xemu/hw/xbox/nv2a/pgraph/vk/glsl.c

390 lines
16 KiB
C

/*
* Geforce NV2A PGRAPH Vulkan Renderer
*
* Copyright (c) 2024 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "ui/xemu-settings.h"
#include "renderer.h"
#include <assert.h>
#include <glslang/Include/glslang_c_interface.h>
#include <stdio.h>
static const glslang_resource_t
resource_limits = { .max_lights = 32,
.max_clip_planes = 6,
.max_texture_units = 32,
.max_texture_coords = 32,
.max_vertex_attribs = 64,
.max_vertex_uniform_components = 4096,
.max_varying_floats = 64,
.max_vertex_texture_image_units = 32,
.max_combined_texture_image_units = 80,
.max_texture_image_units = 32,
.max_fragment_uniform_components = 4096,
.max_draw_buffers = 32,
.max_vertex_uniform_vectors = 128,
.max_varying_vectors = 8,
.max_fragment_uniform_vectors = 16,
.max_vertex_output_vectors = 16,
.max_fragment_input_vectors = 15,
.min_program_texel_offset = -8,
.max_program_texel_offset = 7,
.max_clip_distances = 8,
.max_compute_work_group_count_x = 65535,
.max_compute_work_group_count_y = 65535,
.max_compute_work_group_count_z = 65535,
.max_compute_work_group_size_x = 1024,
.max_compute_work_group_size_y = 1024,
.max_compute_work_group_size_z = 64,
.max_compute_uniform_components = 1024,
.max_compute_texture_image_units = 16,
.max_compute_image_uniforms = 8,
.max_compute_atomic_counters = 8,
.max_compute_atomic_counter_buffers = 1,
.max_varying_components = 60,
.max_vertex_output_components = 64,
.max_geometry_input_components = 64,
.max_geometry_output_components = 128,
.max_fragment_input_components = 128,
.max_image_units = 8,
.max_combined_image_units_and_fragment_outputs = 8,
.max_combined_shader_output_resources = 8,
.max_image_samples = 0,
.max_vertex_image_uniforms = 0,
.max_tess_control_image_uniforms = 0,
.max_tess_evaluation_image_uniforms = 0,
.max_geometry_image_uniforms = 0,
.max_fragment_image_uniforms = 8,
.max_combined_image_uniforms = 8,
.max_geometry_texture_image_units = 16,
.max_geometry_output_vertices = 256,
.max_geometry_total_output_components = 1024,
.max_geometry_uniform_components = 1024,
.max_geometry_varying_components = 64,
.max_tess_control_input_components = 128,
.max_tess_control_output_components = 128,
.max_tess_control_texture_image_units = 16,
.max_tess_control_uniform_components = 1024,
.max_tess_control_total_output_components = 4096,
.max_tess_evaluation_input_components = 128,
.max_tess_evaluation_output_components = 128,
.max_tess_evaluation_texture_image_units = 16,
.max_tess_evaluation_uniform_components = 1024,
.max_tess_patch_components = 120,
.max_patch_vertices = 32,
.max_tess_gen_level = 64,
.max_viewports = 16,
.max_vertex_atomic_counters = 0,
.max_tess_control_atomic_counters = 0,
.max_tess_evaluation_atomic_counters = 0,
.max_geometry_atomic_counters = 0,
.max_fragment_atomic_counters = 8,
.max_combined_atomic_counters = 8,
.max_atomic_counter_bindings = 1,
.max_vertex_atomic_counter_buffers = 0,
.max_tess_control_atomic_counter_buffers = 0,
.max_tess_evaluation_atomic_counter_buffers = 0,
.max_geometry_atomic_counter_buffers = 0,
.max_fragment_atomic_counter_buffers = 1,
.max_combined_atomic_counter_buffers = 1,
.max_atomic_counter_buffer_size = 16384,
.max_transform_feedback_buffers = 4,
.max_transform_feedback_interleaved_components = 64,
.max_cull_distances = 8,
.max_combined_clip_and_cull_distances = 8,
.max_samples = 4,
.max_mesh_output_vertices_nv = 256,
.max_mesh_output_primitives_nv = 512,
.max_mesh_work_group_size_x_nv = 32,
.max_mesh_work_group_size_y_nv = 1,
.max_mesh_work_group_size_z_nv = 1,
.max_task_work_group_size_x_nv = 32,
.max_task_work_group_size_y_nv = 1,
.max_task_work_group_size_z_nv = 1,
.max_mesh_view_count_nv = 4,
.maxDualSourceDrawBuffersEXT = 1,
.limits = {
.non_inductive_for_loops = 1,
.while_loops = 1,
.do_while_loops = 1,
.general_uniform_indexing = 1,
.general_attribute_matrix_vector_indexing = 1,
.general_varying_indexing = 1,
.general_sampler_indexing = 1,
.general_variable_indexing = 1,
.general_constant_matrix_vector_indexing = 1,
} };
void pgraph_vk_init_glsl_compiler(void)
{
glslang_initialize_process();
}
void pgraph_vk_finalize_glsl_compiler(void)
{
glslang_finalize_process();
}
GByteArray *pgraph_vk_compile_glsl_to_spv(glslang_stage_t stage,
const char *glsl_source)
{
const glslang_input_t input = {
.language = GLSLANG_SOURCE_GLSL,
.stage = stage,
.client = GLSLANG_CLIENT_VULKAN,
.client_version = GLSLANG_TARGET_VULKAN_1_3,
.target_language = GLSLANG_TARGET_SPV,
.target_language_version = GLSLANG_TARGET_SPV_1_6,
.code = glsl_source,
.default_version = 460,
.default_profile = GLSLANG_NO_PROFILE,
.force_default_version_and_profile = false,
.forward_compatible = false,
.messages = GLSLANG_MSG_DEFAULT_BIT,
.resource = &resource_limits,
};
glslang_shader_t *shader = glslang_shader_create(&input);
if (!glslang_shader_preprocess(shader, &input)) {
fprintf(stderr,
"GLSL preprocessing failed\n"
"[INFO]: %s\n"
"[DEBUG]: %s\n"
"%s\n",
glslang_shader_get_info_log(shader),
glslang_shader_get_info_debug_log(shader), input.code);
assert(!"glslang preprocess failed");
glslang_shader_delete(shader);
return NULL;
}
if (!glslang_shader_parse(shader, &input)) {
fprintf(stderr,
"GLSL parsing failed\n"
"[INFO]: %s\n"
"[DEBUG]: %s\n"
"%s\n",
glslang_shader_get_info_log(shader),
glslang_shader_get_info_debug_log(shader),
glslang_shader_get_preprocessed_code(shader));
assert(!"glslang parse failed");
glslang_shader_delete(shader);
return NULL;
}
glslang_program_t *program = glslang_program_create();
glslang_program_add_shader(program, shader);
if (!glslang_program_link(program, GLSLANG_MSG_SPV_RULES_BIT |
GLSLANG_MSG_VULKAN_RULES_BIT)) {
fprintf(stderr,
"GLSL linking failed\n"
"[INFO]: %s\n"
"[DEBUG]: %s\n",
glslang_program_get_info_log(program),
glslang_program_get_info_debug_log(program));
assert(!"glslang link failed");
glslang_program_delete(program);
glslang_shader_delete(shader);
return NULL;
}
glslang_spv_options_t spv_options = {
.validate = true,
};
if (g_config.display.vulkan.debug_shaders) {
spv_options.disable_optimizer = true;
spv_options.generate_debug_info = true;
spv_options.emit_nonsemantic_shader_debug_info = true;
spv_options.emit_nonsemantic_shader_debug_source = true;
// XXX: Note emit_nonsemantic_shader_debug_source actually does nothing
// as of 2024.07.25. To actually get glsl source embedded in spv, we
// must do the following...
//
// ref: https://github.com/KhronosGroup/glslang/issues/3252
glslang_program_add_source_text(program, input.stage, input.code,
strlen(input.code));
}
glslang_program_SPIRV_generate_with_options(program, stage, &spv_options);
const char *spirv_messages = glslang_program_SPIRV_get_messages(program);
if (spirv_messages) {
printf("%s\b", spirv_messages);
}
size_t num_program_bytes =
glslang_program_SPIRV_get_size(program) * sizeof(uint32_t);
guint8 *data = g_malloc(num_program_bytes);
glslang_program_SPIRV_get(program, (unsigned int *)data);
glslang_program_delete(program);
glslang_shader_delete(shader);
return g_byte_array_new_take(data, num_program_bytes);
}
VkShaderModule pgraph_vk_create_shader_module_from_spv(PGRAPHVkState *r, GByteArray *spv)
{
VkShaderModuleCreateInfo create_info = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = spv->len,
.pCode = (uint32_t *)spv->data,
};
VkShaderModule module;
VK_CHECK(
vkCreateShaderModule(r->device, &create_info, NULL, &module));
return module;
}
static void block_to_uniforms(const SpvReflectBlockVariable *block, ShaderUniformLayout *layout)
{
assert(!layout->uniforms);
layout->num_uniforms = block->member_count;
layout->uniforms = g_malloc0_n(block->member_count, sizeof(ShaderUniform));
layout->total_size = block->size;
layout->allocation = g_malloc0(block->size);
for (uint32_t k = 0; k < block->member_count; ++k) {
const SpvReflectBlockVariable *member = &block->members[k];
assert(member->array.dims_count < 2);
layout->uniforms[k] = (ShaderUniform){
.name = strdup(member->name),
.offset = member->offset,
.dim_v = MAX(1, member->numeric.vector.component_count),
.dim_a = MAX(member->array.dims_count ? member->array.dims[0] : 1, member->numeric.matrix.column_count),
.stride = MAX(member->array.stride, member->numeric.matrix.stride),
};
// fprintf(stderr, "<%s offset=%zd dim_v=%zd dim_a=%zd stride=%zd>\n",
// layout->uniforms[k].name,
// layout->uniforms[k].offset,
// layout->uniforms[k].dim_v,
// layout->uniforms[k].dim_a,
// layout->uniforms[k].stride
// );
}
// fprintf(stderr, "--\n");
}
static void init_layout_from_spv(ShaderModuleInfo *info)
{
SpvReflectResult result = spvReflectCreateShaderModule(
info->spirv->len, info->spirv->data, &info->reflect_module);
assert(result == SPV_REFLECT_RESULT_SUCCESS &&
"Failed to create SPIR-V shader module");
uint32_t descriptor_set_count = 0;
result = spvReflectEnumerateDescriptorSets(&info->reflect_module,
&descriptor_set_count, NULL);
assert(result == SPV_REFLECT_RESULT_SUCCESS &&
"Failed to enumerate descriptor sets");
info->descriptor_sets =
g_malloc_n(descriptor_set_count, sizeof(SpvReflectDescriptorSet *));
result = spvReflectEnumerateDescriptorSets(
&info->reflect_module, &descriptor_set_count, info->descriptor_sets);
assert(result == SPV_REFLECT_RESULT_SUCCESS &&
"Failed to enumerate descriptor sets");
info->uniforms.num_uniforms = 0;
info->uniforms.uniforms = NULL;
for (uint32_t i = 0; i < descriptor_set_count; ++i) {
const SpvReflectDescriptorSet *descriptor_set =
info->descriptor_sets[i];
for (uint32_t j = 0; j < descriptor_set->binding_count; ++j) {
const SpvReflectDescriptorBinding *binding =
descriptor_set->bindings[j];
if (binding->descriptor_type !=
SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
continue;
}
const SpvReflectBlockVariable *block = &binding->block;
block_to_uniforms(block, &info->uniforms);
}
}
info->push_constants.num_uniforms = 0;
info->push_constants.uniforms = NULL;
assert(info->reflect_module.push_constant_block_count < 2);
if (info->reflect_module.push_constant_block_count) {
block_to_uniforms(&info->reflect_module.push_constant_blocks[0],
&info->push_constants);
}
}
static glslang_stage_t vk_shader_stage_to_glslang_stage(VkShaderStageFlagBits stage)
{
switch (stage) {
case VK_SHADER_STAGE_GEOMETRY_BIT:
return GLSLANG_STAGE_GEOMETRY;
case VK_SHADER_STAGE_VERTEX_BIT:
return GLSLANG_STAGE_VERTEX;
case VK_SHADER_STAGE_FRAGMENT_BIT:
return GLSLANG_STAGE_FRAGMENT;
case VK_SHADER_STAGE_COMPUTE_BIT:
return GLSLANG_STAGE_COMPUTE;
default:
assert(0);
}
}
ShaderModuleInfo *pgraph_vk_create_shader_module_from_glsl(
PGRAPHVkState *r, VkShaderStageFlagBits stage, const char *glsl)
{
ShaderModuleInfo *info = g_malloc0(sizeof(*info));
info->glsl = strdup(glsl);
info->spirv = pgraph_vk_compile_glsl_to_spv(
vk_shader_stage_to_glslang_stage(stage), glsl);
info->module = pgraph_vk_create_shader_module_from_spv(r, info->spirv);
init_layout_from_spv(info);
return info;
}
static void finalize_uniform_layout(ShaderUniformLayout *layout)
{
for (int i = 0; i < layout->num_uniforms; i++) {
free((void*)layout->uniforms[i].name);
}
if (layout->uniforms) {
g_free(layout->uniforms);
}
}
void pgraph_vk_destroy_shader_module(PGRAPHVkState *r, ShaderModuleInfo *info)
{
if (info->glsl) {
free(info->glsl);
}
finalize_uniform_layout(&info->uniforms);
finalize_uniform_layout(&info->push_constants);
free(info->descriptor_sets);
spvReflectDestroyShaderModule(&info->reflect_module);
vkDestroyShaderModule(r->device, info->module, NULL);
g_byte_array_unref(info->spirv);
g_free(info);
}