Commit Graph

3032 Commits

Author SHA1 Message Date
zilmar 5f5d24e7e9 [Project64] Remove settings from cfg file if match default 2016-04-02 20:47:01 +11:00
zilmar f0e422742e [Glide64] Make sure settings for game settings are saved 2016-04-02 20:46:22 +11:00
zilmar 723ecb80b3 [Glide64] Update game settings correctly based on selection 2016-04-02 20:44:29 +11:00
zilmar 9cfaede4eb [Glide64] Only add Texture config page when created 2016-04-02 20:01:37 +11:00
zilmar 3618117b86 Merge pull request #1055 from cxd4/add-glide64-make-shell
Add working Glide64 and Glitch64 shell scripts.
2016-04-01 19:57:42 +11:00
daf4e9aa6e [Glitch64] removed some leftover remnants of SDL in make script 2016-04-01 01:54:34 -04:00
f22f20e1ee [Glide64] wx stuff is irrelevant to PJGlide64 now. 2016-04-01 01:54:05 -04:00
10e7853c42 [Glitch64] Add Unix shell script for static Glitch64 lib. 2016-04-01 01:50:13 -04:00
eefbbd82c8 [Glide64] Add Unix shell script for linking against Glitch64. 2016-04-01 01:49:42 -04:00
zilmar f97a4c9d5f Merge pull request #1053 from cxd4/wow-such-glide
[Glide64] got it compiling on Linux
2016-03-29 09:56:43 +11:00
b1ccf4a1ad [Glide64] got it compiling on Linux 2016-03-28 18:50:01 -04:00
zilmar 0249944d23 Merge pull request #1052 from cxd4/Set_Resolution
[Glide64] Only ban Set_Resolution for Android?
2016-03-29 08:38:22 +11:00
485538d9c0 [Glide64] Only ban Set_Resolution for Android? 2016-03-28 17:20:48 -04:00
zilmar 8709d60852 Merge pull request #1051 from cxd4/Glitch64-fixes
[Glitch64] compiles now on Linux w/o warnings or errors
2016-03-29 07:19:04 +11:00
ec36ce09d2 [Glitch64] Throw an error if initializing GL on non-Windows. 2016-03-28 15:57:13 -04:00
1154a8f209 [Glitch64] Actually, never include SDL.h. 2016-03-28 15:53:47 -04:00
1c08efdd44 [Glitch64] Temporarily include SDL for non-WIN32, non-Android. 2016-03-27 17:53:15 -04:00
zilmar 0a40991049 [Glide64] Fix build problem 2016-03-28 08:19:29 +11:00
2918d6f6fe [Glitch64] fixed an indirect WIN32-ism of unknown origin 2016-03-27 17:09:52 -04:00
zilmar 11f0e29587 Merge pull request #1050 from cxd4/Android-regressions-with-non-WIN32
[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-28 06:02:32 +11:00
57f082f185 [Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87 2016-03-27 12:51:14 -04:00
zilmar 512a5978ad Merge pull request #1046 from cxd4/fix-glitch64-GL-extensions
[Glitch64] Fix missing GL extension prototypes on non-ES, non-WIN32 systems.
2016-03-27 07:34:00 +11:00
zilmar 7b93904d0c Merge pull request #1045 from cxd4/glitch64-includes
[Glitch64] Fix pre-processor errors for non-Android builds besides #ifdef _WIN32.
2016-03-27 07:31:03 +11:00
3f02994b18 Any non-GLES platform will need these defined. 2016-03-25 22:16:58 -04:00
b12d729144 Macro-out extension names on platforms where they are core. 2016-03-25 22:16:32 -04:00
2d7418c17c Only use #ifdef _WIN32 for WIN32-specific things, thanks. 2016-03-25 21:56:01 -04:00
0d3d42c7f9 standards-compliant #include of Util.h 2016-03-25 21:26:53 -04:00
d3f00b9897 Don't use _WIN32 to detect non-Android platforms. 2016-03-25 21:20:06 -04:00
zilmar 1bc965d036 Merge pull request #1025 from oddMLan/patch-1
Set CF=1 for the Ganbare Goemon games
2016-03-24 09:08:16 +11:00
zilmar 17969ed21a Merge pull request #1040 from dsx-/master
rogue squadron RDB changes
2016-03-22 21:00:14 +11:00
dsx- 66f7544f93 rogue squadron RDB changes
rsp support no longer broken; glide64 LLE barely works with this game
(very slow, black screen during menus, etc.) so the [Glide64] tag has
been changed to [video]
2016-03-22 16:38:34 +08:00
zilmar ec23b07302 [Project64] Fix up plugin registering settings with default setting 2016-03-22 07:55:44 +11:00
zilmar bdc109b0b8 Merge pull request #1039 from Nekokabu/master
fix for "Writing 0 to a flash ram command register"
2016-03-22 03:57:17 +11:00
Nekokabu aa4cc8afce Update MemoryVirtualMem.cpp 2016-03-21 23:00:21 +09:00
Nekokabu 667f95fe47 Update FlashRam.cpp 2016-03-21 22:59:13 +09:00
zilmar a15046dcc7 Merge pull request #1038 from AmbientMalice/patch-31
Port @Gonetz Bomberman 2 blend mode to Glide64.
2016-03-21 13:40:52 +11:00
AmbientMalice a8d4c8e78b Port @Gonetz Bomberman 2 blend mode to Glide64.
I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
2016-03-21 11:33:31 +10:00
zilmar b95b822e1a Merge pull request #1033 from purplemarshmallow/RSP_Settings
introduce new per-game RSP settings
2016-03-21 09:16:54 +11:00
purplemarshmallow c01d002850 [RDB] remove interpreter only entries 2016-03-20 20:26:48 +01:00
purplemarshmallow d46a9bc55a correct SemaphoreExit 2016-03-20 20:06:39 +01:00
purplemarshmallow e09569e9da [RDB] add settings 2016-03-20 17:31:31 +01:00
purplemarshmallow ca3eacab27 add new per-game settings to the PJ64 RSP
mfc0 exit count and semaphore exit
2016-03-20 17:12:13 +01:00
oddMLan fa4aa038a1 Enable culling on the Japanese ROM of Goemon 2, too 2016-03-13 21:48:43 -07:00
oddMLan 5275a607a2 Missed one entry for culling
Goemon's Great Adventure (U) = Mystical Ninja 2 Starring Goemon (E)
2016-03-13 21:42:06 -07:00
oddMLan 730e3bcfbe Set CF=1 for the Ganbare Goemon games
Fixes the out-of-sync intro
Compared against a real N64

Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8
2016-03-13 21:24:24 -07:00
zilmar fbcf54f306 Merge pull request #1024 from JunielKatarn/fix_glitch64_x64
Exclude OGLESwrappers.cpp also from x64 build.
2016-03-14 13:57:55 +11:00
Julio C. Rocha f8d9275dba Exclude OGLESwrappers.cpp also from x64 build. 2016-03-13 18:00:36 -07:00
zilmar 782e65cfae Merge pull request #1023 from JunielKatarn/cleanup_vcxproj_wxandsdl
Remove wxWidgets and SDL references from VCXPROJ files.
2016-03-12 16:59:45 +11:00
Julio C. Rocha 3045fea07e Remove wxWidgets and SDL references from VCXPROJ files. 2016-03-11 19:00:15 -08:00
zilmar 52aea8738f [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00