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@ -615,8 +615,8 @@ void TraceViewer::DrawTextureInfo(const Shader::SamplerDesc& desc) {
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ImGui::Text("Cube: ?");
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break;
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}
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static const char* swizzle_map[] = {"Red", "Green", "Blue", "Alpha", "Zero",
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"One", "UNK6", "UNK7"};
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static const char* swizzle_map[] = {"Red", "Green", "Blue", "Alpha",
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"Zero", "One", "UNK6", "UNK7"};
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ImGui::Text("Swizzle: %s %s %s %s",
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swizzle_map[(texture_info.swizzle >> 0) & 0x7],
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swizzle_map[(texture_info.swizzle >> 3) & 0x7],
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