Commit Graph

258 Commits

Author SHA1 Message Date
spacy51 de1172a65b FIXED: Load most recent save game did not work
FIXED: Save to oldest save game always wrote to slot 1

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@272 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-08 16:03:52 +00:00
spacy51 b3232819b0 little update
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@271 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 19:17:53 +00:00
spacy51 a8f7a3befa Fixed: Visible noise at image border with bilinear texture filter enabled
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@270 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 14:42:16 +00:00
mudlord 602396892b Numerous SDL updates:
[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup

Thanks to bgKu for contributing and Linux testing of this.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@269 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 09:09:28 +00:00
spacy51 6f6ab0c4fa use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@268 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 20:57:35 +00:00
spacy51 637926b6c1 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@267 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-06 14:21:13 +00:00
spacy51 35cccd7ca6 merged seperate winCheckMenuBarInfo into updateWindowSize
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@266 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 14:13:39 +00:00
spacy51 0615013a73 add minimum window size
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@265 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 13:50:09 +00:00
spacy51 4552ff988a pause sound when interacting with non-client area
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@264 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 23:39:28 +00:00
mudlord 9891692bbd Updated buglist
Added blank todo list (could be very helpful for us)

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@263 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:53:24 +00:00
mudlord 8146bf6d1a Updated bug list with ALL known OpenGL issues
This is a useful checklist to see what I have to do to fix it up :)

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@262 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:47:59 +00:00
spacy51 ba3bd3b6c5 fix texture alignment
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@261 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:22:35 +00:00
spacy51 1b798243ae More detailed info on 16 bit hack issues.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@260 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:30:49 +00:00
spacy51 9f1c4dcb46 OpenAL configuration dialog:
Fixed: Label overlapped combo box

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@259 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:56 +00:00
spacy51 7206d4c467 Direct3D renderer:
Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:27 +00:00
spacy51 3c3fdf4a83 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@257 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-02 16:31:48 +00:00
mudlord 00b1af55aa Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@256 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-02 10:41:48 +00:00
spacy51 0e6a4e7548 draw the new image on the old one instead vice versa
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@255 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 14:34:11 +00:00
spacy51 35354a3556 Direct3D: Added hardware motion blur
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@254 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 02:31:07 +00:00
spacy51 22e4269c29 use magenta background in debug mode
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@253 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 15:53:27 +00:00
spacy51 360600e784 updated
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@252 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 13:22:13 +00:00
spacy51 2ef7d60489 fixed: RGBtoYUV switched red and blue
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@251 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 13:20:01 +00:00
mudlord 7d1d78cd9a Updated copyright information in core files that we modded :)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@250 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 04:52:00 +00:00
jbo_85 2b0ede21e3 Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@249 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:24:58 +00:00
mudlord db7617b2be Updated bug list
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@248 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:18:50 +00:00
spacy51 6ece6dd1a3 added support for RGB555 format (6bit green instead of 6bit).
improve speed when trying to interpolate the same colors.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@247 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 21:11:40 +00:00
spacy51 1e9552726a hq3x/4x:
moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image


git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@246 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 20:09:14 +00:00
mudlord b46e90b62c Added extra commenting to OGL renderer source
Made more steps to allow OGL renderer to be more modular

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@245 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-28 23:07:44 +00:00
spacy51 153d35246a Clear log whenever a new game is started.
Move log function definitions to the appropriate header file.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@244 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 15:40:21 +00:00
spacy51 3d7cd89633 Logging: New messages will not replace old messages anymore when window is opened
OpenAL: Corrected some comments

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@243 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 15:20:28 +00:00
spacy51 9b808813d4 FIXED: Shader-related crashes when uninitializing OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@242 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:57:15 +00:00
spacy51 5c29c440f3 FIXED: Creation of empty registry key
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@241 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:31:27 +00:00
spacy51 c663dde691 FIXED: No audio buffer low logging when not throttling
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@240 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:25:48 +00:00
spacy51 b42d881176 Removed "Automatic frame skipping" option, will now be activated with throttling
Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@239 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-26 16:09:21 +00:00
spacy51 cecabf15bc removed portable.cpp/h from the MSVC project file
added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@238 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 20:11:50 +00:00
Nach 715a55bd16 Fixes and remove of unneeded.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@237 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 19:44:16 +00:00
spacy51 ac04734948 files were useful, after all
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@236 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 19:20:40 +00:00
spacy51 019fb2d546 removed useless files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@235 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 18:49:01 +00:00
spacy51 e973142bae removed useless files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@234 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 18:48:09 +00:00
spacy51 f08f489ff3 build system clean up
enable GBA logging for release versions (no measurable performance impact)
change "DEV_VERSION" to "GBA_LOGGING"

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@233 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 16:22:30 +00:00
spacy51 5661463dfd little redesign of the Directories dialog
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@232 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 15:43:13 +00:00
spacy51 674f9a424b added info about missing OpenGL files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@231 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 15:22:32 +00:00
mudlord 9f97116e06 Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@230 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-24 20:31:39 +00:00
mudlord 31e5d61273 Added sanity checks when killing shaders
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@229 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-24 20:13:17 +00:00
spacy51 41657bc9b4 removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@228 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:21:21 +00:00
spacy51 848a8879e8 fixed compile errors with NO_OAL switch
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@227 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:18:21 +00:00
spacy51 077d2bcc9a grayed out D3D menu options when compiling with NO_D3D
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@226 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:15:34 +00:00
spacy51 4382e41696 added NO_OGL switch
simplified fall back when initializing render API failed

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@225 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:09:29 +00:00
spacy51 3821d13005 cleanup
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@224 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:07:48 +00:00
spacy51 d1d8adf051 added known preprocessor switches
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@223 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 20:51:19 +00:00