d3d12: Inline constants

It's slow
This commit is contained in:
vlj 2015-05-15 01:03:46 +02:00 committed by Vincent Lejeune
parent b6cc7af8cd
commit 98a924874f
1 changed files with 9 additions and 2 deletions

View File

@ -431,14 +431,21 @@ void FragmentDecompiler::insertOutputs(std::stringstream & OS)
void FragmentDecompiler::insertConstants(std::stringstream & OS)
{
OS << "cbuffer CONSTANT : register(b2)" << std::endl;
// TODO : Avoid constant recompilation and properly use constant buffer
/* OS << "cbuffer CONSTANT : register(b2)" << std::endl;
OS << "{" << std::endl;
for (ParamType PT : m_parr.params[PARAM_UNIFORM])
{
for (ParamItem PI : PT.items)
OS << " " << PT.type << " " << PI.name << ";" << std::endl;
}
OS << "};" << std::endl;
OS << "};" << std::endl;*/
for (ParamType PT : m_parr.params[PARAM_UNIFORM])
{
for (ParamItem PI : PT.items)
OS << PT.type << " " << PI.name << " = " << PI.value << ";" << std::endl;
}
}
void FragmentDecompiler::insertMainStart(std::stringstream & OS)