grayed out D3D menu options when compiling with NO_D3D
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@226 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -535,30 +535,42 @@ void MainWnd::OnUpdateOptionsVideoDdrawusevideomemory(CCmdUI* pCmdUI)
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void MainWnd::OnOptionsVideoRenderoptionsD3dnofilter()
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{
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#ifndef NO_D3D
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theApp.d3dFilter = 0;
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if( theApp.display ) {
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theApp.display->setOption( _T("d3dFilter"), theApp.d3dFilter );
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}
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#endif
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}
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void MainWnd::OnUpdateOptionsVideoRenderoptionsD3dnofilter(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(theApp.d3dFilter == 0);
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#ifndef NO_D3D
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pCmdUI->SetCheck(theApp.d3dFilter == 0);
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#else
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pCmdUI->Enable( FALSE );
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#endif
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}
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void MainWnd::OnOptionsVideoRenderoptionsD3dbilinear()
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{
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#ifndef NO_D3D
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theApp.d3dFilter = 1;
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if( theApp.display ) {
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theApp.display->setOption( _T("d3dFilter"), theApp.d3dFilter );
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}
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#endif
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}
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void MainWnd::OnUpdateOptionsVideoRenderoptionsD3dbilinear(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(theApp.d3dFilter == 1);
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#ifndef NO_D3D
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pCmdUI->SetCheck(theApp.d3dFilter == 1);
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#else
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pCmdUI->Enable( FALSE );
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#endif
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}
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