zilmar
fe4d7bfb5a
Merge pull request #184 from dsx-/master
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fix nfl blitz games version numbering
2015-03-03 03:22:51 +11:00
dsx-
cd1dcdd2fb
fix nfl blitz games version numbering
2015-03-02 23:16:11 +08:00
zilmar
c23cc7fa4d
Merge pull request #183 from Lithium64/patch-3
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Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
zilmar
eb20e30f2e
Merge pull request #181 from cxd4/can_haz_ANSI_much_char_very_legit
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(Glide64) Try to maintain handling the ROM header ANSI text as ASCII data.
2015-03-02 20:11:40 +11:00
zilmar
4c6c20e692
Merge pull request #182 from Lithium64/patch-2
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Small Fixes on RDB
2015-03-02 20:08:25 +11:00
Lithium64
9861acdc2d
Added StarCraft64 (U) (Beta)
2015-03-02 06:01:07 -03:00
Lithium64
a751216a8a
Fixed NFL Blitz 2000 (U) (V1.1) name
2015-03-02 05:42:52 -03:00
Lithium64
a06b85b9b0
Added Glover (U) (Beta) on Glide64.rdb
2015-03-02 05:36:32 -03:00
Lithium64
f259377f8d
Added Glover 2 regions
2015-03-02 05:25:16 -03:00
Lithium64
f1872f162b
Fixed NFL Blitz 2000 name
2015-03-02 05:22:41 -03:00
unknown
e97389560b
now able to parse ROM header's game title as ASCII data again
2015-03-01 22:57:14 -05:00
unknown
0ab6c15f05
Load null bytes as whitespace.
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A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64 " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces. Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown
16117e0e4c
Load non-printable or non-ASCII characters as '?'.
2015-03-01 22:52:51 -05:00
zilmar
47b7e30c23
Merge pull request #178 from Lithium64/patch-1
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Reverted region from A to E
2015-03-02 11:56:08 +11:00
zilmar
3910ee7330
Merge pull request #180 from MELERIX/master
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Cleanup & Updates for installer.
2015-03-02 11:54:52 +11:00
MELERIX
b3fe96e996
Cleanup & Updates for installer.
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- Removed old Spanish langs from installer.
- Updated proper Project64 Stup version.
2015-03-01 21:37:55 -03:00
zilmar
40640a83e5
Merge pull request #171 from cxd4/wow_such_mempak_very_doge
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newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
Lithium64
1ff52a90f3
Reverted region of StarCraft 64
2015-03-01 19:32:29 -03:00
Lithium64
9b41ce7dcf
Reverted region of Indiana Jones
2015-03-01 19:31:05 -03:00
zilmar
16ea73b660
Merge pull request #177 from LegendOfDragoon/master
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Optimize a few instructions in RSP Recompiler
2015-03-02 07:44:57 +11:00
zilmar
61e0bc735e
Merge pull request #160 from Frank-74/patch-1
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Glide64 RomOpen, use UTF8 for RomName string
2015-03-02 06:50:27 +11:00
zilmar
c595868509
Convert language files to utf8
2015-03-02 06:43:23 +11:00
zilmar
9354df2f0a
Merge pull request #174 from MELERIX/master
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Language Updates
2015-03-02 06:24:30 +11:00
MELERIX
6b971d1702
Merge pull request #2 from project64/master
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sync
2015-03-01 16:05:16 -03:00
LegendOfDragoon
7f5aa6b521
Implement MMX version of VABS in RSP Recompiler
2015-03-01 03:39:14 -08:00
LegendOfDragoon
b4dbc570a5
Small optimization to VSUB
2015-03-01 03:33:17 -08:00
LegendOfDragoon
9706484850
Small optimization to VADD
2015-03-01 03:31:57 -08:00
LegendOfDragoon
9bb8ca9b3c
Small optimization to VMUDH
2015-03-01 03:25:41 -08:00
LegendOfDragoon
9e4f3d2e0f
Small optimization to VMUDL
2015-03-01 03:18:17 -08:00
LegendOfDragoon
fa4fcc9d93
Small optimization to VMULF
2015-03-01 03:07:16 -08:00
LegendOfDragoon
3b208a79cd
Implement recompiler version of Cop2_CT
2015-03-01 02:59:10 -08:00
LegendOfDragoon
bdce1a41ef
Implement recompiler version of Cop2_CF
2015-03-01 01:52:46 -08:00
zilmar
3b0b1c60af
Merge branch 'master' of https://github.com/project64/project64
2015-03-01 20:34:33 +11:00
zilmar
a366645fb4
Fix 7zip loading
2015-03-01 20:32:42 +11:00
zilmar
76c6a5a3e4
Merge pull request #175 from Lithium64/patch-1
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Fixed StarCraft 64 (G) (Beta) status
2015-03-01 19:47:42 +11:00
MELERIX
7025af9dcb
Merge pull request #1 from project64/master
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sync
2015-03-01 03:04:35 -03:00
Lithium64
76ec1b4ebb
Fixed StarCraft 64 (G) (Beta) status
2015-03-01 02:55:12 -03:00
MELERIX
2eeee41820
Languaje Updates
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ANSI encoding and few fixes for Spanish translation
2015-03-01 02:41:11 -03:00
zilmar
2d755a9621
Merge pull request #173 from Lithium64/patch-4
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Multiple updates on RDB
2015-03-01 16:11:31 +11:00
Lithium64
679e4dc3c0
Graphics Fixes on StarCraft 64 games
2015-03-01 01:30:38 -03:00
Lithium64
da6f44862c
Fix StarCraft 64 regions
2015-03-01 01:27:53 -03:00
Lithium64
f05fd631ce
Graphics fixes for Glover games
2015-03-01 01:23:05 -03:00
Lithium64
661611aa9e
Added Glover (U) (Beta)
2015-03-01 01:21:40 -03:00
Lithium64
c411aaf9ad
Fix Indiana Jones unreleased game region
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The game is from Australia
2015-03-01 01:18:54 -03:00
Lithium64
b0bac75268
Turned off ABL on Pokémon Stadium
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Workaround until ABL be fixed
2015-03-01 01:10:23 -03:00
Lithium64
8661e7c9e2
Turn off Protect Memory on Pokemon Stadium games
2015-03-01 01:03:33 -03:00
unknown
a7a22b13f0
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-02-28 21:33:12 -05:00
zilmar
b0a80e7001
Merge pull request #170 from Lithium64/patch-3
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Graphics fixes on Pokemon Stadium games
2015-03-01 12:25:47 +11:00
Lithium64
bff22367d5
Graphics fixes on Pokemon Stadium games
2015-02-28 21:47:18 -03:00
zilmar
4854a03fda
Merge branch 'master' of https://github.com/project64/project64
2015-02-28 16:15:53 +11:00