skidau
c75c53d898
Fixed the "incorrect battery size" error warning in Kirby Tilt n' Tumble (GB). Patch by chrono.
2015-04-10 00:07:41 +00:00
skidau
b99b1135c8
Enabled the RTC and rom mirroring by default.
2015-04-08 05:05:12 +00:00
skidau
88286e8578
Removed the "Remove Intros" option because it did not work. Removed the "e-Reader" option because the e-Reader is automatically detected. Removed the double emulator loop because it is not needed.
2015-04-08 04:30:16 +00:00
wowzaman12
2131cd0dba
case of the case sensitive compiler.
2015-04-07 11:46:26 +00:00
wowzaman12
0cabbade12
Fix an operator precedence issue clang complained about.
2015-04-06 17:33:32 +00:00
wowzaman12
dc22721bac
So, this fixes compiling using clang, fixed some tabulation issues, and allow the sdljoy pad compile against SDL2. Also fixed a small compiling issue when compiled against wx3 with the dsound driver. Seems we need the Wx c string to work, it's still not exactly wx3 primetime but it's a small start.
2015-04-06 17:31:18 +00:00
squall-leonhart
c0e263592c
updated credits
2015-04-06 04:14:33 +00:00
wowzaman12
6385359d6a
keeps spitting out the wrong flags.
2015-04-06 01:28:26 +00:00
wowzaman12
3be56f6dbc
re-added color depth checks.
2015-04-05 22:25:07 +00:00
wowzaman12
bcfd5ce4ce
So yeah... seems -stdc++11 work for xaudio2.cpp
2015-04-05 14:56:03 +00:00
wowzaman12
80db6fc884
Getting close to fixing the xaudio2 driver for the wxwidgets frontend.
2015-04-05 14:12:26 +00:00
wowzaman12
6edf950d00
Again with the bracer issue. -_- But this should fix compiling. (Got to stop committing before testing.)
2015-04-05 13:53:25 +00:00
wowzaman12
a051754bf4
read kega fusion plugins in the wxwidgets interface and also started some work on xbrz support in the interface, will complete that later though.
2015-04-05 13:32:12 +00:00
skidau
d00e850b7b
Cleaned up GBA cable link (network).
...
Removed cable link speedhack as it is not needed.
Hard-coded timeouts.
2015-04-05 07:59:01 +00:00
wowzaman12
f0cd1c204d
small fix for compiling against gcc
2015-04-05 03:01:13 +00:00
skidau
541b36f0f6
Added a NO$GBA Style OAM Viewer. The OAM Viewer shows a previews every OAM and its location on the screen. Patch by StrepTeDa.
2015-04-05 00:25:30 +00:00
skidau
314f1bd8c5
Fixed the ROM info compare in the e-Reader emulation
2015-04-04 22:33:06 +00:00
skidau
ca1f5f54ae
Enabled the e-Reader kill-switch under the Emulators menu. Fixes the freeze in "Crash Bandicoot - The Huge Adventure" by disabling the e-Reader reset patch.
2015-04-04 09:39:39 +00:00
skidau
193322a33e
Updated to SFML 2.2. Fixed LINK build on Linux.
2015-04-04 04:39:25 +00:00
skidau
a91f99d111
Initial refactor of the GBA link code.
...
The code has been rearranged with the link framework at the top, followed by cable socket, joybus socket, cable IPC, RFU IPC and lastly, GB link IPC.
2015-04-03 22:35:13 +00:00
skidau
75eeef139c
xBRZ 1.3 filter update by chrono, zenju
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https://sourceforge.net/projects/xbrz/
2015-04-03 22:19:46 +00:00
skidau
4edfbeb261
GBC boot code support by mickdermack
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- Allow a GBC BIOS to be loaded and run.
- Allow GB ROMs to run in GBC mode if you select GBC in the menu.
- Fix a bug which caused wrong colors in GB games in GBC mode.
- Set the CGB palettes usually set by the BIOS when a GB game is detected (or everything using the BG palette would appear white and sprites would be the wrong color).
- Allow the BIOS itself and the Skip BIOS option to be changed by a reset.
- Fix the coloring issues if you use the GBC boot ROM.
- Implement GBC colorization palette selection.
2015-04-03 22:04:28 +00:00
skidau
9b05099491
Fixed the e-Reader region error by refreshing the CPU prefetch after a patch is made.
2015-04-03 10:48:28 +00:00
skidau
e47ac18e30
Fixed the GDB reg write command from going out of bounds.
2015-04-02 14:53:37 +00:00
skidau
d0cd600707
Fixed the memory map masks and sizes not being set correctly.
2015-04-02 11:41:24 +00:00
skidau
4606862898
Disabled the Start Recording and Play Recording menu items if a game is not running. Those options would error when they tried to save state.
2015-04-02 11:01:55 +00:00
skidau
55e1dad514
Integrated the VBA-SDL-H2 code into the GDB function.
...
This allows breakpoints, memory views and watches to be controlled from the GDB interface. The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands). Made minor changes to the GDB interface so that the GDB port does not need to be entered every session. A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.
VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
2015-04-02 05:53:57 +00:00
wowzaman12
7722a59670
Fixed a small issue (brace in a place where it wasn't needed) Next up XAudio2 interface in wxwidgets!
2015-03-28 19:46:27 +00:00
wowzaman12
4a0350260d
Removed external filter plugins. In the future, just update the binary/library.
2015-03-28 18:31:09 +00:00
wowzaman12
6f3699c7aa
Removed unneeded color depth checks and fixed some spacing
2015-03-28 17:48:38 +00:00
wowzaman12
843a90632f
missed something that caused it to not properly load the xrc interface.
2015-03-28 16:15:25 +00:00
wowzaman12
025e466bff
Removed yet another unneeded #define in wx/guiinit.cpp
2015-03-28 16:02:10 +00:00
wowzaman12
96f1de8ec9
Remove even more unneeded complex if statements
2015-03-28 14:47:33 +00:00
wowzaman12
c812fd6344
Got rid of a few huge if statements, just recreate the game panel every time after Display Properties closes.
2015-03-28 14:45:40 +00:00
wowzaman12
4b2ed80a4a
Replaced another macro with a templated function. Should be able to use this function to replace a few more macros as well.
2015-03-28 14:41:25 +00:00
wowzaman12
f273c878b6
Removed yet another macro from src/wx/guiinit.cpp
2015-03-28 14:34:44 +00:00
wowzaman12
4257ae5be1
Fixed improperly sized dialog boxes
2015-03-28 14:11:03 +00:00
wowzaman12
ad13e1fb45
Try to be more informative than the default wx exception handler before terminating
2015-03-28 13:56:33 +00:00
wowzaman12
b07e5c63bf
Make sure that all loaded xrc dialogs have the correct parent. This might be overkill, but shouldn't hurt.
2015-03-28 13:54:49 +00:00
wowzaman12
2d5c702a7f
Another switch from wxDynamicCast to the normal c++ dynamic_cast
2015-03-28 13:44:47 +00:00
wowzaman12
535acbb240
Change a macro from using a special wx funciton to the regular c++ one
2015-03-28 13:43:40 +00:00
wowzaman12
13b97ac102
More work on trying to remove C macros
2015-03-28 13:41:45 +00:00
skidau
2b663259d8
wx build fix
2015-03-28 05:01:39 +00:00
wowzaman12
750fd8a6b4
oops should be copying those files into source dir not binary dir
2015-03-28 04:30:24 +00:00
skidau
d42582090e
Linux build fix
2015-03-28 04:08:30 +00:00
wowzaman12
00f630949c
just missed a parameter.
2015-03-28 04:02:37 +00:00
wowzaman12
bf8098874a
JoypadConfig is now working as it's own separate entity
...
Previously it was using macros that were hardcoded to look for a certain variable
2015-03-28 03:53:07 +00:00
wowzaman12
e97c32f5da
Got rid of two unneeded C macros
2015-03-28 03:50:49 +00:00
wowzaman12
d858e35d01
Created a single template that does the same thing as several of the C macros
2015-03-28 01:52:20 +00:00
wowzaman12
432b296af1
Used a regex replace so at least some of the C Macros aren't hiding variables
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Also renamed their inputs so it's easier to understand what's going on
2015-03-28 01:46:44 +00:00
wowzaman12
e8d55b2c06
Added more pointer error checking to the wxvbam build.
2015-03-28 01:33:12 +00:00
wowzaman12
1c76277272
Load dialogs the proper way
2015-03-28 01:30:36 +00:00
wowzaman12
07eb6564e0
Now fully use the error checking function instead of the C macro
2015-03-28 01:20:41 +00:00
wowzaman12
76ef5906a0
Move XRC pointer checking/error throwing to a templated function (More backporting from Arthur, next few commits will be importing his improvements)
2015-03-28 01:12:57 +00:00
wowzaman12
54eac49a59
WX: Changed some of the xrc loading handling and error handling (Courtesy of Arthur on github)
2015-03-28 01:08:52 +00:00
skidau
a65204d54f
Added E-Reader scan support by CaitSith2.
...
One thing it does, is correct any raw files scanned, if they are correctable. (usually, uncorrectable raw files come up with a read error.) There is also bin support included as well. (Note, if you open a valid dotcode bin, it will encode it to raw, and save the freshly encoded raw file if it has been set in the menu. If the dotcode save file has not been set, the bin will still load.)
Currently, part of the GBA emulation breaks the E-Reader scan code. The reader always returns a Region Error.
2015-03-27 22:50:11 +00:00
wowzaman12
efd5c1b483
intial fix for solarsensor that skid implemented. Will add functioning code after, for now it will allow users to compile at least the SDL interface.
2015-03-27 21:06:10 +00:00
wowzaman12
b31989e82f
SDL: Breaks on windows.
2015-03-27 20:01:33 +00:00
wowzaman12
5b26c209e9
missed a minor change.
2015-03-27 19:53:35 +00:00
wowzaman12
32af333548
fix compiling against latest ffmpeg code.
2015-03-27 17:58:35 +00:00
wowzaman12
15d1ae5e3a
changed the panel to have a black background when a rom isn't loaded. Also fixed compiling dsound driver in the wxwidgets interface via mingw-w64
2015-03-27 17:54:45 +00:00
wowzaman12
df505a78dd
forgot the wxwidgets interface icons.
2015-03-27 17:49:26 +00:00
wowzaman12
dc3b921700
cmakelists changes, wxwidgets interface build fix to follow.
2015-03-27 17:48:42 +00:00
skidau
2af279f274
Added VS2013 solution by mickdermack.
...
Have to install the Multibyte MFC Library for Visual Studio 2013, because Multibyte strings were deprecated in favor of wchar strings.
https://www.microsoft.com/download/details.aspx?id=40770
2015-03-26 21:19:37 +00:00
skidau
e19d04c4fd
Added Solar Sensor support from VBA-Wii.
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Requires EEPROM+Sensor save type and Real Time Clock enabled. The solar sensor can be controlled by the left and right motion sensor controls.
2015-03-26 09:08:30 +00:00
skidau
8ac02202e9
Re-enable the save type auto-detect code instead of enabling all save types.
2015-03-25 11:01:50 +00:00
skidau
4be7fed788
Added a Auto-start link option
2015-03-24 13:30:49 +00:00
skidau
0d306b67ba
Fixed the crash that would occur if a GBA link mode were used with a GB game.
2015-03-23 13:35:01 +00:00
skidau
a704653234
Ported AdamN's Game Link (Game Boy link) code from 1030e.
...
Seems to work better with a link timeout of 1.
2015-03-23 12:17:26 +00:00
skidau
0db7dfc323
Fixed NO_LINK build.
2015-03-23 06:38:51 +00:00
skidau
b3903da2ce
Ported AdamN's Wireless Adapter code from 1030e.
...
Known Issue :
* Instability with 3-4 players on pokemon games due to another client interfering a client and host communication, causing both clients to think their data never reached the host and repeatedly resending the data again (a few retries before dropping the connection)
TODO :
* Host may need to send the ACK data to the Client who send the data instead of broadcasting to all clients, to prevent other Clients from getting the wrong ACK data and thinking their data never reached the Host.
2015-03-23 03:42:39 +00:00
squall-leonhart
ae88acca57
bgklink merged to trunk.
2015-03-20 14:23:14 +00:00
skidau
c7a7e04395
Fixed importing GameShark snapshots
2015-03-20 12:02:28 +00:00
squall-leonhart
80c8917be5
bios dialog struck through enable text fixed
...
controls disabled however, because we don't have the execution implemented for cgb bios.
2015-03-20 03:39:21 +00:00
squall-leonhart
d1bbb0c75d
i had issues applying the xbrz patch and had to revert manually several times, and forgot to add the new files as a result
...
so here they are.
2015-03-20 02:58:03 +00:00
skidau
f1e3094c68
Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
...
* Added a second socket at port 49420 (0xc10c) which sends clock information
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out
Requires Dolphin 4.0-5899 or later.
2015-03-20 02:11:12 +00:00
squall-leonhart
65a976a8cc
XBRZ 1.2 added as a built in filter
2015-03-19 01:44:47 +00:00
squall-leonhart
02928a204b
reverted the removal of backup enabled checks, and changes to remote.cpp
2015-03-19 00:52:47 +00:00
squall-leonhart
478e77c081
Adds a item for the DisableSFX speedhack back to the Video menu.
2014-04-20 09:24:10 +00:00
squall-leonhart
b6ffe99fc8
updates subwcrev and applies minor fixes patch 46
2014-03-08 07:11:53 +00:00
kode54
da5cc60685
SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition
2013-11-14 23:32:08 +00:00
kode54
885172ea9c
Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes
2013-11-14 07:51:57 +00:00
normmatt234
9e8671042b
Remove useless backup enabled checks in read handlers.
...
Fix illegal halfword and byte reads.
2013-10-22 18:04:02 +00:00
kode54
2404d08f1f
Mother 3 fix, refined to not break Metroid Fusion or hopefully anything else
2013-10-22 01:17:06 +00:00
kode54
12172db5ac
Changed PCM FIFO refill behavior to only stuff the FIFO with silence if it runs completely empty, which seems to fix the stuttering in Mother 3. From the technical behavior, Mother 3's sound code would periodically set DMA 1 and 2 to reason 0, then reset them back to reason 3. This presumably occurs every time the source buffers run empty and the source addresses are reset. Unfortunately, with the current execution and memory timing, this occurs just in time for the DMA buffers to run down to only 16 samples each, and then the attempted refill call will trigger while the DMA reason is 0, so they don't refill, and the timer routine thus stuffs the FIFO buffers with 16 samples worth of silence, causing a stutter. Now, the buffer is allowed to drop below 16, which gives Mother 3's sound code enough time to restart the DMA channels, and they continue to pump samples gracefully, as I never detected a full underrun in my testing.
2013-10-21 21:46:49 +00:00
kode54
552a8cf2ff
Add tiled rendering define to Android makefiles, too.
2013-09-24 11:53:04 +00:00
kode54
ce3e37223a
Add tiled rendering define - big performance improvement
2013-09-24 11:52:20 +00:00
kode54
ae81a99e81
Fix target output name
2013-09-24 11:51:36 +00:00
kode54
7654a7b1ed
Fix build for Android
2013-09-24 11:50:37 +00:00
kode54
08886eaf53
Sonic Advance 1/2 work now with NO_LINK defined
2013-09-21 16:18:54 +00:00
kode54
8c034c3b67
(Libretro) Fix build
2013-09-21 16:18:04 +00:00
squall-leonhart
e1534a9400
re-adding the fix for zelda oracles
2013-09-21 15:09:45 +00:00
kode54
f4c26dcd95
Let's try that again.
2013-09-21 13:57:40 +00:00
squall-leonhart
3949de1b14
revert 1207-1210 as its not really ready for integration yet.
2013-09-21 02:42:37 +00:00
thibeaz
3460b0bab9
rolling back, it seems there was some more issues than original thought
2013-09-21 02:25:42 +00:00
thibeaz
6fccc53080
fix a goof I made with the last commit, this should fix it
2013-09-21 02:16:27 +00:00
thibeaz
ed00ced891
just a small revert, old data got mixed in the last commit
2013-09-20 21:25:50 +00:00
thibeaz
bdf78c1247
libretro merge into trunk, the individual interfaces can still be compiled on their own so the gtk/sdl/mfc interfaces can still work as originally intended. Special thanks to Squarepusher of the libretro team for helping us get this merged
2013-09-20 21:08:23 +00:00
squall-leonhart
69991ad411
fixes zelda oracles without breaking duke nukem or 007
2013-09-19 03:24:22 +00:00
normmatt234
943f67937c
Implement memory mirrors for SRAM/FLASH.
...
Correctly handle 16/32bit reads from SRAM.
Removed unaligned handler for CPUReadHalfWordSigned.
2013-09-18 22:08:42 +00:00
squall-leonhart
620548d19e
This fixes the colour issue when using opengl and a HQ3 or 4x filter.
2013-09-17 15:23:47 +00:00
normmatt234
510e9778ab
Revert changes to the ioReadable table from r1200 which broke Megaman Battle Network series.
2013-09-16 18:44:46 +00:00
normmatt234
8f61c07f8f
Move the cpuDmaHack assignments into doDMA. (Fixes Croket 2 regression)
2013-09-15 07:15:31 +00:00
normmatt234
7ee3bfe379
Re-added the DMA Prefetch buffer. This fixes Phantasy Star Collection.
2013-09-14 08:00:19 +00:00
squall-leonhart
05794ee3e8
another tom harder patch, fixing some warnings in the gvbam and wxvbam
2013-06-17 04:17:12 +00:00
squall-leonhart
0470a1d8ad
commiting Tim Harders patch for libav/ffmpeg
2013-06-17 04:05:37 +00:00
squall-leonhart
6277cae2a9
bring branches into line
...
fixes duke nukem on bgk-link and silences gcc warning on trunk
ignore a few more files
2013-05-04 15:31:45 +00:00
normmatt234
e4dde67e52
Fixed register used in asm.
2013-04-07 05:47:26 +00:00
squall-leonhart
90fa689737
reduce new lines
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fix duke nukem cgb menu | in my limited testing this has not regressed any other games.
2013-04-06 20:18:14 +00:00
squall-leonhart
f8615b0c3d
dirty buildfix for linux, can do it properly later.
2013-04-06 18:33:15 +00:00
normmatt234
d51ed1f59e
Make the asm code increment lsl/lsr/asr rm by 4 if rm is pc. (ASM now passes the armwrestler MOV opcode test)
2013-04-06 09:27:12 +00:00
normmatt234
56a8cc6e8d
Fix clock cycles in some arm/thumb opcodes.
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Implement missing ARM instruction used in the wstein.gba homebrew.
Remove cpuDmaHack has it causes graphical glitches in Lufia and incorrectly handles unmapped reads.
2013-04-06 08:51:58 +00:00
squall-leonhart
d3c562a1cf
couldn't just add a guy who's contributed more in 3 days then anyone has in the last 3 years to the "Contributors" list ;D
2013-03-31 12:37:45 +00:00
squall-leonhart
19cd8f5384
some small pvs warning fixes
2013-03-31 12:19:34 +00:00
squall-leonhart
b36bd990aa
move around apu reset a bit, doesn't seem to have broken anything
...
doesn't seem to have fixed anything either.
2013-03-31 11:20:41 +00:00
normmatt234
f19a0529ca
Fix handling of unused memory when reading 16/8 bit data.
2013-03-30 06:10:23 +00:00
normmatt234
2bea418980
Add missing ARM opcode variant strh (w=1) used in several homebrew gba demos (e.g. afire).
2013-03-30 06:08:20 +00:00
normmatt234
c70d1d7501
Make 32bit read out of bounds not get rotated if they are unaligned.
2013-03-28 17:27:55 +00:00
normmatt234
97fa577cf9
hopefully fixed unaligned reads correctly this time...
2013-03-28 16:56:22 +00:00
normmatt234
cf4e7eb148
Fix yet another oversight in the unaligned read code.
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Implemented missing thumb opcode (Which is invalid according to gbatek but Moto GP seems to use it)
2013-03-28 16:24:14 +00:00
normmatt234
1ff3ce6378
opps forgot to change change the unaligned 16bit rotate to check against old address.
2013-03-28 15:44:01 +00:00
normmatt234
8c98ac97bc
Fixed unaligned 16/32 bit reads.
2013-03-28 15:27:45 +00:00
squall-leonhart
0d28963abc
commit this and see who complains? :D
2013-02-11 07:59:03 +00:00
squall-leonhart
5dd3e72258
more improvements to gba-arm by Normmatt
2013-02-04 06:53:17 +00:00
squall-leonhart
66ac24cde5
lets commit the right version of the arm patch this time eh.
2013-02-04 06:26:16 +00:00
squall-leonhart
9958c493bd
Applied fixes to NormMatts r1150 fixes - V-Rally 3 working again
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Re-added nasm.props to vs2008 build folder + changes to nasm.rules for spaces in paths.
2013-02-04 06:15:53 +00:00
squall-leonhart
306291cd55
implement ALL of abhoriels patch correctly.
2013-02-03 17:25:22 +00:00
bgk
26acc55d93
GBA: Revert r1150 since it adds artifacts in (at least) V-Rally 3
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Please fix and commit again.
2013-02-03 13:47:51 +00:00
bgk
d193d8069d
GTK: Apply patch #3524058 - Auto-load/save cheats
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Thanks go to unmacaque
2013-02-03 12:59:48 +00:00
bgk
76da586883
GTK: Updated the .desktop file to validate
2013-02-03 12:56:12 +00:00
bgk
ff2ddffbcf
GTK: Fix "#3598672 - emulated system option in gvbam changes by itself in Linux"
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Applied patch 3599614 thanks to Mika Attila
2013-02-03 12:51:40 +00:00
bgk
bc103fbf60
GBA: Fix build
2013-02-03 12:43:01 +00:00
squall-leonhart
6579cd900d
commit abhoriels RSBS and RSCS patch
2013-02-02 03:48:32 +00:00
squall-leonhart
aa28c4d967
patch to correct some behavior in arm tests.
2013-01-23 00:38:00 +00:00
squall-leonhart
d10e657c36
OSX/Mac buildfix changes to GBALink
2012-11-20 08:58:44 +00:00
squall-leonhart
f3956ff5b5
merge Fix for SDL colours on OSX as indicated by x3ro
2012-11-20 04:04:57 +00:00
bgk
a8bf9389b3
GTK: Fix a GCC warning
2012-10-03 17:49:39 +00:00
bgk
b1ddfdd553
GTK: Fix an invalid memory access in the joypad config dialog
2012-10-03 17:18:17 +00:00
squall-leonhart
a50c95b566
file type fixes
2012-09-11 21:53:26 +00:00
squall-leonhart
c45a74deee
removed the modal else from the client connection dialogue
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now it doesn't crash when clicking connect on debug builds
still does on release builds, just like start server :(
2012-09-03 09:36:28 +00:00
squall-leonhart
1f50361e25
this makes the serverwait dialog appear.
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still causes a crash in release builds and points at output.c in an area of unicode :|
2012-09-03 09:14:27 +00:00
bgk
34963ad142
LINK: Don't assume the data we want to send is the first to be written to SIOMLT_SEND since last transfer.
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But rather the one present in SIOMLT_SEND when master sets the start transfert bit.
Fixes Advance Wars
2012-09-02 17:26:08 +00:00
bgk
00791f6801
WX: Somewhat fix lan link. Advance wars won't link properly whereas it is working with mem link.
2012-09-02 14:26:22 +00:00
bgk
cf02712b34
WX: Fix build with LINK enabled
2012-09-01 17:59:13 +00:00
kode54
4178854b85
Fixed a crash on Windows XP and older systems
2012-08-26 07:44:19 +00:00
squall-leonhart
7944d44390
removing some cases where then and else do exactly the same thing
...
i could not see any functional differences anywhere, but there might be something im overlooking.
2012-08-19 21:22:16 +00:00
bgk
41d22899e3
WX: Fix build on non-win32
2012-08-08 19:09:37 +00:00
bgk
959e485b91
FFMPEG: Fix build with newer versions of the library.
2012-08-08 19:08:42 +00:00
kode54
d2e00a0085
Added device change notifier to XAudio2 outputs
2012-08-04 22:15:46 +00:00
squall-leonhart
4d174be28a
clarified, and ignored another user side project file
2012-07-22 20:31:54 +00:00