Triang3l
|
ed66694319
|
[D3D12] Slightly better logging
|
2018-09-19 16:50:13 +03:00 |
Triang3l
|
fdd536f572
|
[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
|
2018-09-19 11:40:28 +03:00 |
Triang3l
|
377b2da2d5
|
[D3D12] DXBC: Use eq, not lt, to check for zero operands in mul
|
2018-09-18 21:44:39 +03:00 |
Triang3l
|
7b450e9cec
|
[D3D12] DXBC: SM3 zero handling in all multiplication instructions
|
2018-09-18 17:00:52 +03:00 |
Triang3l
|
836b4eef27
|
[D3D12] DXBC: Handle zeros in dot product and add missing instruction count increments
|
2018-09-18 15:27:34 +03:00 |
Triang3l
|
41d461d3a5
|
[D3D12] DXBC: Zero operand handling in vector mul and mad
|
2018-09-18 12:37:47 +03:00 |
Triang3l
|
a27740a41f
|
[D3D12] Set binding texture to null if the key is not valid
|
2018-09-17 08:08:45 +03:00 |
Triang3l
|
34fef0911c
|
[GPU] Fix dynamic GPR addressing check
|
2018-09-17 07:35:56 +03:00 |
Triang3l
|
79b745527c
|
[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
|
2018-09-16 21:48:23 +03:00 |
Triang3l
|
be2d522e19
|
[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
|
2018-09-16 20:35:10 +03:00 |
Triang3l
|
ae3d0bbb57
|
[D3D12] Clear both color and depth in resolves
|
2018-09-16 19:49:01 +03:00 |
Triang3l
|
f8506d6b62
|
[D3D12] Use ByteSwap64 in 64bpp raw resolve
|
2018-09-16 18:54:59 +03:00 |
Triang3l
|
5997ec6668
|
[D3D12] 64bpp resolve and clear - GTA IV ingame
|
2018-09-16 17:14:21 +03:00 |
Triang3l
|
5f0df6d1fa
|
[D3D12] Pipeline debug name, DXBC norm16 vertex fix
|
2018-09-16 15:57:22 +03:00 |
Triang3l
|
c9ffe98d21
|
[D3D12] 64bpp raw resolve and EDRAM refactoring
|
2018-09-16 15:11:11 +03:00 |
Triang3l
|
5be78ab369
|
[D3D12] Non-indexed triangle fans and resource creation refactoring
|
2018-09-15 23:41:16 +03:00 |
Triang3l
|
d1f185c744
|
[D3D12] Triangle fan conversion (untested, only indexed and without cache)
|
2018-09-15 15:11:03 +03:00 |
Triang3l
|
a6304cd9fe
|
[D3D12] Fix 7e3 and 20e4 conversion negative value handling
|
2018-09-13 20:03:05 +03:00 |
Triang3l
|
9a9665e4b8
|
[D3D12] Add DXBC to xenia-gpu-shader-compiler
|
2018-09-13 18:33:43 +03:00 |
Triang3l
|
bd6b3c3e30
|
[D3D12] Remove the HLSL shader translator
|
2018-09-13 18:17:40 +03:00 |
Triang3l
|
eed673eef4
|
[D3D12] DXBC: Fix VPOS SSAA inverse scale constant register
|
2018-09-13 18:01:42 +03:00 |
Triang3l
|
3194ad5938
|
[D3D12] DXBC: Format getGradients code
|
2018-09-13 18:00:56 +03:00 |
Triang3l
|
d82fb7d9e6
|
[D3D12] DXBC getGradients and maxa clamp notes
|
2018-09-13 14:43:07 +03:00 |
Triang3l
|
8587438f70
|
[D3D12] DXBC: Fix anisotropic filtering sampler name suffix
|
2018-09-13 13:26:01 +03:00 |
Triang3l
|
f882743d7f
|
[D3D12] DXBC ps_param_gen
|
2018-09-13 10:26:17 +03:00 |
Triang3l
|
cfef083271
|
[D3D12] DXBC: Shorten texture degamma
|
2018-09-13 09:38:14 +03:00 |
Triang3l
|
461fd3f693
|
[D3D12] DXBC texture sign bias, gamma and exponent bias
|
2018-09-12 23:34:58 +03:00 |
Triang3l
|
099de4487b
|
[D3D12] DXBC vertex W format
|
2018-09-12 21:39:13 +03:00 |
Triang3l
|
283461be6c
|
[D3D12] DXBC alpha test
|
2018-09-12 21:02:22 +03:00 |
Triang3l
|
9f7496ac23
|
[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
|
2018-09-12 19:54:24 +03:00 |
Triang3l
|
4651a0b5ed
|
[D3D12] DXBC: (Currently incorrect) cube undoing
|
2018-09-12 16:49:23 +03:00 |
Triang3l
|
15e0501a49
|
[D3D12] DXBC binding fixes
|
2018-09-11 23:15:32 +03:00 |
Triang3l
|
2a98d29eda
|
[D3D12] DXBC: Most of tfetch
|
2018-09-11 22:57:08 +03:00 |
Triang3l
|
d67b6f7a3e
|
[D3D12] DXBC texture size, offset, unnormalized coordinates
|
2018-09-11 14:47:39 +03:00 |
Triang3l
|
d4334312f3
|
[D3D12] DXBC samplers
|
2018-09-11 12:37:47 +03:00 |
Triang3l
|
06fabd16ad
|
[D3D12] DXBC control flow
|
2018-09-10 23:30:53 +03:00 |
Triang3l
|
d5d3f336f5
|
[D3D12] DXBC loop start and exece
|
2018-09-10 22:38:15 +03:00 |
Triang3l
|
20e607a35c
|
[D3D12] DXBC exec and predicate
|
2018-09-10 21:35:12 +03:00 |
Triang3l
|
b0fdab1754
|
[D3D12] DXBC: Format if instruction
|
2018-09-10 18:32:03 +03:00 |
Triang3l
|
f4b83cb670
|
[D3D12] DXBC main loop and labels
|
2018-09-10 13:20:35 +03:00 |
Triang3l
|
4268466383
|
[D3D12] DXBC texture bindings (but no samplers and fetch)
|
2018-09-09 23:33:08 +03:00 |
Triang3l
|
091d51f841
|
[D3D12] DXBC: Unload vfetch index operand
|
2018-09-09 19:04:03 +03:00 |
Triang3l
|
a6da33e463
|
[D3D12] DXBC cube instruction
|
2018-09-09 18:38:58 +03:00 |
Triang3l
|
3b7d6bfdcb
|
[D3D12] Format DXBC and HLSL shader translator code
|
2018-09-09 14:12:40 +03:00 |
Triang3l
|
01bbba32cb
|
[D3D12] DXBC muls_prev2
|
2018-09-09 00:16:04 +03:00 |
Triang3l
|
0a79a36cfa
|
[D3D12] DXBC logc and reciprocals
|
2018-09-08 23:06:00 +03:00 |
Triang3l
|
a6936ab4ce
|
[D3D12] DXBC clip space scale/offset
|
2018-09-08 21:48:00 +03:00 |
Triang3l
|
3a86d78c18
|
[D3D12] DXBC: Re-enable indexable temps because they are okay on Nvidia
|
2018-09-08 21:14:02 +03:00 |
Triang3l
|
b56ff6e325
|
[D3D12] DXBC: Use the same code for dp4/dp3 as add/mul/max/min
|
2018-09-08 20:16:00 +03:00 |
Triang3l
|
b91866fa49
|
[D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang
|
2018-09-08 15:11:25 +03:00 |
Triang3l
|
0165136f69
|
[D3D12] DXBC: Partial revert of x# changes because literals can be written to them
|
2018-09-07 23:02:34 +03:00 |
Triang3l
|
bc9b95ac57
|
[D3D12] DXBC: Fix indexable temp usage
|
2018-09-07 22:04:57 +03:00 |
Triang3l
|
04544945d0
|
[D3D12] DXBC: Fix vector write mask usage
|
2018-09-07 20:27:08 +03:00 |
Triang3l
|
8ecedbb20a
|
[D3D12] DXBC: Vfetch exponent bias
|
2018-09-07 09:17:36 +03:00 |
Triang3l
|
64fe2d8600
|
[D3D12] DXBC: Fix a typo breaking pixel shaders
|
2018-09-07 09:08:04 +03:00 |
Triang3l
|
edcb537f9e
|
[D3D12] DXBC vertex fetch (hangs GPU currently)
|
2018-09-07 00:36:15 +03:00 |
Triang3l
|
4212d2296a
|
[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
|
2018-09-06 23:14:35 +03:00 |
Triang3l
|
e2d60a4708
|
[D3D12] DXBC: Convert vertex index to float
|
2018-09-06 22:45:07 +03:00 |
Triang3l
|
2b2d7e71c6
|
[D3D12] DXBC: Add base vertex index
|
2018-09-06 22:22:19 +03:00 |
Triang3l
|
0d3ef9e05d
|
[D3D12] DXBC vfetch byte swap
|
2018-09-06 22:05:20 +03:00 |
Triang3l
|
bed58a2282
|
[D3D12] DXBC vfetch ld_raw part
|
2018-09-06 17:05:36 +03:00 |
Triang3l
|
a0aa55b1e8
|
[D3D12] DXBC: Move interpolants to GPRs in pixel shaders
|
2018-09-06 14:16:17 +03:00 |
Triang3l
|
4cc9e84f35
|
[D3D12] DXBC position and color output
|
2018-09-06 13:37:14 +03:00 |
Triang3l
|
ae4b34c66c
|
[D3D12] DXBC: Result storing
|
2018-09-05 21:37:34 +03:00 |
Triang3l
|
fd27057ce1
|
[D3D12] DXBC: Portion of result storing
|
2018-09-05 21:14:04 +03:00 |
Triang3l
|
5fb3fe3ab5
|
[D3D12] DXBC: maxas, maxasf
|
2018-09-05 18:43:06 +03:00 |
Triang3l
|
b63d38319b
|
[D3D12] DXBC: All setp instructions
|
2018-09-05 18:11:26 +03:00 |
Triang3l
|
db87efdfaa
|
[D3D12] DXBC: Most scalar opcodes
|
2018-09-05 16:38:47 +03:00 |
Triang3l
|
8cd645c4a4
|
[D3D12] DXBC vector ALU (except for cube)
|
2018-09-05 14:02:18 +03:00 |
Triang3l
|
c4ceb6c0b9
|
[D3D12] DXBC: More vector instructions
|
2018-09-04 23:02:55 +03:00 |
Triang3l
|
72e6526067
|
[D3D12] DXBC: Some vector ALU opcodes
|
2018-09-03 23:03:37 +03:00 |
Triang3l
|
b1247bd708
|
[D3D12] DXBC bool and 0/1 operand loading
|
2018-09-03 21:51:13 +03:00 |
Triang3l
|
04383a2113
|
[D3D12] DXBC loop constant loading
|
2018-09-03 08:14:52 +03:00 |
Triang3l
|
cb9c2984dc
|
[D3D12] DXBC float constant loading
|
2018-09-03 07:58:39 +03:00 |
Triang3l
|
45c83e84c8
|
[D3D12] DXBC source operand loading - registers
|
2018-09-02 23:35:11 +03:00 |
Triang3l
|
4a2329da25
|
[D3D12] DXBC source operand usage tokens
|
2018-09-02 21:12:36 +03:00 |
Triang3l
|
5798c9a45c
|
[D3D12] DXBC SV_IsFrontFace
|
2018-09-02 17:14:11 +03:00 |
Triang3l
|
5dcff19efc
|
[D3D12] DXBC internal registers
|
2018-09-02 16:50:00 +03:00 |
Triang3l
|
1413a7d206
|
[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing
|
2018-09-02 16:31:21 +03:00 |
Triang3l
|
eda0d31b8f
|
[D3D12] DXBC: Remove one TODO
|
2018-09-02 16:25:11 +03:00 |
Triang3l
|
f90fa0cf33
|
[D3D12] DXBC vertex index byte swap
|
2018-09-02 16:10:20 +03:00 |
Triang3l
|
fc6d388c4b
|
[D3D12] DXBC code cleanup (mainly operands)
|
2018-09-02 13:58:03 +03:00 |
Triang3l
|
71e9085532
|
[D3D12] DXBC - reset interpolators and point parameters
|
2018-09-02 00:16:58 +03:00 |
Triang3l
|
5f24315c0e
|
[D3D12] DXBC operand note comment
|
2018-09-01 23:28:28 +03:00 |
Triang3l
|
b404f227b1
|
[D3D12] DXBC internal r# stack allocation
|
2018-09-01 22:20:05 +03:00 |
Triang3l
|
da9f153a29
|
[D3D12] DXBC: Don't use indexable temps unless needed
|
2018-08-31 20:28:29 +03:00 |
Triang3l
|
dad10c30e9
|
[GPU] Detect dynamic temp indexing before translating shaders
|
2018-08-31 20:06:53 +03:00 |
Triang3l
|
8c314072c8
|
[D3D12] DXBC color output remapping
|
2018-08-31 16:30:08 +03:00 |
Triang3l
|
37001993c5
|
[D3D12] DXBC indexable temps
|
2018-08-31 14:04:57 +03:00 |
Triang3l
|
4c812da3f2
|
[D3D12] DXBC pixel shader I/O and refactoring
|
2018-08-31 13:00:47 +03:00 |
Triang3l
|
639be6fdb8
|
[D3D12] DXBC vertex shader I/O
|
2018-08-30 22:04:11 +03:00 |
Triang3l
|
8268825f3b
|
[D3D12] Switch to DXBC shader translator (currently unusable)
|
2018-08-30 20:42:22 +03:00 |
Triang3l
|
8376918bb7
|
[D3D12] DXBC shared memory
|
2018-08-30 19:46:06 +03:00 |
Triang3l
|
8d7559f0f9
|
[D3D12] DXBC dcl_constantbuffer
|
2018-08-30 19:01:05 +03:00 |
Triang3l
|
aac20b6f91
|
[D3D12] DXBC ret and some RDEF/OSGN fixes
|
2018-08-30 15:58:48 +03:00 |
Triang3l
|
28b56aac2b
|
[D3D12] DXBC SHEX writing
|
2018-08-30 15:12:27 +03:00 |
Triang3l
|
c6e0c66c44
|
[D3D12] DXBC STAT writing
|
2018-08-30 14:42:17 +03:00 |
Triang3l
|
501bec8e5e
|
[D3D12] Change root signature to allow vfetch in pixel shaders
|
2018-08-30 14:02:32 +03:00 |
Triang3l
|
ac9d3d0b59
|
[D3D12] DXBC output signature
|
2018-08-29 23:36:08 +03:00 |
Triang3l
|
b46a0c285f
|
[D3D12] DXBC input signature
|
2018-08-29 21:54:22 +03:00 |