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nv2a/vk: Load 16b float depth textures as unorm to match surface w/a
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@ -287,7 +287,7 @@ static const VkColorFormatInfo kelvin_color_format_vk_map[66] = {
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{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO },
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},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FLOAT] = {
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VK_FORMAT_R16_SFLOAT,
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VK_FORMAT_R16_UNORM, // FIXME
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{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ZERO },
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},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_Y16] = {
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