d3d12: Add fragment constant offset cache

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vlj 2015-05-16 18:37:36 +02:00 committed by Vincent Lejeune
parent 9d1993cdee
commit 7b6ad026c6
1 changed files with 1 additions and 0 deletions

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@ -38,6 +38,7 @@ public:
u32 Id;
Microsoft::WRL::ComPtr<ID3DBlob> bytecode;
std::vector<size_t> FragmentConstantOffsetCache;
/**
* Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.