nv2a/vk: Move display GL compat after line_offset adjust

This commit is contained in:
Matt Borgerson 2024-11-14 02:02:34 -07:00 committed by mborgerson
parent 7afeda5da0
commit 8dc3b646a3
1 changed files with 1 additions and 1 deletions

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@ -219,9 +219,9 @@ static const char *display_frag_glsl =
"void main()\n"
"{\n"
" vec2 tex_coord = gl_FragCoord.xy/display_size;\n"
" tex_coord.y = 1 - tex_coord.y;\n" // GL compat
" float rel = display_size.y/textureSize(tex, 0).y/line_offset;\n"
" tex_coord.y = 1 + rel*(tex_coord.y - 1);"
" tex_coord.y = 1 - tex_coord.y;\n" // GL compat
" out_Color.rgba = texture(tex, tex_coord);\n"
" if (pvideo_enable) {\n"
" vec2 screen_coord = vec2(gl_FragCoord.x, display_size.y - gl_FragCoord.y) * pvideo_scale.z;\n"