Commit Graph

3062 Commits

Author SHA1 Message Date
Ben Vanik 57f2504e1f Try python2 before python. 2015-11-25 15:22:53 -08:00
Ben Vanik dfd92757a9 Adding CONTEXT_BARRIER to force the PPC context to synchronize.
This is just an annotation right now, as it's not actually needed.
2015-11-25 14:48:36 -08:00
Ben Vanik 54215d9fb4 Write shader binaries with --dump_shaders and load them in the compiler. 2015-11-24 20:45:23 -08:00
Ben Vanik 89172da4b7 Unplumbing program_cntl and simplifying shader loading. 2015-11-24 20:24:35 -08:00
Ben Vanik 6a546ebe4d Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
2015-11-24 19:49:05 -08:00
Ben Vanik cf68d02142 Lots of cleanup in SpvEmitter. 2015-11-23 21:20:59 -08:00
Ben Vanik e4d012911a Rebased spirv-tools. 2015-11-22 19:15:09 -08:00
Ben Vanik a7f6c1a09c Prevent seeking while playing a trace. 2015-11-22 17:44:24 -08:00
Ben Vanik e35fdff632 Porting glslang SPIRV stuff and cleaning some of it up. 2015-11-22 17:42:24 -08:00
Ben Vanik 1b1ff07bf5 Assembler/disassembler via SPIRV-Tools. 2015-11-22 17:42:23 -08:00
Ben Vanik 9072a38f38 Renaming spirv files so VS highlights them correctly. 2015-11-22 17:42:23 -08:00
Ben Vanik 42abdabf66 Merge pull request #469 from DrChat/trace_viewer_ui
Trace Viewer UI Improvements
2015-11-22 09:59:10 -08:00
Dr. Chat 414519fb6c Expose a playback percentage rather than pointers in TracePlayer 2015-11-22 11:36:31 -06:00
Dr. Chat a59e83e0d0 Style 2015-11-22 10:15:50 -06:00
Dr. Chat 646db5b8be Disable controller UI while playing a trace 2015-11-22 09:54:25 -06:00
Dr. Chat 1078d21bd2 Stop resizing columns for the fetch constants 2015-11-21 22:37:24 -06:00
Dr. Chat e565bafdab Prevent interaction with the command list UI while a trace is still playing 2015-11-21 22:29:47 -06:00
Dr. Chat 7c25795c05 Display texture guest address and swizzle information 2015-11-21 21:45:11 -06:00
Dr. Chat 7a1d7bd652 Display a progress bar while the command processor is playing a trace
- Masks a race condition in the texture cache b/t the UI thread and the GL4 command processor
2015-11-21 21:44:35 -06:00
Dr. Chat 7640448509 TracePlayer: Allow seeking forward more than one command 2015-11-21 21:42:24 -06:00
Dr. Chat 2a88225500 TracePlayer - Expose internal playback pointers 2015-11-21 21:41:41 -06:00
Ben Vanik b750875e9d Fixing style. 2015-11-21 19:07:07 -08:00
Ben Vanik c53591dc54 Merge pull request #468 from Kraust/master
Implemented REG_TO_MEM GPU opcode
2015-11-21 19:04:06 -08:00
Robert Dupuis bdec7a063f Implemented REG_TO_MEM GPU opcode 2015-11-21 21:20:34 -05:00
Ben Vanik 1956b8708e Fixing include orders and whitelisting others.
Will be broken until clang SVN 253772 is available on travis/snapshots.
2015-11-21 11:34:46 -08:00
Ben Vanik add68c3743 spirv headers and compiler skeleton. 2015-11-21 11:22:24 -08:00
Ben Vanik 4b5d2edbe0 Merge pull request #466 from DrChat/trace_compression
GPU Tracefile Compression
2015-11-20 15:12:48 -08:00
Dr. Chat 0f2f4ab9b6 Compress/decompress memory automatically in trace files 2015-11-20 17:12:13 -06:00
Dr. Chat f3832a06c1 Add zlib repository 2015-11-20 16:53:47 -06:00
Ben Vanik 9fca7a0108 Merge pull request #465 from JohnGodgames/master
DXT1 Fix (alpha issues in certain games)
2015-11-20 07:44:56 -08:00
John Godgames bcec142d3e Fixes DXT1 Alpha issues in certain games
https://www.opengl.org/wiki/S3_Texture_Compression#DXT1_with_1-bit_Alpha
2015-11-20 05:10:28 +01:00
Ben Vanik 69e26bcafd Merge pull request #464 from DrChat/rect_cull_fix
Disable GL_CULL_FACES when drawing rectangle lists
2015-11-17 20:24:17 -08:00
Dr. Chat 9ff8aa96e7 Disable GL_CULL_FACES when drawing rectangle lists. 2015-11-17 22:20:43 -06:00
Ben Vanik a556316ba2 Skip xma read when at the end of the stream. 2015-11-16 19:40:43 -08:00
Ben Vanik 2602d54775 Merge pull request #461 from DrChat/trace_viewer_open_dlg
Trace Viewer: Display a File Open Dialog if no File Specified
2015-11-16 18:26:17 -08:00
Ben Vanik c08b2b48e9 Merge pull request #460 from DrChat/color_copy_fix
Color Copy Fix
2015-11-16 18:25:22 -08:00
Dr. Chat f50e2ab10c Trace Viewer: Display a file picker if the user doesn't supply a file on the command line. 2015-11-15 09:15:20 -06:00
Dr. Chat 3efc7f339a Make sure texture swizzles match before performing a copy 2015-11-14 22:34:34 -06:00
Ben Vanik e471767f4c Merge pull request #458 from DrChat/xobject_type_verification
XObject Type Verification
2015-11-12 20:49:41 -08:00
Dr. Chat 4dfe1addaa Verify that LookupObject actually returns an object of the requested type. 2015-11-12 19:06:15 -06:00
Dr. Chat 7fc22f1987 Add a static kType field to all objects 2015-11-12 19:01:55 -06:00
Ben Vanik b970b970f0 Removing another scalar component swap from #273. 2015-11-12 15:53:16 -08:00
Ben Vanik 3d2a5b2495 Reverting depth clear restriction in #330.
The comment is still true: games seem to need more clears.
2015-11-12 14:15:59 -08:00
Ben Vanik e858f87e3e Reverting component changes from #273. 2015-11-12 14:14:37 -08:00
Ben Vanik b6b685aa72 Fixing lint error. 2015-11-11 15:44:24 -08:00
Ben Vanik bc34e00f22 Merge pull request #457 from sabretooth/shader-relative-constant-fix
Shader relative constant fix
2015-11-11 15:33:26 -08:00
Dan Weatherford dca0ab38d5 Show relative constant fetch in the microcode disassembler 2015-11-11 17:13:58 -06:00
Dan Weatherford 2fda17cf3c Fix relative constant fetch on second source operand of shader instruction
The sense for this test was backwards, causing AppendSrcReg to read the wrong
const_n_rel_abs flag if the first operand was not a constant fetch.
2015-11-11 17:13:48 -06:00
Ben Vanik 6c95ca1cdb Moving graphics context creation around to hide actual creation.
Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00
Ben Vanik d8fa54ffc4 Fixing super class call in gl4 cp. 2015-11-09 20:28:09 -08:00