Expose a playback percentage rather than pointers in TracePlayer

This commit is contained in:
Dr. Chat 2015-11-22 11:36:31 -06:00
parent a59e83e0d0
commit 414519fb6c
3 changed files with 10 additions and 19 deletions

View File

@ -92,16 +92,17 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
auto command_processor = graphics_system_->command_processor();
command_processor->set_swap_mode(SwapMode::kIgnored);
player_start_ptr_ = trace_data;
player_target_ptr_ = trace_data + trace_size;
player_current_ptr_ = trace_data;
playback_percent_ = 0;
auto trace_end = trace_data + trace_size;
playing_trace_ = true;
auto trace_ptr = trace_data;
bool pending_break = false;
const PacketStartCommand* pending_packet = nullptr;
while (trace_ptr < trace_data + trace_size) {
player_current_ptr_ = trace_ptr;
playback_percent_ = uint32_t(
(float(trace_ptr - trace_data) / float(trace_end - trace_data)) *
10000);
auto type = static_cast<TraceCommandType>(xe::load<uint32_t>(trace_ptr));
switch (type) {

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@ -39,9 +39,8 @@ class TracePlayer : public TraceReader {
const Frame* current_frame() const;
// Only valid if playing_trace is true.
const uint8_t* player_current_ptr() const { return player_current_ptr_; }
const uint8_t* player_start_ptr() const { return player_start_ptr_; }
const uint8_t* player_target_ptr() const { return player_target_ptr_; }
// Scalar from 0-10000
uint32_t playback_percent() const { return playback_percent_; }
void SeekFrame(int target_frame);
void SeekCommand(int target_command);
@ -56,10 +55,8 @@ class TracePlayer : public TraceReader {
GraphicsSystem* graphics_system_;
int current_frame_index_;
int current_command_index_;
std::atomic<bool> playing_trace_ = false;
std::atomic<const uint8_t*> player_current_ptr_ = 0;
std::atomic<const uint8_t*> player_start_ptr_ = 0;
std::atomic<const uint8_t*> player_target_ptr_ = 0;
bool playing_trace_ = false;
std::atomic<uint32_t> playback_percent_ = 0;
};
} // namespace gpu

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@ -947,16 +947,9 @@ void TraceViewer::DrawStateUI() {
if (player_->playing_trace()) {
ImGui::Text("Playing trace...");
uint64_t start = uint64_t(player_->player_start_ptr());
uint64_t end = uint64_t(player_->player_target_ptr());
uint64_t cur = uint64_t(player_->player_current_ptr());
uint64_t rel_cur = cur - start;
uint64_t rel_end = end - start;
float width = ImGui::GetWindowWidth() - 20.f;
ProgressBar((float)rel_cur / (float)rel_end, width);
ProgressBar(float(player_->playback_percent()) / 10000.f, width);
ImGui::End();
return;
}