Matt Borgerson
|
28c9f5f6ef
|
nv2a/vk: Load 16b float depth textures as unorm to match surface w/a
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c098b82108
|
nv2a/vk: VK_CHECK call to vkBindImageMemory
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
085fb33141
|
nv2a/vk: Fix external memory handle type on Windows
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
88835a1019
|
nv2a/vk,gl: Handle case where pline_offset == 0
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
58c1daf594
|
nv2a/vk: Report dirty if no pipeline is bound
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
8dc3b646a3
|
nv2a/vk: Move display GL compat after line_offset adjust
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
7afeda5da0
|
nv2a/vk: Add regs control_{0,3}, setupraster to shader dirty test
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
4cd4153937
|
nv2a/vk: Move reg dirty clear into create_pipeline
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
de1381c932
|
nv2a/vk: Drop pipeline merge stat
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
986b18214c
|
nv2a/vk: Drop display update early-out
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
974b2be87a
|
nv2a/vk: Add command buffer region debug markers
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c7f82ab79f
|
nv2a/gl: Fix bind_shaders dgroup
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
580c2e9da4
|
nv2a/vk: Run full dirty texture check
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
5527e908b7
|
nv2a/vk: Process pending surface upload just in time for display
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
0c5b41d6f7
|
ui: Add menubar backend selection
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
e5be3f2714
|
nv2a/vk: Add missing math.h include
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
d054b366f8
|
nv2a/vk: Add pvideo support
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
f26b8c32d6
|
n2va/vk: Key textures on sampler state for now
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
69b5318cb5
|
nv2a/vk: Fix create_pipeline debug marker inbalance
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
9ab1f96911
|
nv2a/vk: Make pgraph_vk_insert_debug_marker format strings
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
ca42f0f2df
|
nv2a/vk: Clear in separate renderpass for now
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
31db8d04b0
|
nv2a/vk: Ensure queries do not include clears
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
d47fef9467
|
nv2a/vk: Fix reports
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
2f910eeacf
|
nv2a/vk: Fixup unaligned attribute data in inline buffer
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
3096f2a9c8
|
nv2a/vk: Always bind fragment shader in draw pipeline
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
a2b994d80d
|
nv2a/vk: Only bind clear fragment shader on partial color clear
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
76e2b779e3
|
nv2a/psh: Handle rect tex on project3d
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
62acb2db7e
|
nv2a/psh: Drop rect_tex assertion
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
1c38a0a42b
|
nv2a/psh: Normalize coords at sample time
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
ec59148333
|
nv2a: Normalize unnormalized texture coordinates in shader
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
20f318f437
|
nv2a/glsl: Add swizzled attr check
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
6ba917fed9
|
nv2a/vk: Fix clear scissor ymin
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
605605d0da
|
nv2a/vk: Fix scissor overflow
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
a3d0131a03
|
nv2a/vk: Fix mipmap filtering for _LOD0 min filters
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
bc066fdea9
|
nv2a/vk: Flush/barrier on texture upload
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
6171e40c39
|
nv2a/vk: Minor cleanup
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
a5877b17f8
|
nv2a/vk: Fix compute pipeline finalize
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
5a6b8a14da
|
nv2a/vk: Only clear stencil on images with stencil aspect
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
824a378a23
|
nv2a/vk: Disable memory trimmer for now
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
86daae1453
|
meson: Define some VMA debug options for convenience
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
9200246c62
|
nv2a/vk: Make main buffers dedicated
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
c66bdbe85d
|
nv2a/vk: Include result code in device/instance creation error messages
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
894bcf1b58
|
nv2a/vk: Add texture finalize checks
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
f68159d1c4
|
nv2a/vk: Simplify zeta to texture, add barrier
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
e20a2b15b3
|
nv2a/vk: Don't release textures until after draw completes
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
33db2787f7
|
nv2a/vk: Fixup depth transition stages
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
f6d70abd04
|
nv2a: Fix nv2a_dbg_renderdoc_init on Windows
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
4e75b5e3ce
|
nv2a/vk: Always use staging image for surface upload
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
64e8046d1f
|
nv2a/vk: Specify local_size_{y,z} = 1 in compute shader
|
2024-12-31 01:37:05 -07:00 |
Matt Borgerson
|
dc5a220486
|
nv2a/vk: Specify set in compute shader layout
|
2024-12-31 01:37:05 -07:00 |