Updated bug list
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@ -3,3 +3,7 @@ Known Bugs:
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- Direct3D: fsMaxScale = 1 in fullscreen mode with visible menu results in too small height of the image
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- Direct3D: Menu toggle takes a little too long
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- Direct3D: VSync will be disabled in full screen mode while the menu is visible in order to work around poor performance
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- Linking: Doesnt work quite right yet.
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- OpenGL: Fragment shaders do not work quite as well as original test build (Mudlord)
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- Audio core: assertation error occurs when disabling GB sound
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- x64: Needs optimizations (x64 native code, whatever)
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