Commit Graph

131 Commits

Author SHA1 Message Date
stephena 7e198cb34d Preparing for upcoming 3.7.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2557 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-22 23:23:32 +00:00
stephena 192ad0bf81 Fixed music bug in DPC+ scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2555 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-02 14:56:31 +00:00
stephena 803083e51a Removed some debugging info from RIOT class.
Updated PNG library to latest release.

I hope to get back to Stella development soon, and do a new release
in perhaps the next month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2554 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-27 22:17:27 +00:00
stephena faa78ad56a Added emulation of D6 (interrupt flag) to the Interrupt Flag register
of the RIOT chip.  This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2553 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-16 17:32:45 +00:00
stephena 756a47bcf8 Fixes for 'illegal' VSYNC behaviour wrt 'short' frames.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2547 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-07-14 18:56:57 +00:00
stephena 8228639ec8 Fixed bug in handling '~' character, do immediate 3.7.2 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2537 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-10 00:34:46 +00:00
stephena b9df070ab2 Final updates for 3.7.1 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2534 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 21:08:33 +00:00
stephena 3dfceb8b32 Reverted new zlib code, since it causes major breakage in Windows.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2531 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 19:11:22 +00:00
stephena 21f25d1553 Added 64in1 and 128in1 multicart bankswitch schemes, although for
the latter you'll probably require the patience of Job.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2529 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 14:09:11 +00:00
stephena ed5aad268d Fixes for relative filename handling on the commandline
(more work required for Windows), and updated zlib to latest
version.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2528 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 13:29:56 +00:00
stephena 6353d118b7 Control-f now cycles between NTSC/PAL/SECAM/NTSC50/PAL60/SECAM60
display modes wrt both palette and display properties (# of scanlines,
size of window, etc).  This means you can now dynamically switch
between these modes at runtime.

Also added 'Shift-Control-f', which cycles through the modes in
reverse order.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2527 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-05 16:32:35 +00:00
stephena 02ebafaf7d TIA emulation is now more accurate wrt irregular scanline counts.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2524 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-04 15:52:56 +00:00
stephena 2145c38087 Fixed bugs in DPC+ scheme; reset wasn't actually resetting the
Harmony RAM, and state saving wasn't working at all.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2523 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-03 18:05:14 +00:00
stephena 9b8155b29d And so the cycle begins again. Fixed changelog so that lines don't
wrap when opening in the default text editor in OSX.  Yes, I *am*
that picky (OCD would probably be a better description).

Bumped version #.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2519 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-30 16:02:03 +00:00
stephena 4b4b1c9447 Updated changelog and ROM properties for Star Castle 2600 ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2515 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-29 17:09:27 +00:00
stephena efb620dca8 Stella now requires Windows XP and above; support for Win98/ME/2K has
been removed.  Sorry to anyone still using these systems, but this
decision is final.  It's time to move on, folks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2511 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 19:48:33 +00:00
stephena 01d8c298ae Added 'dis.relocate' commandline argument, which passes the
Distella '-r' option (Relocate calls out of address range) to
the disassembler core.  Also added UI item to dynamically
change the setting.

Renamed 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments to start with 'dis', indicating that they're part
of the disassembler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2504 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-27 19:27:55 +00:00
stephena 60912d6f38 Updated changelog for debugger bugfixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2503 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-27 13:18:24 +00:00
stephena 4750c64a17 Phosphor mode now works with Blargg TV effects! It takes an extra 2-3 MB
RAM to do so, which I agonized over for about a week, but I feel it's
a fairly good tradeoff for the features we get.  Eventually, I may come
up with a more accurate phosphor mode which eliminates this approach
entirely.

Reverted OpenGL framebuffer to 32-bit colour mode.  We're using Blargg
effects, so we may as well get the full fidelity out of it.  Besides,
testing has shown that there's not much speed difference between 16
and 32 bit modes, making me think that 16-bit is probably be swizzled
to 32-bit anyway.

Bumped release date to June 1, version to rc1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2501 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-26 22:18:13 +00:00
stephena 3a2865981a Reverted OpenGL framebuffer code to 16-bit colour, and removed blending
for phosphor effects.  It's just not ready to go yet, more research is
needed, and I just don't have the time to fix it.  Besides, it's been
two months since the last release, and I need a vacation.

Because of this, the release date is changed to May 25.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2494 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-24 16:26:33 +00:00
stephena b200260d85 Huge speedup in OpenGL rendering, by only updating part of the texture
instead of the entire area.  This fixes the speed regression from 3.6,
since the main TIA texture is now larger than before.  Previously it
was 160 pixels wide out of 256 total (rounded to power of two), now
it's 560 wide out of 1024 total.  In 3.6 it was updating a buffer 256
pixels wide, in the latest beta releases it was sending 4 times as
much data (256 -> 1024).  Now it sends only 160/560.  Similar
improvements happened with the height as well (210 lines vs 256).
On my test systems at least, this is an extremely large win,
resulting in similar speeds as 3.6 even though we've moved to a 32-bit
framebuffer.

Bumped version # for next beta release.

Pushed release date to June 1, to make absolutely sure I have
everything fixed and ready to go.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2493 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-22 15:22:02 +00:00
stephena 4281ac2436 Removed a few redundant FIXME and TODO's.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2488 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 18:26:59 +00:00
stephena 01c9bc30c3 More work on Chetiry bankswitch scheme. Preliminary version can
now load and play test ROMs, complete with emulation of timing delays
due to slow accesses on real Harmony hardware.  Still TODO is the tunes,
DPC+ stuff, which is stubbed out at this point.

Fixed bug in EFSC bankswitching; state files didn't contain extended RAM
information.

Cleaned up the Serializer API, resulting in slightly faster operation
and smaller state files.  Because of this, the state file format
has changed for this release (old state files will no longer work).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2487 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 14:23:48 +00:00
stephena f14d47f042 Updated Changelog for ZP-RAM fixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2486 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-19 19:34:40 +00:00
stephena 0b133867bc Bumped release date to next week, since we're not ready yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2481 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-18 10:52:39 +00:00
stephena d5b2d62c90 Some documentation updates for the upcoming release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2469 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-13 00:35:24 +00:00
stephena 973a8edf30 Added ability to descend into multi-ROM ZIP archives.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2450 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-27 13:34:30 +00:00
stephena e3ba9f0ec2 TIA objects and collisions are now toggle with the Alt-period keys,
instead of having different keys to turn them on and off separately.
This brings the functionality in line with the rest of the objects/
collision key-combos, which were also toggle-only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2449 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-20 21:32:24 +00:00
stephena 6737091149 Replaced 'uselauncher' with 'exitlauncher', which specifies how the
ROM launcher should be used when exiting from a ROM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2448 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-20 20:47:53 +00:00
stephena f853518540 Fixed ghost key issue with the CompuMate emulation. It seems that mixing
SDL keyboard events and the static GetKeyState() method doesn't always
work as you'd expect.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2447 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 20:11:16 +00:00
stephena 822a378182 A fairly large overhaul of the mouse-emulates-controller functionality,
fixing bugs too numerous to mention.  The end result is that using
Control-0 to switch between mouse modes is much more understandable.

Updated properties database for Telepathy ROM, which now uses the
MindLink controller.  Also updated Astroblast ROMs to use paddles
by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2444 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 13:00:02 +00:00
stephena 967fb73d2d Load/save from Harmony cart flash RAM is now supported for the FA2
bankswitch scheme (currently, only the 256 internal RAM is used).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2439 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-12 23:23:12 +00:00
stephena fc11e6ec30 Updated included PNG library to 1.5.10.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2433 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-29 22:00:58 +00:00
stephena db6e1c7c81 Added Mindlink controller emulation. Based on research, it seems that
only Bionic Breakthrough ever used this scheme, not Mind Maze and
Telepathy (as the properties database previously indicated).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2429 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-25 14:42:09 +00:00
stephena ea74f6dbe3 Updated CompuMate keyboard handler to be more friendly,
and use keys on a real keyboard more effectively.

Bumped version number, so we start all over again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2426 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-18 01:40:27 +00:00
stephena b7d8099ed0 Changed release date to today; there's no point waiting for next week.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2422 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 20:31:31 +00:00
stephena 82a048a086 Using the Control key in CompuMate mode will no longer interfere with
normal control functions (ie, pressing Ctrl-q will not quit, but send
this combo directly to CompuMate).

Mapped Func-Space to the Backspace key for CompuMate keyboard.
Func-space (which is actually Ctrl-space is still supported).

Updated documentation for CompuMate changes and system requirements.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2418 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 17:57:23 +00:00
stephena 92cda788c4 Fixed missing 'Enter' key in CompuMate emulation. It seems that the
z26 code never actually implemented this, so I'm not sure how people
actually entered Basic code.  I guess not many people have played 
with and tested this before.

Added more sensible keys for the CompuMate 'space' and 'enter' keys.
They're still mapped to '/' and ';' respectively (to keep locations
on the keyboard the same), but are also mapped to the actual 'Space'
and 'Enter' keys (to make usage much easier).  I'll probably also
map 'Shift-;' to Backspace as well.

Updated documentation for CompuMate emulation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2415 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-15 23:40:36 +00:00
stephena 44b5cf66b9 The CompuMate emulation now correctly processes normal and
shifted keys from the keyboard.  Most control-keys are
supported too, but still TODO is allow the Control key to
pass to the CompuMate controller and not pre-process it
by the EventHandler (so pressing Ctrl-q) shouldn't quit
emulation in that case).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2414 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-15 15:22:57 +00:00
stephena d0b8bd57e5 Fixed potential bug in dynamically swapping Stelladaptor devices;
events generated by one device would never receive the 'turn off'
event when it was swapped out.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2407 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-11 14:25:47 +00:00
stephena 2ff4226e67 Fixed bug in BoosterGrip controller handling; the functionality
for analog pins 4 and 9 was swapped.

Renamed various 'Fire' button events to prevent the above problem
from happening again.

In BoosterGrip games, the right mouse button now sends the 'booster'
event, allowing one to play Omega Race fully with the mouse.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2405 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-04 19:20:29 +00:00
stephena a799541267 Updated changelog.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2404 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-03 19:18:16 +00:00
stephena 1e396f8408 Added preliminary support for 2600-daptor II, which accepts 7800 Pro-line,
BoosterGrip, and keypad controllers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2400 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-02 23:01:28 +00:00
stephena 225e6c0b1c Update include PNG library,
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2390 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-19 13:47:38 +00:00
stephena 8fffaa6d95 Final updates for the 3.5.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2384 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 20:07:13 +00:00
stephena 009fb5c91a Getting ready for the next point release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2381 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 15:17:30 +00:00
stephena 723d95cba2 Updated screenshot for new mouse axis functionality.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2375 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 22:20:08 +00:00
stephena 6029835618 The mouse can now emulate Sega Genesis controllers. In this mode, the B/C
buttons use the mouse left/right buttons, respectively.

Updated changelog and documentation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2373 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 18:44:45 +00:00
stephena 3e4d82472b Added 'FA2' bankswitch support (from cdw) for upcoming Star Castle ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2361 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-21 13:11:08 +00:00
stephena 16ad78f468 Fixed bug in cheatcode handling; disabled cheats weren't actually being
correctly disabled.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2360 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-20 23:56:49 +00:00