[Build] Fix the NO_LINK build
The NO_LINK build had bitrot and was no longer building. This fixes the issue by properly disabling Link-related code, including unreachable functions when the project is built with ENABLE_LINK=FALSE
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@ -2521,6 +2521,8 @@ EVT_HANDLER(VSync, "Wait for vertical sync")
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GetMenuOptionConfig("VSync", config::OptionID::kPrefVsync);
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}
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#ifndef NO_LINK
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void MainFrame::EnableNetworkMenu()
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{
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cmd_enable &= ~CMDEN_LINK_ANY;
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@ -2545,12 +2547,12 @@ void SetLinkTypeMenu(const char* type, int value)
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mf->SetMenuOption(type, 1);
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gopts.gba_link_type = value;
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update_opts();
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#ifndef NO_LINK
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CloseLink();
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#endif
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mf->EnableNetworkMenu();
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}
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#endif // NO_LINK
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EVT_HANDLER_MASK(LanLink, "Start Network link", CMDEN_LINK_ANY)
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{
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#ifndef NO_LINK
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@ -2577,42 +2579,58 @@ EVT_HANDLER_MASK(LanLink, "Start Network link", CMDEN_LINK_ANY)
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EVT_HANDLER(LinkType0Nothing, "Link nothing")
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{
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#ifndef NO_LINK
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SetLinkTypeMenu("LinkType0Nothing", 0);
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#endif
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}
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EVT_HANDLER(LinkType1Cable, "Link cable")
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{
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#ifndef NO_LINK
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SetLinkTypeMenu("LinkType1Cable", 1);
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#endif
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}
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EVT_HANDLER(LinkType2Wireless, "Link wireless")
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{
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#ifndef NO_LINK
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SetLinkTypeMenu("LinkType2Wireless", 2);
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#endif
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}
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EVT_HANDLER(LinkType3GameCube, "Link GameCube")
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{
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#ifndef NO_LINK
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SetLinkTypeMenu("LinkType3GameCube", 3);
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#endif
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}
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EVT_HANDLER(LinkType4Gameboy, "Link Gameboy")
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{
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#ifndef NO_LINK
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SetLinkTypeMenu("LinkType4Gameboy", 4);
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#endif
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}
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EVT_HANDLER(LinkAuto, "Enable link at boot")
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{
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#ifndef NO_LINK
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GetMenuOptionConfig("LinkAuto", config::OptionID::kGBALinkAuto);
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#endif
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}
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EVT_HANDLER(SpeedOn, "Enable faster network protocol by default")
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{
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#ifndef NO_LINK
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GetMenuOptionConfig("SpeedOn", config::OptionID::kGBALinkFast);
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#endif
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}
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EVT_HANDLER(LinkProto, "Local host IPC")
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{
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#ifndef NO_LINK
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GetMenuOptionConfig("LinkProto", config::OptionID::kGBALinkProto);
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#endif
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}
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EVT_HANDLER(LinkConfigure, "Link options...")
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@ -827,13 +827,13 @@ MainFrame::MainFrame()
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menus_opened(0),
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dialog_opened(0),
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focused(false),
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#ifndef NO_LINK
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gba_link_observer_(config::OptionID::kGBALinkHost,
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std::bind(&MainFrame::EnableNetworkMenu, this)),
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#endif
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keep_on_top_styler_(this),
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status_bar_observer_(config::OptionID::kGenStatusBar,
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std::bind(&MainFrame::OnStatusBarChanged,
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this,
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std::placeholders::_1)),
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gba_link_observer_(config::OptionID::kGBALinkHost,
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std::bind(&MainFrame::EnableNetworkMenu, this)) {
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std::bind(&MainFrame::OnStatusBarChanged, this, std::placeholders::_1)) {
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jpoll = new JoystickPoller();
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this->Connect(wxID_ANY, wxEVT_SHOW, wxShowEventHandler(JoystickPoller::ShowDialog), jpoll, jpoll);
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}
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@ -1263,6 +1263,8 @@ void MainFrame::StopModal()
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panel->Resume();
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}
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#ifndef NO_LINK
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LinkMode MainFrame::GetConfiguredLinkMode()
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{
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switch (gopts.gba_link_type) {
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@ -1306,6 +1308,8 @@ LinkMode MainFrame::GetConfiguredLinkMode()
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return LINK_DISCONNECTED;
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}
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#endif // NO_LINK
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void MainFrame::IdentifyRom()
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{
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if (!panel->rom_name.empty())
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@ -246,7 +246,9 @@ public:
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// adjust menus based on current cmd_enable
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void enable_menus();
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#ifndef NO_LINK
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void EnableNetworkMenu();
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#endif
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// adjust menus based on available save game states
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void update_state_ts(bool force = false);
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@ -268,8 +270,10 @@ public:
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return focused;
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}
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#ifndef NO_LINK
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// Returns the link mode to set according to the options
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LinkMode GetConfiguredLinkMode();
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#endif
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void IdentifyRom();
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@ -352,9 +356,11 @@ private:
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JoystickPoller* jpoll = nullptr;
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// quicker & more accurate than FindFocus() != NULL
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bool focused;
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#ifndef NO_LINK
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const config::OptionsObserver gba_link_observer_;
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#endif
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const widgets::KeepOnTopStyler keep_on_top_styler_;
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const config::OptionsObserver status_bar_observer_;
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const config::OptionsObserver gba_link_observer_;
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// helper function for adding menu to accel editor
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void add_menu_accels(wxTreeCtrl* tc, wxTreeItemId& parent, wxMenu* menu);
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