Commit Graph

1350 Commits

Author SHA1 Message Date
AmbientMalice 34d21f2a26 Enable FB and Soft Depth for Glide64.
After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00
AmbientMalice 0fae705d8f Disable FB for Yoshi Story.
This fixes corrupt backgrounds. Likely has terrible side effects, but them's the breaks.
2015-03-23 20:08:44 +10:00
toehead2001 c622f5e788 Use "HLE" and "LLE" exclusively. Changed "ini" to more fitting terms. 2015-03-23 03:00:23 -06:00
unknown f82699c378 standardize exception-prone x86 behavior to normal C division 2015-03-23 01:20:23 -04:00
toehead2001 af103b9be1 Remove the "?" from Settings labels. Reword a few messages and labels 2015-03-22 23:18:40 -06:00
zilmar 6a010fc890 Merge pull request #301 from Lithium64/patch-2
Updated Brazilian Language File
2015-03-23 13:42:22 +11:00
Lithium64 5388bee02f Updated Brazilian Language File 2015-03-22 22:59:29 -03:00
zilmar 9d87703eef Merge pull request #300 from MELERIX/patch
Updated Spanish translation with the recent introduced changes.
2015-03-23 08:03:26 +11:00
MELERIX 2022f1796a updated spanish translation with the recent introduced changes. 2015-03-22 17:32:45 -03:00
zilmar d8208a0cfe Merge pull request #285 from samuelyuan/master
Continue updating UI translations
2015-03-23 04:46:20 +11:00
Samuel Yuan 8e6de534e6 Changed "SP Hack" setting to "Fast SP" 2015-03-22 13:17:42 -04:00
Samuel Yuan 5f9f2937e7 changed sp_hack to fast sp 2015-03-22 13:05:15 -04:00
Samuel Yuan d4fc9b355b merge changes 2015-03-22 12:47:21 -04:00
zilmar 769437451f Merge pull request #299 from AmbientMalice/patch-1
Ep 1 - Racer improvements.
2015-03-22 20:45:09 +11:00
AmbientMalice 97f0a93a28 Changed Ep I - Racer to CF=1.
Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
AmbientMalice d2cc168a07 Enabled Ep I - Racer software depth. 2015-03-22 15:46:01 +10:00
zilmar e37f10bc27 Merge pull request #298 from MELERIX/patch
SP Hack is now Fast SP
2015-03-22 07:12:34 +11:00
Samuel Yuan 4324f25394 Removed installer files for outdated language files 2015-03-21 09:16:27 -04:00
MELERIX e707a80abd SP Hack is now Fast SP 2015-03-21 06:47:48 -03:00
Samuel Yuan c7041f7a61 Restored SP_HACK 2015-03-20 22:32:55 -04:00
Samuel Yuan d3e1e1fc89 Added even more updates
Had to remove an unused string and replace it because there wasn't
enough memory
2015-03-20 15:38:55 -04:00
Samuel Yuan f2cacbf045 Updated some more UI strings 2015-03-20 14:36:29 -04:00
Samuel Yuan 07694dff40 Merge remote-tracking branch 'project64/master' 2015-03-20 13:15:57 -04:00
zilmar 305263baec Merge pull request #296 from MELERIX/lang-patch
Minor updates for Spanish translation.
2015-03-21 03:58:49 +11:00
zilmar 1f0b7b856d Merge pull request #295 from MELERIX/patch
Cleanup
2015-03-21 03:58:22 +11:00
MELERIX 3d4fb965bf Minor updates for Spanish translation. 2015-03-20 10:15:23 -03:00
MELERIX 781d793aa0 Added Thumbs.db in .gitignore 2015-03-20 05:48:46 -03:00
MELERIX f1c9add43a Removed Thumbs.db files 2015-03-20 05:46:56 -03:00
zilmar d4b743210a Merge pull request #291 from AmbientMalice/patch-11
Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar 1eda251392 Merge pull request #292 from AmbientMalice/patch-12
Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
zilmar af2bcefd16 Merge pull request #293 from AmbientMalice/patch-13
A Bug's Life Improved Smoothness.
2015-03-20 15:36:07 +11:00
zilmar da1c6f3ee5 Merge pull request #294 from AmbientMalice/patch-14
TLB Unmapping and Protect Memory UI fix.
2015-03-20 15:34:49 +11:00
AmbientMalice 36cc34f10d TLB Unmapping and Protect Memory UI fix.
This should work. I think.
2015-03-20 13:36:49 +10:00
AmbientMalice 3a50d0f350 A Bug's Life Improved Smoothness.
This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice 7c92b0794b Goemon - Mononoke Sugoroku crash fix.
Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice 958a9ffaba Fix Fushigi no Dungeon crash.
32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
zilmar 175f294a00 Merge branch 'master' of https://github.com/project64/project64 2015-03-19 08:03:53 +11:00
zilmar f7750c0dd0 fix issue #275: duplicating Advanced options 2015-03-19 08:03:29 +11:00
zilmar 870c26d7b1 Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar 312516567e Only initialize plugins if has been created 2015-03-18 20:49:15 +11:00
zilmar 9cec56fc89 Nrage: default to mem pak 2015-03-18 20:48:45 +11:00
zilmar 7819b6ed76 Merge branch 'master' of https://github.com/project64/project64 2015-03-18 20:47:50 +11:00
zilmar 8afe84f315 Set ini file to auto flush changes 2015-03-18 20:47:24 +11:00
zilmar bf1801294c Merge pull request #286 from AmbientMalice/patch-10
Nightmare Creatures fixes.
2015-03-18 20:25:12 +11:00
AmbientMalice 38a0a8b372 Nightmare Creatures fixes.
Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.

This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
unknown b890afe78b [RSP] some scope and spacing formatting clean-ups 2015-03-18 00:50:48 -04:00
Samuel Yuan 436a27c40d Fixed a few more UI translations 2015-03-17 22:09:33 -04:00
unknown 86952f5cc6 [Settings] some scope and spacing formatting clean-ups 2015-03-17 18:49:20 -04:00
unknown a247ffe6b1 [PJ64 NRage] some scope and spacing formatting clean-ups 2015-03-17 18:47:32 -04:00
unknown 5158883a86 [PJ64 NRage] minor consistency change in the headers
I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file.  So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00