Fix GameCube builds for VBA-M Libretro too
The GameCube, like the Wii and Wii U, is also big-endian, so let's fix VBA-M for GCN too.
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@ -57,6 +57,10 @@ include:
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- project: 'libretro-infrastructure/ci-templates'
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file: '/vita-static.yml'
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# Nintendo GameCube
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- project: 'libretro-infrastructure/ci-templates'
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file: '/ngc-static.yml'
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# Nintendo Wii
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- project: 'libretro-infrastructure/ci-templates'
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file: '/wii-static.yml'
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@ -172,6 +176,12 @@ libretro-build-vita:
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- .libretro-vita-static-retroarch-master
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- .core-defs
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# Nintendo GameCube
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libretro-build-ngc:
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extends:
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- .libretro-ngc-static-retroarch-master
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- .core-defs
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# Nintendo Wii
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libretro-build-wii:
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extends:
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@ -286,7 +286,7 @@ else ifeq ($(platform), ngc)
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CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
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CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
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AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
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ENDIANNESS_DEFINES += -DMSB_FIRST
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ENDIANNESS_DEFINES += -DMSB_FIRST -DWORDS_BIGENDIAN=1
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PLATFORM_DEFINES += -DGEKKO -DHW_DOL -mrvl -mcpu=750 -meabi -mhard-float -D__ppc__
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PLATFORM_DEFINES += -U__INT32_TYPE__ -U __UINT32_TYPE__ -D__INT32_TYPE__=int
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STATIC_LINKING=1
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