebfd49c8
[Vulkan] Add logging to certain error conditions.
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[Vulkan] Track both texture block height and texture block vertical pitch.
[Vulkan] Only convert the necessary visible height on texture uploads.
[Vulkan] Fix write watch on texture data so it properly only covers mip 0 data.
2018-05-30 19:38:36 -05:00
gibbed
7068d0a5a9
[Vulkan] More details in texture upload logging.
2018-05-30 18:19:37 -05:00
gibbed
6b2f75219c
[Vulkan] Include format/dimension in render texture debug name.
2018-05-30 18:19:06 -05:00
gibbed
2d68ec162d
[Vulkan] Remove unnecessary swizzles.
2018-05-30 18:16:11 -05:00
gibbed
8a099925f3
Shut Travis up.
2018-05-30 10:09:19 -05:00