Commit Graph

29815 Commits

Author SHA1 Message Date
Erik Abair 30829497d2 nv2a: Assert on unimplemented writable const register path 2022-06-10 16:28:04 -07:00
Erik Abair 5cb31da44b nv2a: Increase DrawArrays buffer size
Fixes #364
2022-06-09 22:28:28 -07:00
Erik Abair 30d3bb53b5 nv2a: Fix clip region at renderscales > 1
Fixes #1054
2022-06-09 20:41:38 -07:00
Erik Abair 176b574403 nv2a: Fix oFog write behavior with non-x destination masks. 2022-06-03 14:38:16 -07:00
Erik Abair 8a97cec99f nv2a: Implement z16 float shadow comparison 2022-06-03 13:50:36 -07:00
Erik Abair 84fa8dac3e nv2a: Check for CPU-modifications to textures before reusing 2022-06-03 13:29:38 -07:00
Erik Abair 7d6da227ba nv2a: Fix combiner single stage color+alpha interdependence 2022-05-30 16:04:12 -07:00
Erik Abair 9f6b9670d6 nv2a: Ignore excess inline array data 2022-05-28 15:08:22 -07:00
Erik Abair 8334f294df nv2a: Do not set surface dirty if writes were disabled 2022-05-28 11:58:27 -07:00
Matt Borgerson 0cdcdde70c nv2a: Emulate floating Z24S8 with fixed Z24S8 2022-05-25 23:51:05 -07:00
Matt Borgerson bb78ad0e2f nv2a: Rename zeta surface map 'int' to 'fixed' 2022-05-25 23:51:05 -07:00
Erik Abair 7c5d8b6546 nv2a: Implement shadow comparison for PROJECT2D mode 2022-05-25 14:38:32 -07:00
Erik Abair 9fe352c56c nv2a: Migrate surface dbg messages to trace framework 2022-05-24 16:42:23 -07:00
Matt Borgerson 280a1bb6a1 nv2a: Support compressed 2D texture padding 2022-05-24 01:46:38 -07:00
Matt Borgerson 14748d9bbb nv2a: Limit base, max mipmap level 2022-05-24 01:46:38 -07:00
Matt Borgerson 0efef88181 nv2a: Use soft 2D texture decompression 2022-05-24 01:46:38 -07:00
Erik Abair 66b57dca9c
nv2a: Invalidate zeta when constructing non-matching color surface 2022-05-19 18:07:03 -07:00
Erik Abair 397957a36c nv2a: Unbind dirty buffers on invalidate 2022-05-19 17:52:02 -07:00
Erik Abair 9a446a6544 nv2a: Add pitch to surface debug info 2022-05-18 16:52:32 -07:00
Erik Abair e64ffe8091 nv2a: Invalidate GL textures after surface blit 2022-05-18 16:51:51 -07:00
Matt Borgerson 9fafe92b25 nv2a: Don't add clip offset to swizzled surfaces 2022-05-18 16:19:10 -07:00
Matt Borgerson 38a0e46f8c nv2a: Don't bind unsampled textures 2022-05-18 03:40:04 -07:00
Matt Borgerson 2c1012ede4 nv2a: Add SHADOWCTL to shader dirty test 2022-05-17 18:13:35 -07:00
Matt Borgerson a1f34c339a nv2a: Add SHADOWCTL register to store depth func 2022-05-17 18:13:35 -07:00
Erik Abair c33d96127c nv2a: Implement shadow samplers 2022-05-17 17:45:16 -07:00
Erik Abair b9aef0c57c nv2a: Move palette offset behind texture reuse check 2022-05-17 17:32:32 -07:00
Erik Abair b0f20c9bba nv2a: Fix stale texture in surface input and output case 2022-05-17 17:18:15 -07:00
Matt Borgerson 3451fdb8c0 gloffscreen.h: Remove platform-specific includes 2022-05-17 16:55:41 -07:00
Erik Abair a6cd0c2110 nv2a: Prevent GPU download after blit operation 2022-05-17 16:29:16 -07:00
Erik Abair aec2883c6b
nv2a: Process pending surface uploads before render to texture 2022-05-10 17:56:58 -07:00
Erik Abair 2d50239832 nv2a: Fix subscreen pvideo overlay position 2022-05-10 14:51:51 -07:00
Erik Abair 989dbcc76d nv2a: Match HW behavior when setting window clip 2022-05-10 13:15:30 -07:00
Matt Borgerson 9c06980275 ui: Redesign user interface
Introduces a new user interface that looks much nicer, is easier to
navigate with controllers, provides more context to users, and is
scalable. Some additional features are included.

* Adds 'popup menu' with actions that can be used easily from controller
* Adds 'main menu', unifying other configuration dialogs
* Adds port-forwarding user interface
* Adds screenshot feature
* Adds volume control feature
* Adds gamepad auto-bind option
* Adds vsync configuration option
* Adds auto UI scaling
* Adds preferred window size selection
* Adds AV pack selection
* Exposes some existing config items in GUI
2022-05-07 16:09:34 -07:00
Erik Abair 306891b98c nv2a: Disable stderr print on image_blit when GL debugging is enabled 2022-05-05 14:50:07 -07:00
Erik Abair 6d7f329880 nv2a: Fix glsl ambiguous overload to prevent renderdoc failure 2022-04-26 22:08:51 -07:00
Antonio Abbatangelo 4bd1a07706 nv2a: adjust display resolution in 1080i mode 2022-04-26 13:46:28 -07:00
Erik Abair a654a1f99a nv2a: Prevent renderdoc from crashing xemu when capturing a frame 2022-04-26 13:44:13 -07:00
Erik Abair 8125e1302f nv2a: Fix renderdoc detection on macOS 2022-04-25 13:30:47 -07:00
Matt Borgerson d14cdbc7ba config: Migrate to genconfig system 2022-04-24 21:15:57 -07:00
Erik Abair 440f4c53ec nv2a: Ignore color/depth mask in CLEAR_SURFACE 2022-04-24 15:41:10 -07:00
Erik Abair 6dbd51fbe1 nv2a: Fix MAC/ILU independence 2022-04-24 15:34:14 -07:00
Erik Abair 4c8342725e nv2a: Make combiner assignment independent 2022-04-24 15:11:47 -07:00
Erik Abair f245e08560 nv2a: Set oFog.x with most significant oFog mutation 2022-04-24 15:02:39 -07:00
Erik Abair 6f507c80af nv2a: Fix handling of 0-stride vertex attributes 2022-03-22 17:35:26 -07:00
Matt Borgerson 6e1969001e nv2a: Rename sum to muxsum, simplify mux string build 2022-03-18 18:28:09 -07:00
Erik Abair cb0a92b46c nv2a: Handle LSB mux flag 2022-03-18 17:35:32 -07:00
Erik Abair f0abe3c4fc nv2a: Fix handling of R8B8 and G8B8 texture modes 2022-03-18 16:09:55 -07:00
wutno d58f4e7051 xbox: Add a dummy device in place of memory controller 2022-03-16 22:39:49 -07:00
Erik Abair 2ff5f23235 nv2a: Implement v1r0_sum flags 2022-03-16 21:22:16 -07:00
Erik Abair 4cff9c27f3 nv2a: Fix swapped R and Q texgen planes 2022-03-16 20:36:41 -07:00