mirror of https://github.com/xemu-project/xemu.git
nv2a/psh: Drop rect_tex assertion
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@ -930,7 +930,6 @@ static MString* psh_convert(struct PixelShader *ps)
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if (ps->state.shadow_map[i]) {
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psh_append_shadowmap(ps, i, true, vars);
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} else {
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assert(!ps->state.rect_tex[i]);
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apply_border_adjustment(ps, vars, i, "pT%d");
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mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, pT%d.xyzw);\n",
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i, i, i);
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