OV2
f1b7d31c8e
Win32: fix osd for all hires filter scales
2011-03-04 00:38:16 +01:00
OV2
481bf0647f
Win32: rework hi-res blending
...
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
zones
41dc2fbb61
Add blend filters in blit.cpp
2011-02-24 21:22:19 +09:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
...
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
Brandon Wright
fc3025bd05
Add a label that shows relative video refresh rate for the selected
...
sound input rate.
2011-02-23 15:38:55 -06:00
zones
a013ae3306
Mac,Unix: Add 256*448,478 support / Mac:code cleanup
2011-02-20 20:27:20 +09:00
OV2
c717e7d5ef
Fix hires pixel plotter
...
Hires images are no longer shifted left by one pixel.
2011-02-13 23:44:16 +01:00
OV2
8cf6950c3d
Win32: use generic DirectX error library (gocha)
2011-02-13 01:18:55 +01:00
OV2
85d30d5c5f
Win32: Fix hires blending interfering with avi recording
...
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59
Win32: Rework AVI image generation (gocha)
...
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
OV2
c7c2ff4f6f
Fix glitched images on one-frame interlace changes (e.g. chrono trigger)
2011-02-12 18:41:39 +01:00
Brandon Wright
88176c03d4
Changed the hi-res filter to be a simple merge between adjacent pixels.
...
Clarified a few options in the preferences dialog.
2011-02-11 11:09:49 -06:00
Brandon Wright
7e32a1f4ea
Simplify ridiculous round-about function calls.
2011-02-11 03:50:24 -06:00
Brandon Wright
f9b909b022
Fix GTK+ 3.0 changes that required GTK+ 2.24 for compatibility.
2011-02-11 03:44:47 -06:00
Brandon Wright
10c498e37b
More GTK+3 support.
2011-02-05 19:42:26 -06:00
Brandon Wright
61b7f108b9
Some changes to improve Gtk+ 3.0 compatibility. Still not working.
2011-02-05 06:36:27 -06:00
OV2
5e53e209b9
Improve interlace and OAM interlace support.
...
Interlace is now possible in every bg mode. OAM interlace no longer
forces global interlace and properly switches between odd and even
lines. Screen output can now be 256x448.
2011-02-03 22:12:42 +01:00
Brandon Wright
7c4d1566f7
Don't set optimize flags if using custom CFLAGS. User flags would override these anyway, so this is just a cleanup.
2011-01-31 03:04:07 -06:00
zones
78d2b51efe
I apologize my mistake. Commit changes I deleted by mistake.
2011-01-30 21:32:06 +09:00
zones
fb2f4b0f12
Unix: fix segfault, fix hang-up with -DNOSOUND.
2011-01-30 20:51:23 +09:00
zones
bd1c44b8e6
Change debugger's log folder to LOG_DIR. / Mac: Add frame advance, change the timing of .srm save.
2011-01-24 23:27:57 +09:00
Brandon Wright
7c6a0f58d1
Choose a sane default for filter mode.
2011-01-23 17:07:22 -06:00
Brandon Wright
288a629311
Add high-resolution blending option to GTK+ port.
2011-01-23 16:25:46 -06:00
Brandon Wright
d5aae6da63
Bump version numbers for GTK+ port.
2011-01-22 21:17:17 -06:00
OV2
56fd187a3a
Apply APUAllowTimeOverflow to primal rage
2011-01-22 15:43:31 +01:00
OV2
6d03d238b6
Win32: use less aggressive waiting for soundsync
2011-01-22 15:42:39 +01:00
OV2
af8d559886
Win32: remove ASM project configurations, batch file and compile txt paragraph
2011-01-22 15:40:14 +01:00
OV2
b888c0f4ab
Win32: re-merge win coreupdate commits, update version information
2011-01-16 14:06:43 +01:00
zones
82435ab5db
Merged with coreupdate branch, so now the master branch has improved IRQ and SA-1. / Remove i386 asm codes.
2011-01-16 17:15:13 +09:00
zones
f918834f68
Mac: Fix file dialog gliches in 10.6, fix musicbox crash, add the option to speify save folders, etc.
2011-01-16 14:57:11 +09:00
OV2
695e4b6b8e
Win32: Use accurate calculation for client area->window size conversion (gocha)
2011-01-14 20:20:05 +01:00
OV2
46bc2d4c5c
Win32: Add and fix Autofire for D-pad (gocha)
2011-01-14 00:26:22 +01:00
OV2
63706037a5
Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
...
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2
cae2aebb72
Win32: Pass fullscreen setting when applying directdraw display changes
2011-01-14 00:20:56 +01:00
Brandon Wright
32edb0315e
Use XConfigureWindow instead of creating new ones. This doesn't exhibit
...
the expose problem that XResizeWindow shows.
2011-01-09 05:34:26 -06:00
Brandon Wright
52defdc17a
Use XConfigureWindow instead of creating new ones. This doesn't exhibit
...
the expose problem that XResizeWindow shows.
2011-01-09 05:32:43 -06:00
Brandon Wright
583f2a7ef8
Add support for glXSwapIntervalEXT.
2011-01-09 03:33:25 -06:00
Brandon Wright
a1e9887d58
Add support for glXSwapIntervalEXT.
2011-01-09 03:32:38 -06:00
Brandon Wright
68492491dd
Fix crash relating to double-closed descriptor.
2011-01-08 06:29:26 -06:00
Brandon Wright
f362195fb4
Fix crash relating to double-closed descriptor.
2011-01-08 06:28:23 -06:00
Brandon Wright
8b6dd06977
(gocha) Fix assertion fault on VS2008 debug build
2011-01-07 07:08:23 -06:00
Brandon Wright
a5fd29f4d0
(gocha) "Fix wrong logic of snapshot inconsistent with movie"
2011-01-07 07:08:05 -06:00
Brandon Wright
4bc60510f8
(gocha) Fix assertion fault on VS2008 debug build
2011-01-07 07:05:37 -06:00
Brandon Wright
42e98fcd42
(gocha) "Fix wrong logic of snapshot inconsistent with movie"
2011-01-07 06:58:27 -06:00
OV2
c9ba70cabd
Win32: set SoundInputRate to 32000 during avi recording
2010-12-27 19:52:19 +01:00
Brandon Wright
6b2eac9b49
Work around PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis)
2010-12-25 18:33:13 -06:00
Brandon Wright
b8bdd151a2
Yield before glFinish to lighten load with frame sync. Helps cases where glFinish is a busy loop.
2010-12-25 18:32:56 -06:00
Brandon Wright
f582cb26c3
Yield before glFinish to lighten load with frame sync. Helps cases where glFinish is a busy loop.
2010-12-25 18:30:09 -06:00
Brandon Wright
a925747bbd
Work around PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis)
2010-12-25 18:26:28 -06:00
Brandon Wright
a7d6cb6164
Enable Settings.ApplyCheats.
2010-12-25 05:02:25 -06:00