added known preprocessor switches

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@223 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
spacy51 2007-12-23 20:51:19 +00:00
parent 6418ed33b0
commit d1d8adf051
1 changed files with 12 additions and 11 deletions

View File

@ -1,17 +1,18 @@
Developer Information File:
- Don't use the global optimization switch (/Og) because it causes a black screen in Metroid Prime.
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Developer Information File
==========================
Software needed to compile:
nasm 0.99.06 +/-
DirectX 9.0c SDK +
Optional:
OpenAL SDK +/-
+ newer is ok
+/- newer and older is ok
Known preprocessor switches:
- SDL: Defined for the SDL version
- DEV_VERSION: Enables logging
- FINAL_VERSION: Defined for release versions
- BKPT_SUPPORT
- MMX: Enable MMX instruction set
- NO_OGL: Exclude OpenGL code
- NO_D3D: Exclude Direct3D code
- NO_OAL: Exclude OpenAL code