zilmar
d0f45f17ab
[glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
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e110f50489
2015-10-09 16:18:09 +11:00
zilmar
1203155d37
[Glide64] Remove unused config/Internalization
2015-10-09 16:16:38 +11:00
zilmar
cae95daa01
[Glide64] remove unused dx files
2015-10-09 15:54:32 +11:00
zilmar
0c60eec345
Rename Glitch64/main.h --> glitchmain.h for clarity.
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Avoid mental association with Glide64/Main.cpp.
2ee649b163
2015-10-09 15:53:16 +11:00
zilmar
8d1381b42a
[glide64] remove vram.cpp (from Fix build under MinGW)
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3b8d826964
2015-10-09 15:50:44 +11:00
zilmar
e5c6fa245b
[Glide64] add (optional) GLES 2.0 support, code taken from mupen64plus-ae
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ee42abc424
2015-10-09 15:44:33 +11:00
zilmar
5c1f6ea6c6
[Glide64] Rename Glitch64/main.cpp to Glitch64/glitchmain.cpp
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56f2b7ef85
2015-10-09 15:39:35 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
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a1b0c70492
2015-10-09 14:36:48 +11:00
zilmar
f3d3a335fc
Force Glitch64 to recognize OSX using __APPLE__ instead of macintosh
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079ffaeb19
2015-10-09 14:36:38 +11:00
zilmar
549e2f78fb
[Glide64] Other cleanups like changing __WINDOWS__ to WIN32
2015-10-09 14:36:30 +11:00
zilmar
606189f8de
[Glide64] Remove unused file Glitch64/3dfx-mangling.h
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620c06aacc
2015-10-09 14:36:21 +11:00
zilmar
2ff97a3367
[Glide64] Clean up glitch so it compiles with the files removed
2015-10-09 14:36:08 +11:00
zilmar
08f155a2b3
[Glide64] Remove usage of glide64 flags
2015-10-09 14:34:09 +11:00
zilmar
3d5bfb666a
[3rd Party] Add SDL
2015-10-09 14:33:55 +11:00
zilmar
e2de2a5f12
[Glide64] Remove unused third party include files
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652449370b
2015-10-09 14:33:40 +11:00
zilmar
92ca976663
[Glide64] Remove flag images
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2ac49117f1
2015-10-09 14:33:29 +11:00
zilmar
9d35f6cf23
[Glide64] Remove the broken build-scripts/workspaces
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58d74825f4
2015-10-09 14:33:16 +11:00
zilmar
93e529cc89
[Glide64] Remove help documentation out of source dir
2015-10-09 14:33:04 +11:00
zilmar
eb3a5c5882
Merge pull request #659 from AmbientMalice/patch-8
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(Glide64) Fix Bug's Life\Toy Story 2 depth issues.
2015-10-06 08:52:41 +11:00
zilmar
9704a1119f
Merge pull request #657 from Nekokabu/master
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Fix character corruption
2015-10-06 08:48:08 +11:00
zilmar
041be99331
Merge pull request #655 from AmbientMalice/patch-7
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Disable global soft-depth and enable per-game.
2015-10-06 08:46:02 +11:00
zilmar
a903ae5647
Merge pull request #656 from LegendOfDragoon/master
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Improve VLT, VGE, VEQ, and VNE in RSP Recompiler
2015-10-06 08:44:10 +11:00
zilmar
caee8ce2b9
Merge pull request #654 from JunielKatarn/DEP
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Disable Data Execution Prevention for Project64.exe (Visual Studio 2010+)
2015-10-06 08:43:28 +11:00
zilmar
5c8a772335
Merge pull request #651 from cxd4/im-a-warning-ya-stranger
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(x64) fixed MSVC "loss of precision" warning during RAM realloc
2015-10-06 08:41:30 +11:00
AmbientMalice
7bc1e3c48c
(Glide64) Fix Bug's Life\Toy Story 2 depth issues.
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I was reading https://github.com/gonetz/GLideN64/issues/743 and stumbled across the hack needed to fix the issue(s) affecting these two titles. Toy Story 2's laser charge bar not rendering may seem minor, but it was a niggle nonetheless.
Kudos to @oddMLan for pointing out the functionality of the zmode_compare_less hack.
2015-10-05 08:28:34 +08:00
Nekokabu
8d3862725a
Update Project64.rdb
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change Paper Mario Save type
2015-10-04 14:55:11 +09:00
Nekokabu
6b4b784aa7
Fix Paper Mario Saves
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Fix Paper Mario Saves
2015-10-04 14:52:42 +09:00
AmbientMalice
f3bff731b1
Update Glide64.rdb
2015-10-03 21:06:30 +08:00
Nekokabu
1d68f0bf35
fix character corruption
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fix Recent Dir & ROM
2015-10-03 13:38:40 +09:00
Nekokabu
118134766c
fix character corruption
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Add setlocale
2015-10-03 13:35:27 +09:00
LegendOfDragoon
d656af4068
Implement Recompiler version of VNE
2015-10-02 13:05:24 -07:00
LegendOfDragoon
67b4420097
Implement Recompiler version of VEQ
2015-10-02 13:02:03 -07:00
LegendOfDragoon
c95d1598e4
Implement Recompiler version of VGE
2015-10-02 12:52:14 -07:00
LegendOfDragoon
9834665716
Implement Recompiler version of VLT
2015-10-02 12:37:27 -07:00
AmbientMalice
0182f092cb
Enable software depth buffer for appropriate games.
2015-10-02 16:39:30 +08:00
AmbientMalice
c43ff2a0f1
Disable software depth buffer globally.
2015-10-02 16:25:18 +08:00
Julio C. Rocha
a2c995fa61
Disable Data Execution Prevention for Project64.exe.
2015-10-01 23:43:01 -07:00
unknown
29ba2c095b
(x64) fixed MSVC "loss of precision" warning during RAM realloc
2015-10-01 15:16:34 -04:00
unknown
83f8586111
added constants/macros to help maintain endian changes
2015-10-01 13:58:19 -04:00
zilmar
f028d40910
Merge pull request #640 from tony971/master
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Use 8mb of memory when needed
2015-10-01 11:55:05 +10:00
zilmar
8f797d0bd2
Merge pull request #647 from cxd4/kyles-mom-likes-c-plus-plus
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MemoryFilter starts to compile (now with 32-bit support!).
2015-10-01 10:42:59 +10:00
zilmar
23181b4492
Merge pull request #648 from cxd4/stds-r-bad-mkay
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Introduce portable types to R4300 system types header.
2015-10-01 10:42:16 +10:00
unknown
9897c0cbbc
Introduce portable types to R4300 system types header.
2015-09-30 14:21:42 -04:00
unknown
3345d6e503
MemoryFilter starts to compile (now with 32-bit support!).
2015-09-30 13:45:30 -04:00
zilmar
977f3ea2f9
Merge pull request #645 from JunielKatarn/revert_639
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Revert "Merge pull request #639 from cxd4/kyles-mom"
2015-09-30 17:36:05 +10:00
Julio C. Rocha
47aa75ba31
Revert "Merge pull request #639 from cxd4/kyles-mom"
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This reverts commit f9c177f44a
, reversing
changes made to 63ea387bcf
.
2015-09-30 00:01:03 -07:00
zilmar
e952f9c32b
Merge pull request #503 from cxd4/hhhhhhhhhhhhhhhhhhh
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[PJGlide64] TransformVector C is better than TransformVectorSSE.
2015-09-30 11:00:04 +10:00
zilmar
1111e6db55
Merge pull request #636 from cxd4/bk
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Banjo-Kazooie (U) v1.1 works in x64 now.
2015-09-30 10:59:12 +10:00
zilmar
f9c177f44a
Merge pull request #639 from cxd4/kyles-mom
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MemoryFilter starts to compile.
2015-09-30 10:58:42 +10:00
zilmar
63ea387bcf
Merge pull request #637 from JunielKatarn/Logging
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Fix flags for debug/validate logging.
2015-09-30 10:58:10 +10:00