mirror of https://github.com/snes9xgit/snes9x.git
(gocha) "Fix wrong logic of snapshot inconsistent with movie"
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@ -745,7 +745,8 @@ int S9xMovieUnfreeze (uint8 *buf, uint32 size)
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}
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else
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{
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if (current_frame > Movie.MaxFrame || current_sample > Movie.MaxSample || memcmp(Movie.InputBuffer, ptr, space_needed))
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uint32 space_processed = (Movie.BytesPerSample * (current_sample + 1));
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if (current_frame > Movie.MaxFrame || current_sample > Movie.MaxSample || memcmp(Movie.InputBuffer, ptr, space_processed))
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return (SNAPSHOT_INCONSISTENT);
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change_state(MOVIE_STATE_PLAY);
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