spacy51
f6ba8a2302
use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
2008-01-06 20:57:35 +00:00
spacy51
b0eec46455
2008-01-06 14:21:13 +00:00
spacy51
2b6376b244
merged seperate winCheckMenuBarInfo into updateWindowSize
2008-01-06 14:13:39 +00:00
spacy51
b36f189f7b
add minimum window size
2008-01-06 13:50:09 +00:00
spacy51
37f8f36407
pause sound when interacting with non-client area
2008-01-05 23:39:28 +00:00
mudlord
444976b1be
Updated buglist
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Added blank todo list (could be very helpful for us)
2008-01-05 22:53:24 +00:00
mudlord
85fb1c3ec7
Updated bug list with ALL known OpenGL issues
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This is a useful checklist to see what I have to do to fix it up :)
2008-01-05 22:47:59 +00:00
spacy51
271d319e49
fix texture alignment
2008-01-05 22:22:35 +00:00
spacy51
77bf084e6c
More detailed info on 16 bit hack issues.
2008-01-05 01:30:49 +00:00
spacy51
af6edc61d4
OpenAL configuration dialog:
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Fixed: Label overlapped combo box
2008-01-05 01:13:56 +00:00
spacy51
757c18a5ea
Direct3D renderer:
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Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds
2008-01-05 01:13:27 +00:00
spacy51
e56fb8402c
2008-01-02 16:31:48 +00:00
mudlord
3eb00c89e7
Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64
2008-01-02 10:41:48 +00:00
spacy51
eb732ff492
draw the new image on the old one instead vice versa
2008-01-01 14:34:11 +00:00
spacy51
d7031bc615
Direct3D: Added hardware motion blur
2008-01-01 02:31:07 +00:00
spacy51
1b0ee71fd3
use magenta background in debug mode
2007-12-31 15:53:27 +00:00
spacy51
b8c20bc1bf
updated
2007-12-31 13:22:13 +00:00
spacy51
7a54ab0ffa
fixed: RGBtoYUV switched red and blue
2007-12-31 13:20:01 +00:00
mudlord
c3c2764a86
Updated copyright information in core files that we modded :)
2007-12-31 04:52:00 +00:00
jbo_85
f390575200
Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
2007-12-31 01:24:58 +00:00
mudlord
698dd10fec
Updated bug list
2007-12-31 01:18:50 +00:00
spacy51
504e8ab9f1
added support for RGB555 format (6bit green instead of 6bit).
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improve speed when trying to interpolate the same colors.
2007-12-30 21:11:40 +00:00
spacy51
ba8f18d6dc
hq3x/4x:
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moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image
2007-12-30 20:09:14 +00:00
mudlord
555409b3fd
Added extra commenting to OGL renderer source
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Made more steps to allow OGL renderer to be more modular
2007-12-28 23:07:44 +00:00
spacy51
f170a8d96f
Clear log whenever a new game is started.
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Move log function definitions to the appropriate header file.
2007-12-27 15:40:21 +00:00
spacy51
48413a76e7
Logging: New messages will not replace old messages anymore when window is opened
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OpenAL: Corrected some comments
2007-12-27 15:20:28 +00:00
spacy51
658bf188cc
FIXED: Shader-related crashes when uninitializing OpenGL renderer
2007-12-27 14:57:15 +00:00
spacy51
1ad8fe2c8f
FIXED: Creation of empty registry key
2007-12-27 14:31:27 +00:00
spacy51
a742e02fbc
FIXED: No audio buffer low logging when not throttling
2007-12-27 14:25:48 +00:00
spacy51
3931590c65
Removed "Automatic frame skipping" option, will now be activated with throttling
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Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
2007-12-26 16:09:21 +00:00
spacy51
1af02fb5ae
removed portable.cpp/h from the MSVC project file
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added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now
2007-12-25 20:11:50 +00:00
Nach
fa26803062
Fixes and remove of unneeded.
2007-12-25 19:44:16 +00:00
spacy51
22443443ce
files were useful, after all
2007-12-25 19:20:40 +00:00
spacy51
eed74f1980
removed useless files
2007-12-25 18:49:01 +00:00
spacy51
c56e05e0e9
removed useless files
2007-12-25 18:48:09 +00:00
spacy51
8d6442b5ee
build system clean up
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enable GBA logging for release versions (no measurable performance impact)
change "DEV_VERSION" to "GBA_LOGGING"
2007-12-25 16:22:30 +00:00
spacy51
a92a8832ea
little redesign of the Directories dialog
2007-12-25 15:43:13 +00:00
spacy51
eaa72a8da0
added info about missing OpenGL files
2007-12-25 15:22:32 +00:00
mudlord
692f9129d7
Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.
2007-12-24 20:31:39 +00:00
mudlord
28081fbe5f
Added sanity checks when killing shaders
2007-12-24 20:13:17 +00:00
spacy51
0279e0ced1
removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
2007-12-23 21:21:21 +00:00
spacy51
821eef5151
fixed compile errors with NO_OAL switch
2007-12-23 21:18:21 +00:00
spacy51
01f9f5ed36
grayed out D3D menu options when compiling with NO_D3D
2007-12-23 21:15:34 +00:00
spacy51
d0f5238734
added NO_OGL switch
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simplified fall back when initializing render API failed
2007-12-23 21:09:29 +00:00
spacy51
08c307c396
cleanup
2007-12-23 21:07:48 +00:00
spacy51
4bc0048174
added known preprocessor switches
2007-12-23 20:51:19 +00:00
mudlord
0e62b0fa3f
Fixed up OpenGL code from last round
2007-12-23 20:03:57 +00:00
mudlord
95b51abe1d
Spacy, we don't need GLEW anymore! ^_^
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Rewrote vertex handling so that it is cleaner (switch() anyone?)
2007-12-23 19:36:16 +00:00
spacy51
696b14847a
fixed some compiler warnings
2007-12-23 13:29:50 +00:00
spacy51
a9d4f73ad1
fixed some x64 compiler errors/warnings
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we still need a GLEW x64 lib
2007-12-23 13:19:52 +00:00