Nicholas
a43207f52b
RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
2015-01-23 23:10:20 +11:00
LegendOfDragoon
55fc2a6255
Correct 2 mistakes I made in SQV in RSP recompiler
...
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.
I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon
448b0ed6be
Correct a mistake I made in LDV in RSP recompiler
...
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas
2dd4e99ed6
Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
2015-01-23 07:47:23 +11:00
LegendOfDragoon
479b201ddc
Implement edge case for LDV, fix 2 typos as well.
...
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon
5df4a806b4
Optimized a few instructions
...
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon
1cb03b4120
Matched RSP interpreter more closely
...
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.
I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon
02fe2e7241
More Fixes
...
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.
The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon
43c6017ddb
Improve Accuracy
...
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar
48d8925a80
Project64: Clean up external release to be beta release
2013-03-22 16:47:20 +11:00
zilmar
627f9de997
RSP: 1.7.0.9
2013-02-20 05:46:35 +11:00
zilmar
fc908b7b7d
RSP: Fix some delay slot warnings
2013-02-20 05:39:47 +11:00
zilmar
c8394fb473
RSP: 1.7.0.8
2013-02-13 07:10:16 +11:00
zilmar
1ff9338e4c
RSP: Fix clean up log files
2013-02-11 19:29:14 +11:00
zilmar
f5290c7895
RSP: JumpTableSize and RomOpen
2013-02-11 19:28:49 +11:00
zilmar
14352768ae
RSP: add RomOpen and JumpTableSize Setting
2013-02-11 19:27:49 +11:00
zilmar
663b784555
RSP: 1.7.0.7
2013-01-30 06:09:45 +11:00
zilmar
ad22fe90fe
RSP: Fix bug in RSP MF
2013-01-30 06:08:57 +11:00
zilmar
0838eef358
RSP: 1.7.0.6
2013-01-29 22:33:02 +11:00
zilmar
36def4094a
RSP: Can exit after jump from MT/MF Cop 0
2013-01-29 22:29:50 +11:00
zilmar
38ec949a6e
RSP: Fix & 0xFF debug warning
2013-01-29 22:27:58 +11:00
zilmar
8b41656bad
RSP: Move logs to log folder
2013-01-29 22:27:13 +11:00
zilmar
2c78b14b47
RSP: Add delay slot done
2013-01-29 21:45:45 +11:00
zilmar
a05ff4f3c2
RSP: For Analysis, add flag ops and MF CP 0
2013-01-29 21:44:59 +11:00
zilmar
6d39bb2246
RSP: Add Single step to Interpreter
2013-01-29 21:43:10 +11:00
zilmar
c522a03901
RSP: 1.7.0.5
2013-01-26 09:36:47 +11:00
zilmar
a5e2f43c17
RSP: Only use semaphore if not hle code
2013-01-26 05:25:03 +11:00
zilmar
c12dc31a61
RSP: 1.7.0.4
2013-01-22 19:54:52 +11:00
zilmar
12893b747a
RSP: write result in one operation
2013-01-22 16:17:34 +11:00
zilmar
008f02919c
RSP: add an exit to RSP when read from MF status multiple times
2013-01-16 06:03:11 +11:00
zilmar
5bba8a011a
RSP: implement SP_SEMAPHORE_REG
2013-01-12 08:18:19 +11:00
zilmar
d23d06fa98
Renamed _int64 to __int64
2012-11-06 19:23:59 +11:00
zilmar
031575fd7a
added an extra bracket to make sure RSP_SW_DMEM is correct
2012-09-29 18:11:30 +10:00
Emmet Young
917417eb0f
RSP:
...
Set bitmasks for two calculations in RSP_SW_DMEM, to stop errors in Banjo Kazooie when in debug mode for RSP. (Was attempting to cast to a smaller data type, causing a loss of data)
2012-09-29 16:15:41 +10:00
zilmar
fe0502a65b
RSP now outputs to common plugin dir
2012-09-27 13:43:54 +10:00
zilmar
89bc4087ef
updated zlib, Moved and cleaned up the project settings in to property sheets also cleaned up some warnings
2012-09-26 09:23:20 +10:00
zilmar
86397d912c
commit the local changes I had on my hard disk
2012-09-22 15:53:39 +10:00
zilmar
49d660df78
git-svn-id: https://localhost/svn/Project64/trunk@46 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-10-29 03:20:25 +00:00
zilmar
dae4e73c89
git-svn-id: https://localhost/svn/Project64/trunk@45 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-10-23 18:53:01 +00:00
zilmar
3e0e336a52
git-svn-id: https://localhost/svn/Project64/trunk@20 111125ac-702d-7242-af9c-5ba8ae61c1ef
2009-12-28 22:22:50 +00:00
zilmar
e1f5d9a555
git-svn-id: https://localhost/svn/Project64/trunk@19 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-11 10:31:10 +00:00
zilmar
043a755f80
git-svn-id: https://localhost/svn/Project64/trunk@18 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-04 20:40:48 +00:00
zilmar
dd6e2c2b82
git-svn-id: https://localhost/svn/Project64/trunk@17 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-04 19:15:55 +00:00
zilmar
5ff8e00c28
git-svn-id: https://localhost/svn/Project64/trunk@15 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-04 10:41:51 +00:00
zilmar
361bdcaa84
git-svn-id: https://localhost/svn/Project64/trunk@14 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-01 18:19:49 +00:00
zilmar
c99c1d6a6f
git-svn-id: https://localhost/svn/Project64/trunk@3 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-11-14 20:47:53 +00:00