.. |
blit.c
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nv2a: Add Vulkan renderer
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2024-12-31 01:37:05 -07:00 |
buffer.c
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nv2a/vk: Make main buffers dedicated
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2024-12-31 01:37:05 -07:00 |
command.c
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nv2a: Add Vulkan renderer
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2024-12-31 01:37:05 -07:00 |
constants.h
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nv2a/vk: Load 16b float depth textures as unorm to match surface w/a
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2024-12-31 01:37:05 -07:00 |
debug.c
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nv2a/vk: Add command buffer region debug markers
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2024-12-31 01:37:05 -07:00 |
debug.h
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nv2a/vk: Simplify debug indent loop to a variable field width format
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2025-01-07 00:52:51 -07:00 |
display.c
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ui,xbox: Copyright updates on changed files
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2025-01-06 23:06:21 -07:00 |
draw.c
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nv2a: Simplify surface clip to scissor size calculation
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2025-03-17 14:48:47 -07:00 |
glsl.c
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nv2a/vk: Add debug_shaders option
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2024-12-31 01:37:05 -07:00 |
glsl.h
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nv2a: Add Vulkan renderer
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2024-12-31 01:37:05 -07:00 |
image.c
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nv2a/vk: Fixup depth transition stages
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2024-12-31 01:37:05 -07:00 |
instance.c
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nv2a/vk: Include result code in device/instance creation error messages
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2024-12-31 01:37:05 -07:00 |
meson.build
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nv2a: Add Vulkan renderer
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2024-12-31 01:37:05 -07:00 |
renderer.c
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ui,xbox: Copyright updates on changed files
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2025-01-06 23:06:21 -07:00 |
renderer.h
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nv2a: Partial implementation of SET_SPECULAR_PARAMS
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2025-04-16 18:24:46 -07:00 |
reports.c
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nv2a/vk: Fix reports
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2024-12-31 01:37:05 -07:00 |
shaders.c
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nv2a/vk: Set specular power uniform
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2025-04-16 20:26:22 -07:00 |
surface-compute.c
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nv2a/vk: Add command buffer region debug markers
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2024-12-31 01:37:05 -07:00 |
surface.c
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nv2a: Drop surface compat clip constraint
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2025-03-17 14:48:47 -07:00 |
texture.c
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nv2a: Handle texture dimensions not divisible by 4 in S3TC decoder
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2025-03-14 18:44:25 -07:00 |
vertex.c
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nv2a/vk: Fix vertex ram buffer dirty bit check
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2025-03-19 02:25:33 -07:00 |