The NO_LINK build had bitrot and was no longer building. This fixes the
issue by properly disabling Link-related code, including unreachable
functions when the project is built with ENABLE_LINK=FALSE
Update installdeps for Debian to find the new version wx packages, but
still use the -gtk3 variants on very old versions of Debian.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Previously, MBC7 EEPROM was saved at address 0xa000 in memory, rather
than inside the `gbRam` data buffer. This was inconsistent with other
mappers, resulting in issues like the EEPROM data being cleared on
`gbReset`.
Fixes#1173
Fix Mac build regression caused by 2407923f (build: fix cmake version
warnings, 2023-08-26) due to vbamcore and vbam targets using C++11 but
no longer being compatible with it.
When cmake_minimum_required() was set to a much older version, the
CXX_STANDARD property for vbamcore and vbam were ignored.
With the change mentioned above setting a higher
cmake_minimum_required(), the -std=gnu++11 flag started being passed when
compiling these two targets, making them fail due to recent changes no
longer being C++11 compatible.
Set cmake_minimum_required() to 3.8.2, the first version of cmake
supporting C++17, remove the CXX_STANDARD and CXX_STANDARD_REQUIRED
properties from these two targets, and set CMAKE_CXX_STANDARD to 17 to
set this property to C++17 for all targets in the project.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
To fix some cmake dev warnings in recent cmake versions, move
cmake_minimum_required() to before project() and set the minimum
required cmake version to 3.5.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Since Wii and Wii U are both big-endian systems, we need to call in the Makefile for Libretro cores that these must use big endian code for be able to work, otherwise the emulation will just give a white screen.
Fix by Ploggy, many thanks to him.
Since Wii and Wii U are both big-endian systems, we need to call in the Makefile for Libretro cores that these must use big endian code for be able to work, otherwise the emulation will just give a white screen.
Fix by Ploggy, many thanks to him.
Separate writing the version into the Info.plist on macOS into a
separate action from the online updates Sparkle framework into a
separate POST_BUILD action because we are not using Sparkle for macOS
builds right now due to codesigning issues.
Also sort tags by reverse tag name in the cmake git version extractor
because a tag was rewritten.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
CMAKE_CROSSCOMPILING is true when building arm64 on an x64 host, so
ignore this on MSVC.
Eventually we want to run osslsigncode through wine when cross compiling
for win32 on other platforms, or use the native signtool.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Check if the OpenGL context is valid on every operation, and if not
re-initialize it. Also rebind the textures every time the frame is
drawn.
Also rename the SetCurrent method to SetContext, which is clearer.
Fix#643Fix#767Fix#840Fix#843
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Make a bool SetCurrent() wrapper over checking the wxGL_IMPLICIT_CONTEXT
define and executing the appropriate behavior to set the OpenGL context.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Change the cmake code to install the translations gettext .mo files into
the .app bundle for non-release builds too.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
First launch would fail because wx does not create the configuration
directory by itself if it does not exist.
This also fixes an incorrect menu option.
Update glib/gvdb to fix a compile error with newer clang compilers.
Add link flags for ffmpeg to link the static libraries and frameworks it
needs.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
The lz77 uncompresssion software BIOS implementation was exiting early
when uncompressing data, if the overall length was larger than
advertised in the function parameter. However, real GBA BIOS does read
further than the advertised length, so we do here too. This fixes
Advance Wars title screen.
This also adds a SoundDriverVSyncOn implementation, silencing an error
for some Shrek games, though they still cannot properly boot with an
emulated BIOS.
Fixes#789
* Removes wxAcceleratorEntryUnicode and assorted arrays in favor of a
new class, `config::Shortcuts`, which handles UserInput assignment to
commands and resolution at runtime. `config::Shortcuts` also handles the
INI user configuration in a backwards-compatible way. Runtime
resolution of UserInput to command is also now logarithmic rather than
linear.
* The same shortcut can no longer be assigned to 2 different commands,
which fixes#158.
* Moves the `AccelConfig` dialog to its own dedicated class.
This replaces all uses of wxJoyKeyCtrl with a new custom widget,
UserInputControl. Internally, this class keeps track of UserInputs
associated with the current control, allowing direct access to the
UserInputs, rather than going through string conversions.
Acceleration handling is simplified by going through UserInput -
converted to the key, mod, joy triplet for now - rather than handling
string comparisons.
Add some fixes for building on macOS Homebrew.
- Set ZLIB_ROOT because zlib is now keg-only. Unfortunately the cmake
warning about policy CMP0074 cannot be suppressed because of some kind
of cmake bug.
- Update FindFFmpeg.cmake from:
https://github.com/snikulov/cmake-modules/blob/master/FindFFmpeg.cmake
, this fixes a problem with FFmpeg not being found.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
The `wxAcceleratorTable` for the `GameArea` panel was initialized with an
array of `wxAcceleratorEntryUnicode`, while the API calls for an array
of `wxAcceleratorEntry`. This resulted in the array not being properly
interpreted by the `wxAcceleratorEntry`. This fixes the issue by using
`wxAcceleratorEntry` to instantiate the array.
These can be accessed via the global gbCartData object. In addition,
this cleans up gbMemory to remove dead code that was used as a
workaround for ROM hacks.
We rely on the rom size in the cartridge header as a proxy for the RAM
size. Only 3 cartridges exist that use MBC7, Korokoro Kirby / Kirby
Tilt'n'Rumble and Command Master. Both versions of Kirby use a 256 bytes
EEPROM while Command Master uses a 512 bytes EEPROM. There does not seem
to be any other way to reliably get the EEPROM size for MBC7 cartridges.
Some MBC7 cartridges use 512 bytes EEPROM rather than 256 bytes. For
compatibility with older versions, we keep saving and loading 256 bytes
of EEPROM for every MBC7 cartridge. TODOs have been left to figure out
how to identify the EEPROM capacity properly.
* Removes all of the per-mapper helper functions in favor of an
iovec-like structure that is set on ROM load and ROM patch.
* Changes the MBC7 RAM size to 256 bytes, which is what the cart
actually uses.
* Works around issues with homebrews by overriding some of the header
data. For instance, battery is disabled if a cart specifies a battery
but no RAM and no RTC.
Test: This was tested with every known RTC/RAM/Battery variations by
creating a battery file before these changes and checking that the
battery file is still loaded properly with these changes applied. The
reverse was also tested to ensure compatibility.
* Simplifies most of the GB save/load state code and changes many
of the global variable uses to go through gbCartData instead.
* Changes all battery reads to use gzFiles. This seems to have been an
oversight in an earlier refactor of the code.
* Removes some unused variables and stops exporting internal-only
functions in GB.cpp/gb.h.
Breaking change: Cartridges with no mapper, but a save battery should
now properly save and load changes. However, this type of cartridge has
not been used in any commercially released software for Game Boy so the
exact intended behavior is speculative.
Add MOVE_START/MOVE_END events to detect when the window is moved or
resized and pause sound on Windows to prevent the DirectSound driver
from looping.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>