d3d12: Fix for d3d12 pipeline cache

This commit is contained in:
vlj 2015-05-16 01:09:51 +02:00 committed by Vincent Lejeune
parent ba66992ee3
commit 9d1993cdee
1 changed files with 1 additions and 1 deletions

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@ -505,7 +505,7 @@ bool D3D12GSRender::LoadProgram()
break;
}
prop.IASet = m_IASet;
m_PSO = m_cachePSO.getGraphicPipelineState(m_device, m_rootSignature, m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignature));
m_PSO = m_cachePSO.getGraphicPipelineState(m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignature));
return m_PSO != nullptr;
}