spacy51
de1172a65b
FIXED: Load most recent save game did not work
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FIXED: Save to oldest save game always wrote to slot 1
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@272 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-08 16:03:52 +00:00
spacy51
b3232819b0
little update
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@271 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 19:17:53 +00:00
spacy51
a8f7a3befa
Fixed: Visible noise at image border with bilinear texture filter enabled
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@270 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 14:42:16 +00:00
mudlord
602396892b
Numerous SDL updates:
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[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup
Thanks to bgKu for contributing and Linux testing of this.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@269 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 09:09:28 +00:00
spacy51
6f6ab0c4fa
use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@268 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 20:57:35 +00:00
spacy51
637926b6c1
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@267 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 14:21:13 +00:00
spacy51
35cccd7ca6
merged seperate winCheckMenuBarInfo into updateWindowSize
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@266 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 14:13:39 +00:00
spacy51
0615013a73
add minimum window size
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@265 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 13:50:09 +00:00
spacy51
4552ff988a
pause sound when interacting with non-client area
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@264 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 23:39:28 +00:00
mudlord
9891692bbd
Updated buglist
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Added blank todo list (could be very helpful for us)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@263 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:53:24 +00:00
mudlord
8146bf6d1a
Updated bug list with ALL known OpenGL issues
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This is a useful checklist to see what I have to do to fix it up :)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@262 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:47:59 +00:00
spacy51
ba3bd3b6c5
fix texture alignment
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@261 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:22:35 +00:00
spacy51
1b798243ae
More detailed info on 16 bit hack issues.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@260 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:30:49 +00:00
spacy51
9f1c4dcb46
OpenAL configuration dialog:
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Fixed: Label overlapped combo box
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@259 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:56 +00:00
spacy51
7206d4c467
Direct3D renderer:
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Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:27 +00:00
spacy51
3c3fdf4a83
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@257 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-02 16:31:48 +00:00
mudlord
00b1af55aa
Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@256 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-02 10:41:48 +00:00
spacy51
0e6a4e7548
draw the new image on the old one instead vice versa
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@255 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 14:34:11 +00:00
spacy51
35354a3556
Direct3D: Added hardware motion blur
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@254 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 02:31:07 +00:00
spacy51
22e4269c29
use magenta background in debug mode
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@253 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 15:53:27 +00:00
spacy51
360600e784
updated
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@252 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 13:22:13 +00:00
spacy51
2ef7d60489
fixed: RGBtoYUV switched red and blue
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@251 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 13:20:01 +00:00
mudlord
7d1d78cd9a
Updated copyright information in core files that we modded :)
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@250 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 04:52:00 +00:00
jbo_85
2b0ede21e3
Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@249 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:24:58 +00:00
mudlord
db7617b2be
Updated bug list
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@248 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:18:50 +00:00
spacy51
6ece6dd1a3
added support for RGB555 format (6bit green instead of 6bit).
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improve speed when trying to interpolate the same colors.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@247 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 21:11:40 +00:00
spacy51
1e9552726a
hq3x/4x:
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moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@246 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 20:09:14 +00:00
mudlord
b46e90b62c
Added extra commenting to OGL renderer source
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Made more steps to allow OGL renderer to be more modular
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@245 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-28 23:07:44 +00:00
spacy51
153d35246a
Clear log whenever a new game is started.
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Move log function definitions to the appropriate header file.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@244 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 15:40:21 +00:00
spacy51
3d7cd89633
Logging: New messages will not replace old messages anymore when window is opened
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OpenAL: Corrected some comments
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@243 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 15:20:28 +00:00
spacy51
9b808813d4
FIXED: Shader-related crashes when uninitializing OpenGL renderer
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@242 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:57:15 +00:00
spacy51
5c29c440f3
FIXED: Creation of empty registry key
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@241 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:31:27 +00:00
spacy51
c663dde691
FIXED: No audio buffer low logging when not throttling
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@240 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:25:48 +00:00
spacy51
b42d881176
Removed "Automatic frame skipping" option, will now be activated with throttling
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Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@239 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-26 16:09:21 +00:00
spacy51
cecabf15bc
removed portable.cpp/h from the MSVC project file
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added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@238 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 20:11:50 +00:00
Nach
715a55bd16
Fixes and remove of unneeded.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@237 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 19:44:16 +00:00
spacy51
ac04734948
files were useful, after all
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@236 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 19:20:40 +00:00
spacy51
019fb2d546
removed useless files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@235 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 18:49:01 +00:00
spacy51
e973142bae
removed useless files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@234 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 18:48:09 +00:00
spacy51
f08f489ff3
build system clean up
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enable GBA logging for release versions (no measurable performance impact)
change "DEV_VERSION" to "GBA_LOGGING"
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@233 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 16:22:30 +00:00
spacy51
5661463dfd
little redesign of the Directories dialog
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@232 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 15:43:13 +00:00
spacy51
674f9a424b
added info about missing OpenGL files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@231 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 15:22:32 +00:00
mudlord
9f97116e06
Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@230 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-24 20:31:39 +00:00
mudlord
31e5d61273
Added sanity checks when killing shaders
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@229 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-24 20:13:17 +00:00
spacy51
41657bc9b4
removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@228 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:21:21 +00:00
spacy51
848a8879e8
fixed compile errors with NO_OAL switch
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@227 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:18:21 +00:00
spacy51
077d2bcc9a
grayed out D3D menu options when compiling with NO_D3D
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@226 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:15:34 +00:00
spacy51
4382e41696
added NO_OGL switch
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simplified fall back when initializing render API failed
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@225 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:09:29 +00:00
spacy51
3821d13005
cleanup
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@224 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:07:48 +00:00
spacy51
d1d8adf051
added known preprocessor switches
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@223 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 20:51:19 +00:00