d3d12: depth read doesnt crash anymore

This commit is contained in:
vlj 2015-05-20 02:15:07 +02:00 committed by Vincent Lejeune
parent 3f31976080
commit 7b25483b67
1 changed files with 3 additions and 3 deletions

View File

@ -87,7 +87,7 @@ D3D12GSRender::D3D12GSRender()
D3D12_RESOURCE_DESC resDesc = {};
resDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resDesc.Width = (UINT)1024 * 1024;
resDesc.Width = (UINT)1024 * 1024 * 16;
resDesc.Height = 1;
resDesc.DepthOrArraySize = 1;
resDesc.SampleDesc.Count = 1;
@ -208,7 +208,7 @@ D3D12GSRender::D3D12GSRender()
// Texture
D3D12_HEAP_DESC heapDescription = {};
heapDescription.SizeInBytes = 256 * 256 * 256;
heapDescription.SizeInBytes = 256 * 256 * 256 * 16;
heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
check(m_device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
@ -676,7 +676,6 @@ void D3D12GSRender::ExecCMD()
for (u32 i = 0; i < m_textures_count; ++i)
{
if (!m_textures[i].IsEnabled()) continue;
ID3D12Resource *Texture, *vramTexture;
size_t textureSize = m_textures[i].GetWidth() * m_textures[i].GetHeight() * 4;
D3D12_RESOURCE_DESC textureDesc = {};
@ -721,6 +720,7 @@ void D3D12GSRender::ExecCMD()
));
m_currentStorageOffset += textureSize;
m_currentStorageOffset = (m_currentStorageOffset + 65536 - 1) & ~65535;
D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
dst.pResource = vramTexture;