Commit Graph

2373 Commits

Author SHA1 Message Date
zilmar d0f45f17ab [glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
e110f50489
2015-10-09 16:18:09 +11:00
zilmar 1203155d37 [Glide64] Remove unused config/Internalization 2015-10-09 16:16:38 +11:00
zilmar cae95daa01 [Glide64] remove unused dx files 2015-10-09 15:54:32 +11:00
zilmar 0c60eec345 Rename Glitch64/main.h --> glitchmain.h for clarity.
Avoid mental association with Glide64/Main.cpp.

2ee649b163
2015-10-09 15:53:16 +11:00
zilmar 8d1381b42a [glide64] remove vram.cpp (from Fix build under MinGW)
3b8d826964
2015-10-09 15:50:44 +11:00
zilmar e5c6fa245b [Glide64] add (optional) GLES 2.0 support, code taken from mupen64plus-ae
ee42abc424
2015-10-09 15:44:33 +11:00
zilmar 5c1f6ea6c6 [Glide64] Rename Glitch64/main.cpp to Glitch64/glitchmain.cpp
56f2b7ef85
2015-10-09 15:39:35 +11:00
zilmar 7561a65624 [Glide64] Remove space from filename to avoid confusion of build tools
a1b0c70492
2015-10-09 14:36:48 +11:00
zilmar f3d3a335fc Force Glitch64 to recognize OSX using __APPLE__ instead of macintosh
079ffaeb19
2015-10-09 14:36:38 +11:00
zilmar 549e2f78fb [Glide64] Other cleanups like changing __WINDOWS__ to WIN32 2015-10-09 14:36:30 +11:00
zilmar 606189f8de [Glide64] Remove unused file Glitch64/3dfx-mangling.h
620c06aacc
2015-10-09 14:36:21 +11:00
zilmar 2ff97a3367 [Glide64] Clean up glitch so it compiles with the files removed 2015-10-09 14:36:08 +11:00
zilmar 08f155a2b3 [Glide64] Remove usage of glide64 flags 2015-10-09 14:34:09 +11:00
zilmar 3d5bfb666a [3rd Party] Add SDL 2015-10-09 14:33:55 +11:00
zilmar e2de2a5f12 [Glide64] Remove unused third party include files
652449370b
2015-10-09 14:33:40 +11:00
zilmar 92ca976663 [Glide64] Remove flag images
2ac49117f1
2015-10-09 14:33:29 +11:00
zilmar 9d35f6cf23 [Glide64] Remove the broken build-scripts/workspaces
58d74825f4
2015-10-09 14:33:16 +11:00
zilmar 93e529cc89 [Glide64] Remove help documentation out of source dir 2015-10-09 14:33:04 +11:00
zilmar eb3a5c5882 Merge pull request #659 from AmbientMalice/patch-8
(Glide64) Fix Bug's Life\Toy Story 2 depth issues.
2015-10-06 08:52:41 +11:00
zilmar 9704a1119f Merge pull request #657 from Nekokabu/master
Fix character corruption
2015-10-06 08:48:08 +11:00
zilmar 041be99331 Merge pull request #655 from AmbientMalice/patch-7
Disable global soft-depth and enable per-game.
2015-10-06 08:46:02 +11:00
zilmar a903ae5647 Merge pull request #656 from LegendOfDragoon/master
Improve VLT, VGE, VEQ, and VNE in RSP Recompiler
2015-10-06 08:44:10 +11:00
zilmar caee8ce2b9 Merge pull request #654 from JunielKatarn/DEP
Disable Data Execution Prevention for Project64.exe (Visual Studio 2010+)
2015-10-06 08:43:28 +11:00
zilmar 5c8a772335 Merge pull request #651 from cxd4/im-a-warning-ya-stranger
(x64) fixed MSVC "loss of precision" warning during RAM realloc
2015-10-06 08:41:30 +11:00
AmbientMalice 7bc1e3c48c (Glide64) Fix Bug's Life\Toy Story 2 depth issues.
I was reading https://github.com/gonetz/GLideN64/issues/743 and stumbled across the hack needed to fix the issue(s) affecting these two titles. Toy Story 2's laser charge bar not rendering may seem minor, but it was a niggle nonetheless.

Kudos to @oddMLan for pointing out the functionality of the zmode_compare_less hack.
2015-10-05 08:28:34 +08:00
Nekokabu 8d3862725a Update Project64.rdb
change Paper Mario Save type
2015-10-04 14:55:11 +09:00
Nekokabu 6b4b784aa7 Fix Paper Mario Saves
Fix Paper Mario Saves
2015-10-04 14:52:42 +09:00
AmbientMalice f3bff731b1 Update Glide64.rdb 2015-10-03 21:06:30 +08:00
Nekokabu 1d68f0bf35 fix character corruption
fix Recent Dir & ROM
2015-10-03 13:38:40 +09:00
Nekokabu 118134766c fix character corruption
Add setlocale
2015-10-03 13:35:27 +09:00
LegendOfDragoon d656af4068 Implement Recompiler version of VNE 2015-10-02 13:05:24 -07:00
LegendOfDragoon 67b4420097 Implement Recompiler version of VEQ 2015-10-02 13:02:03 -07:00
LegendOfDragoon c95d1598e4 Implement Recompiler version of VGE 2015-10-02 12:52:14 -07:00
LegendOfDragoon 9834665716 Implement Recompiler version of VLT 2015-10-02 12:37:27 -07:00
AmbientMalice 0182f092cb Enable software depth buffer for appropriate games. 2015-10-02 16:39:30 +08:00
AmbientMalice c43ff2a0f1 Disable software depth buffer globally. 2015-10-02 16:25:18 +08:00
Julio C. Rocha a2c995fa61 Disable Data Execution Prevention for Project64.exe. 2015-10-01 23:43:01 -07:00
unknown 29ba2c095b (x64) fixed MSVC "loss of precision" warning during RAM realloc 2015-10-01 15:16:34 -04:00
unknown 83f8586111 added constants/macros to help maintain endian changes 2015-10-01 13:58:19 -04:00
zilmar f028d40910 Merge pull request #640 from tony971/master
Use 8mb of memory when needed
2015-10-01 11:55:05 +10:00
zilmar 8f797d0bd2 Merge pull request #647 from cxd4/kyles-mom-likes-c-plus-plus
MemoryFilter starts to compile (now with 32-bit support!).
2015-10-01 10:42:59 +10:00
zilmar 23181b4492 Merge pull request #648 from cxd4/stds-r-bad-mkay
Introduce portable types to R4300 system types header.
2015-10-01 10:42:16 +10:00
unknown 9897c0cbbc Introduce portable types to R4300 system types header. 2015-09-30 14:21:42 -04:00
unknown 3345d6e503 MemoryFilter starts to compile (now with 32-bit support!). 2015-09-30 13:45:30 -04:00
zilmar 977f3ea2f9 Merge pull request #645 from JunielKatarn/revert_639
Revert "Merge pull request #639 from cxd4/kyles-mom"
2015-09-30 17:36:05 +10:00
Julio C. Rocha 47aa75ba31 Revert "Merge pull request #639 from cxd4/kyles-mom"
This reverts commit f9c177f44a, reversing
changes made to 63ea387bcf.
2015-09-30 00:01:03 -07:00
zilmar e952f9c32b Merge pull request #503 from cxd4/hhhhhhhhhhhhhhhhhhh
[PJGlide64] TransformVector C is better than TransformVectorSSE.
2015-09-30 11:00:04 +10:00
zilmar 1111e6db55 Merge pull request #636 from cxd4/bk
Banjo-Kazooie (U) v1.1 works in x64 now.
2015-09-30 10:59:12 +10:00
zilmar f9c177f44a Merge pull request #639 from cxd4/kyles-mom
MemoryFilter starts to compile.
2015-09-30 10:58:42 +10:00
zilmar 63ea387bcf Merge pull request #637 from JunielKatarn/Logging
Fix flags for debug/validate logging.
2015-09-30 10:58:10 +10:00