fix texture alignment

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@261 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
spacy51 2008-01-05 22:22:35 +00:00
parent 1b798243ae
commit ba3bd3b6c5
1 changed files with 9 additions and 11 deletions

View File

@ -372,8 +372,6 @@ void Direct3DDisplay::render()
pDevice->BeginScene();
pDevice->SetSamplerState( 0, D3DSAMP_BORDERCOLOR, D3DCOLOR_XRGB( 0x00, 0xFF, 0x00 ) );
// copy pix to emulatedImage and apply pixel filter if selected
D3DLOCKED_RECT lr;
@ -670,28 +668,28 @@ void Direct3DDisplay::calculateDestRect()
FLOAT textureX = (FLOAT)width / (FLOAT)textureSize;
FLOAT textureY = (FLOAT)height / (FLOAT)textureSize;
// configure triangles
Vertices[0].x = (FLOAT)destRect.left;
Vertices[0].y = (FLOAT)destRect.bottom;
Vertices[0].x = (FLOAT)destRect.left - 0.5f;
// -0.5f is necessary in order to match texture alignment to display pixels
Vertices[0].y = (FLOAT)destRect.bottom - 0.5f;
Vertices[0].z = 0.0f;
Vertices[0].rhw = 1.0f;
Vertices[0].tx = 0.0f;
Vertices[0].ty = textureY;
Vertices[1].x = (FLOAT)destRect.left;
Vertices[1].y = (FLOAT)destRect.top;
Vertices[1].x = (FLOAT)destRect.left - 0.5f;
Vertices[1].y = (FLOAT)destRect.top - 0.5f;
Vertices[1].z = 0.0f;
Vertices[1].rhw = 1.0f;
Vertices[1].tx = 0.0f;
Vertices[1].ty = 0.0f;
Vertices[2].x = (FLOAT)destRect.right;
Vertices[2].y = (FLOAT)destRect.bottom;
Vertices[2].x = (FLOAT)destRect.right - 0.5f;
Vertices[2].y = (FLOAT)destRect.bottom - 0.5f;
Vertices[2].z = 0.0f;
Vertices[2].rhw = 1.0f;
Vertices[2].tx = textureX;
Vertices[2].ty = textureY;
Vertices[3].x = (FLOAT)destRect.right;
Vertices[3].y = (FLOAT)destRect.top;
Vertices[3].x = (FLOAT)destRect.right - 0.5f;
Vertices[3].y = (FLOAT)destRect.top - 0.5f;
Vertices[3].z = 0.0f;
Vertices[3].rhw = 1.0f;
Vertices[3].tx = textureX;