Logging: New messages will not replace old messages anymore when window is opened
OpenAL: Corrected some comments
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@ -237,9 +237,10 @@ BOOL Logging::OnInitDialog()
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void Logging::log(const char *s)
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{
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DWORD size = (DWORD)::SendMessage(m_log, WM_GETTEXTLENGTH, 0, 0);
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m_log.SetSel(size, size);
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m_log.ReplaceSel(s);
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CString text;
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m_log.GetWindowText( text );
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text.Insert( 0, s );
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m_log.SetWindowText( text );
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}
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void Logging::OnClose()
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@ -43,6 +43,7 @@
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#include <assert.h>
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#ifndef LOGALL
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// replace logging functions with comments
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#define winlog //
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#define debugState() //
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#endif
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@ -53,11 +54,11 @@ public:
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OpenAL();
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virtual ~OpenAL();
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bool init(); // initialize the primary and secondary sound buffer
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bool init(); // initialize the sound buffer queue
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void pause(); // pause the secondary sound buffer
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void reset(); // stop and reset the secondary sound buffer
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void resume(); // resume the secondary sound buffer
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void write(); // write the emulated sound to the secondary sound buffer
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void resume(); // play/resume the secondary sound buffer
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void write(); // write the emulated sound to a sound buffer
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private:
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OPENALFNTABLE ALFunction;
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@ -189,6 +190,7 @@ bool OpenAL::init()
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assert( AL_NO_ERROR == ALFunction.alGetError() );
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freq = 44100 / soundQuality;
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// calculate the number of samples per frame first
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// then multiply it with the size of a sample frame (16 bit * stereo)
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soundBufferLen = ( freq / 60 ) * 4;
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@ -270,7 +272,8 @@ void OpenAL::write()
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// ==initial buffer filling==
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winlog( " initial buffer filling\n" );
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for( int i = 0 ; i < theApp.oalBufferCount ; i++ ) {
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// filling the buffers explicitly with silence would be cleaner...
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// Filling the buffers explicitly with silence would be cleaner,
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// but the very first sample is usually silence anyway.
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ALFunction.alBufferData( buffer[i], AL_FORMAT_STEREO16, soundFinalWave, soundBufferLen, freq );
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assert( AL_NO_ERROR == ALFunction.alGetError() );
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}
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