spacy51
1462778474
FIXED: Buffer overrun when selecting "Flash save" in the "Import->Battery file..." dialog.
2008-01-11 17:50:19 +00:00
spacy51
a1fa8613cf
clear cheat list when another ROM is loaded
2008-01-11 17:40:25 +00:00
spacy51
99acf7c6ba
use fex.h & fex_mini.cpp from dependencies directory instead of redundant copy in src folder
2008-01-11 13:49:30 +00:00
spacy51
4e6b8196eb
minor cleanup & changes
2008-01-10 19:10:28 +00:00
spacy51
68709753ec
minor
2008-01-10 17:06:23 +00:00
spacy51
7c2ea7970d
use newer (Windows 2000) version of folder selection
2008-01-10 17:04:21 +00:00
mudlord
9b39c4f19b
SDL-OpenGL fixes:
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- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here
2008-01-10 08:59:37 +00:00
spacy51
3a70092561
forgot to add these files
2008-01-09 22:58:05 +00:00
squall_leonhart69r
7986bd0c91
Arranged Open menu to Gameboy, Gameboy Colour, Gameboy Advance, Added Game Overrides menu item under Emulator options and Greyed out Linking menu until someone has a chance to look at it.
2008-01-09 20:06:47 +00:00
squall_leonhart69r
74ac95aa15
2008-01-09 19:55:04 +00:00
spacy51
a78e9a4e3d
major additions
2008-01-09 16:04:07 +00:00
spacy51
c087b398fc
ADDED: Seperate GBC ROM folder support
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MODIFIED: Directories dialog
MODIFIED: File filters for ROMs
2008-01-09 15:18:40 +00:00
spacy51
34dbd80dab
MODIFIED: Input setup dialog
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ADDED: Clear all keys
2008-01-09 14:06:52 +00:00
spacy51
0513b50156
small code cleanup
2008-01-09 13:13:14 +00:00
spacy51
75ed6f5fad
ADDED: BIOS settings dialog
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MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries
2008-01-09 12:44:54 +00:00
spacy51
5486744685
FIXED: Load most recent save game did not work
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FIXED: Save to oldest save game always wrote to slot 1
2008-01-08 16:03:52 +00:00
spacy51
e250495c0d
little update
2008-01-07 19:17:53 +00:00
spacy51
803e14c80b
Fixed: Visible noise at image border with bilinear texture filter enabled
2008-01-07 14:42:16 +00:00
mudlord
c1d81937d4
Numerous SDL updates:
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[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup
Thanks to bgKu for contributing and Linux testing of this.
2008-01-07 09:09:28 +00:00
spacy51
f6ba8a2302
use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
2008-01-06 20:57:35 +00:00
spacy51
b0eec46455
2008-01-06 14:21:13 +00:00
spacy51
2b6376b244
merged seperate winCheckMenuBarInfo into updateWindowSize
2008-01-06 14:13:39 +00:00
spacy51
b36f189f7b
add minimum window size
2008-01-06 13:50:09 +00:00
spacy51
37f8f36407
pause sound when interacting with non-client area
2008-01-05 23:39:28 +00:00
mudlord
444976b1be
Updated buglist
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Added blank todo list (could be very helpful for us)
2008-01-05 22:53:24 +00:00
mudlord
85fb1c3ec7
Updated bug list with ALL known OpenGL issues
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This is a useful checklist to see what I have to do to fix it up :)
2008-01-05 22:47:59 +00:00
spacy51
271d319e49
fix texture alignment
2008-01-05 22:22:35 +00:00
spacy51
77bf084e6c
More detailed info on 16 bit hack issues.
2008-01-05 01:30:49 +00:00
spacy51
af6edc61d4
OpenAL configuration dialog:
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Fixed: Label overlapped combo box
2008-01-05 01:13:56 +00:00
spacy51
757c18a5ea
Direct3D renderer:
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Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds
2008-01-05 01:13:27 +00:00
spacy51
e56fb8402c
2008-01-02 16:31:48 +00:00
mudlord
3eb00c89e7
Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64
2008-01-02 10:41:48 +00:00
spacy51
eb732ff492
draw the new image on the old one instead vice versa
2008-01-01 14:34:11 +00:00
spacy51
d7031bc615
Direct3D: Added hardware motion blur
2008-01-01 02:31:07 +00:00
spacy51
1b0ee71fd3
use magenta background in debug mode
2007-12-31 15:53:27 +00:00
spacy51
b8c20bc1bf
updated
2007-12-31 13:22:13 +00:00
spacy51
7a54ab0ffa
fixed: RGBtoYUV switched red and blue
2007-12-31 13:20:01 +00:00
mudlord
c3c2764a86
Updated copyright information in core files that we modded :)
2007-12-31 04:52:00 +00:00
jbo_85
f390575200
Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
2007-12-31 01:24:58 +00:00
mudlord
698dd10fec
Updated bug list
2007-12-31 01:18:50 +00:00
spacy51
504e8ab9f1
added support for RGB555 format (6bit green instead of 6bit).
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improve speed when trying to interpolate the same colors.
2007-12-30 21:11:40 +00:00
spacy51
ba8f18d6dc
hq3x/4x:
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moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image
2007-12-30 20:09:14 +00:00
mudlord
555409b3fd
Added extra commenting to OGL renderer source
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Made more steps to allow OGL renderer to be more modular
2007-12-28 23:07:44 +00:00
spacy51
f170a8d96f
Clear log whenever a new game is started.
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Move log function definitions to the appropriate header file.
2007-12-27 15:40:21 +00:00
spacy51
48413a76e7
Logging: New messages will not replace old messages anymore when window is opened
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OpenAL: Corrected some comments
2007-12-27 15:20:28 +00:00
spacy51
658bf188cc
FIXED: Shader-related crashes when uninitializing OpenGL renderer
2007-12-27 14:57:15 +00:00
spacy51
1ad8fe2c8f
FIXED: Creation of empty registry key
2007-12-27 14:31:27 +00:00
spacy51
a742e02fbc
FIXED: No audio buffer low logging when not throttling
2007-12-27 14:25:48 +00:00
spacy51
3931590c65
Removed "Automatic frame skipping" option, will now be activated with throttling
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Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
2007-12-26 16:09:21 +00:00
spacy51
1af02fb5ae
removed portable.cpp/h from the MSVC project file
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added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now
2007-12-25 20:11:50 +00:00