AmbientMalice
34d21f2a26
Enable FB and Soft Depth for Glide64.
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After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00
AmbientMalice
0fae705d8f
Disable FB for Yoshi Story.
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This fixes corrupt backgrounds. Likely has terrible side effects, but them's the breaks.
2015-03-23 20:08:44 +10:00
toehead2001
c622f5e788
Use "HLE" and "LLE" exclusively. Changed "ini" to more fitting terms.
2015-03-23 03:00:23 -06:00
unknown
f82699c378
standardize exception-prone x86 behavior to normal C division
2015-03-23 01:20:23 -04:00
toehead2001
af103b9be1
Remove the "?" from Settings labels. Reword a few messages and labels
2015-03-22 23:18:40 -06:00
zilmar
6a010fc890
Merge pull request #301 from Lithium64/patch-2
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Updated Brazilian Language File
2015-03-23 13:42:22 +11:00
Lithium64
5388bee02f
Updated Brazilian Language File
2015-03-22 22:59:29 -03:00
zilmar
9d87703eef
Merge pull request #300 from MELERIX/patch
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Updated Spanish translation with the recent introduced changes.
2015-03-23 08:03:26 +11:00
MELERIX
2022f1796a
updated spanish translation with the recent introduced changes.
2015-03-22 17:32:45 -03:00
zilmar
d8208a0cfe
Merge pull request #285 from samuelyuan/master
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Continue updating UI translations
2015-03-23 04:46:20 +11:00
Samuel Yuan
8e6de534e6
Changed "SP Hack" setting to "Fast SP"
2015-03-22 13:17:42 -04:00
Samuel Yuan
5f9f2937e7
changed sp_hack to fast sp
2015-03-22 13:05:15 -04:00
Samuel Yuan
d4fc9b355b
merge changes
2015-03-22 12:47:21 -04:00
zilmar
769437451f
Merge pull request #299 from AmbientMalice/patch-1
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Ep 1 - Racer improvements.
2015-03-22 20:45:09 +11:00
AmbientMalice
97f0a93a28
Changed Ep I - Racer to CF=1.
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Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
AmbientMalice
d2cc168a07
Enabled Ep I - Racer software depth.
2015-03-22 15:46:01 +10:00
zilmar
e37f10bc27
Merge pull request #298 from MELERIX/patch
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SP Hack is now Fast SP
2015-03-22 07:12:34 +11:00
Samuel Yuan
4324f25394
Removed installer files for outdated language files
2015-03-21 09:16:27 -04:00
MELERIX
e707a80abd
SP Hack is now Fast SP
2015-03-21 06:47:48 -03:00
Samuel Yuan
c7041f7a61
Restored SP_HACK
2015-03-20 22:32:55 -04:00
Samuel Yuan
d3e1e1fc89
Added even more updates
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Had to remove an unused string and replace it because there wasn't
enough memory
2015-03-20 15:38:55 -04:00
Samuel Yuan
f2cacbf045
Updated some more UI strings
2015-03-20 14:36:29 -04:00
Samuel Yuan
07694dff40
Merge remote-tracking branch 'project64/master'
2015-03-20 13:15:57 -04:00
zilmar
305263baec
Merge pull request #296 from MELERIX/lang-patch
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Minor updates for Spanish translation.
2015-03-21 03:58:49 +11:00
zilmar
1f0b7b856d
Merge pull request #295 from MELERIX/patch
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Cleanup
2015-03-21 03:58:22 +11:00
MELERIX
3d4fb965bf
Minor updates for Spanish translation.
2015-03-20 10:15:23 -03:00
MELERIX
781d793aa0
Added Thumbs.db in .gitignore
2015-03-20 05:48:46 -03:00
MELERIX
f1c9add43a
Removed Thumbs.db files
2015-03-20 05:46:56 -03:00
zilmar
d4b743210a
Merge pull request #291 from AmbientMalice/patch-11
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Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar
1eda251392
Merge pull request #292 from AmbientMalice/patch-12
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Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
zilmar
af2bcefd16
Merge pull request #293 from AmbientMalice/patch-13
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A Bug's Life Improved Smoothness.
2015-03-20 15:36:07 +11:00
zilmar
da1c6f3ee5
Merge pull request #294 from AmbientMalice/patch-14
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TLB Unmapping and Protect Memory UI fix.
2015-03-20 15:34:49 +11:00
AmbientMalice
36cc34f10d
TLB Unmapping and Protect Memory UI fix.
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This should work. I think.
2015-03-20 13:36:49 +10:00
AmbientMalice
3a50d0f350
A Bug's Life Improved Smoothness.
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This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice
7c92b0794b
Goemon - Mononoke Sugoroku crash fix.
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Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice
958a9ffaba
Fix Fushigi no Dungeon crash.
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32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
zilmar
175f294a00
Merge branch 'master' of https://github.com/project64/project64
2015-03-19 08:03:53 +11:00
zilmar
f7750c0dd0
fix issue #275 : duplicating Advanced options
2015-03-19 08:03:29 +11:00
zilmar
870c26d7b1
Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
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converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
zilmar
9cec56fc89
Nrage: default to mem pak
2015-03-18 20:48:45 +11:00
zilmar
7819b6ed76
Merge branch 'master' of https://github.com/project64/project64
2015-03-18 20:47:50 +11:00
zilmar
8afe84f315
Set ini file to auto flush changes
2015-03-18 20:47:24 +11:00
zilmar
bf1801294c
Merge pull request #286 from AmbientMalice/patch-10
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Nightmare Creatures fixes.
2015-03-18 20:25:12 +11:00
AmbientMalice
38a0a8b372
Nightmare Creatures fixes.
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Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.
This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
unknown
b890afe78b
[RSP] some scope and spacing formatting clean-ups
2015-03-18 00:50:48 -04:00
Samuel Yuan
436a27c40d
Fixed a few more UI translations
2015-03-17 22:09:33 -04:00
unknown
86952f5cc6
[Settings] some scope and spacing formatting clean-ups
2015-03-17 18:49:20 -04:00
unknown
a247ffe6b1
[PJ64 NRage] some scope and spacing formatting clean-ups
2015-03-17 18:47:32 -04:00
unknown
5158883a86
[PJ64 NRage] minor consistency change in the headers
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I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file. So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00