Commit Graph

3564 Commits

Author SHA1 Message Date
vlj b5f91a6e75 d3d12: Fix for vertex decompiler 2015-08-12 00:25:30 +02:00
raven02 b2577833f9 d3d12: DP2A 2015-08-12 00:25:30 +02:00
vlj 31ea9068de d3d12: Use true default value for vertex decompiler 2015-08-12 00:25:29 +02:00
raven02 9fc50fcce5 d3d12: Fix for vertex decompiler 2015-08-12 00:25:29 +02:00
vlj a9425fcf2a d3d12: Pass first clear value as clear optimised value to RTTs 2015-08-12 00:23:52 +02:00
vlj eb1b8b748a d3d12: Fix for fragment decompiler 2015-08-12 00:23:51 +02:00
vlj f2985f12c1 d3d12: Use heap for vertex buffer
It should consume less memory.
2015-08-12 00:23:51 +02:00
Zangetsu38 2aedd0633f Fix crash after launch game one mode release.
Fix Temporary.
2015-08-12 00:23:50 +02:00
vlj 7b25483b67 d3d12: depth read doesnt crash anymore 2015-08-12 00:23:50 +02:00
vlj 3f31976080 d3d12: Update 2015-08-12 00:23:49 +02:00
vlj 422a9f1fdc d3d12: Use VertexProgramDecompiler 2015-08-12 00:23:49 +02:00
vlj d2beafca4d d3d12: Update 2015-08-12 00:23:48 +02:00
vlj 5681781ab0 GL: Forgot hunk 2015-08-12 00:23:48 +02:00
vlj 05d6c8df60 d3d12: Update 2015-08-12 00:23:47 +02:00
vlj 07449abfc6 d3d12: Add more functions 2015-08-12 00:23:47 +02:00
vlj 72c84cb8aa d3d12: Add some more functions 2015-08-12 00:23:46 +02:00
vlj bf8a48e3bd d3d12: Some work to decompiler 2015-08-12 00:23:46 +02:00
vlj c465b6699a d3d12: Use the fragment decompile class 2015-08-12 00:23:45 +02:00
vlj edb9a97c17 d3d12: Some fix to quad emulation mode 2015-08-12 00:23:45 +02:00
vlj 445c7dd884 d3d12: Use a default value of 1 for .w channel of output in Vertex Program 2015-08-12 00:23:44 +02:00
vlj 2985f2d6e3 d3d12: Use naive vertex buffer offset 2015-08-12 00:23:44 +02:00
vlj a279aebf31 d3d12: Use an indexed draw for unindexed quad 2015-08-12 00:23:43 +02:00
vlj cbd7d3d614 d3d12: Fix depth being offseted by .5 + add depth buffer support 2015-08-12 00:23:43 +02:00
vlj 5640e81eb5 d3d12: Forgot hunk 2015-08-12 00:23:42 +02:00
vlj 4114df50c2 d3d12: Use correct VS debug macro + cleaning 2015-08-12 00:23:41 +02:00
vlj 1f9c8f757a d3d12: Add a swizzle to texture
Looks like shader4componentmapping doesnt work, maybe a bug.
2015-08-12 00:23:41 +02:00
vlj 3a75e6a357 d3d12: Some fixe to textures 2015-08-12 00:23:40 +02:00
vlj 782a11b47f d3d12: Add dump hlsl file to gitignore list 2015-08-12 00:23:40 +02:00
vlj 39039514d1 d3d12: Start implementing texture upload and usage 2015-08-12 00:23:39 +02:00
vlj 263294d263 d3d12: Some fixes to VP/FP decompiler 2015-08-12 00:23:39 +02:00
vlj 43f4ed49b4 d3d12: Some fix for VPDecompiler 2015-08-12 00:23:38 +02:00
vlj 16e8d6349e d3d12: Make compilation more robust 2015-08-12 00:23:38 +02:00
vlj f1ab5abe2e d3d12: Cleaning 2015-08-12 00:23:37 +02:00
vlj c3e162b442 d3d12: Read constants directly from fp 2015-08-12 00:23:37 +02:00
vlj 7b6ad026c6 d3d12: Add fragment constant offset cache 2015-08-12 00:23:36 +02:00
vlj 9d1993cdee d3d12: Fix for d3d12 pipeline cache 2015-08-12 00:23:36 +02:00
vlj ba66992ee3 d3d12: Use template class for caching 2015-08-12 00:23:35 +02:00
vlj a58974eac8 d3d12: Fix reversed output 2015-08-12 00:23:34 +02:00
vlj 2ac3c66c80 d3d12: Fix hash/compare/getSize for fragment program
It didn't properly take constants into account
2015-08-12 00:23:34 +02:00
vlj d1ebc47867 d3d12: Use actual hw in release mode + honor vsync option 2015-08-12 00:23:33 +02:00
vlj 5cb0fe63b8 d3d12: Avoid recompiling fragment shader if constants change 2015-08-12 00:23:33 +02:00
vlj 789ed767e2 d3d12: Move Constant inside main 2015-08-12 00:23:32 +02:00
vlj f446501339 d3d12: Try to fix fragment shaders first test 2015-08-12 00:23:32 +02:00
vlj 98a924874f d3d12: Inline constants
It's slow
2015-08-12 00:23:31 +02:00
vlj b6cc7af8cd d3d12: Support for fragment constants 2015-08-12 00:23:31 +02:00
vlj 88aea70100 d3d12: some fix for fragment program decompiler 2015-08-12 00:23:30 +02:00
vlj c96bc6231c d3d12: Print fps in windows title 2015-08-12 00:23:30 +02:00
vlj a276391e87 d3d12: Fix linkage between VS and PS 2015-08-12 00:23:29 +02:00
vlj ee3e5cfe1f d3d12: Support for fragment constant buffer 2015-08-12 00:23:29 +02:00
vlj 9cb87552b8 d3d12: Fragment program decompiler can decompile basic shader 2015-08-12 00:23:28 +02:00