zilmar
7de3fc3348
Change the handling of the cheat format
2020-12-30 09:14:04 +10:30
zilmar
f5c2c33149
Project64: Add CN64Rom::IsPal
2020-10-12 15:01:28 +10:30
LuigiBlood
4205f989a4
[Save State] Compare 64DD save state header more proper
2020-06-19 21:37:08 +02:00
LuigiBlood
9f3bab30b9
[Save State] Include both g_Rom and g_Disk Header/ID information in the save state to differenciate different combos
2020-06-12 16:31:11 +02:00
LuigiBlood
8bb117e4de
[Save State] Recover Disk Seek Address when loading from Zip
2020-06-10 15:30:06 +02:00
LuigiBlood
c5c6167f05
[Save State] Recover Disk Seek Address for more stability
2020-06-10 13:58:03 +02:00
LuigiBlood
e805c709b3
[Save State] Put Disk Interface info in Extra Info + cleanups
...
It should also be backward compatible.
2020-06-10 13:34:55 +02:00
LuigiBlood
b2ed47c44f
[Save State] Make sure g_Disk exists
2020-06-09 22:52:42 +02:00
LuigiBlood
34ec690acc
[Save State] Use Disk ID to recognize the currently loaded Disk game
2020-06-09 22:45:34 +02:00
LuigiBlood
9dc121ffbb
[Save State] Add Disk Registers to Save State file
2020-06-09 22:22:25 +02:00
LuigiBlood
2ad2b969f0
[Disk] Emulate Motor Status & 3779 mSEC disk seek speeds
2020-06-05 16:48:19 +02:00
LuigiBlood
0cee922767
[Disk & N64Class] Handle Combo Loading with development disks without TOOL IPL
...
- You don't actually need the Development IPL for that purpose as games will never actually check.
2019-08-12 14:16:16 +02:00
LuigiBlood
cf576246e1
[Core & UI] Handle and Select IPLs depending on Disk Country Code
...
- Removes 64DD IPL loading when not found, so the user has to either load the IPL ROMs once or set them in the settings
2019-08-12 13:39:56 +02:00
LuigiBlood
ce868c57f8
[Rom] Enable 64DD hardware when using 64DD IPL standalone
2019-08-11 18:12:41 +02:00
LuigiBlood
053ef11c5a
[Disk] Treat 64DD TOOL IPL as seperate
2019-08-11 11:45:52 +02:00
oddMLan
cfbc2ee75e
[Status Bar] Tweak duration of some messages
...
Makes debugging with CPU profiling much more pleasant
2019-04-20 13:35:05 -07:00
zilmar
03700db740
[Project64] Add checks around g_Debugger->FrameDrawn
2019-02-10 09:14:51 +10:30
LuigiBlood
0a347f59f1
DD IPL ROM check in CN64Rom instead
2019-01-27 13:06:36 +01:00
LuigiBlood
3e52ff7b48
Manage 64DD IPL loading errors
2019-01-27 12:52:22 +01:00
LuigiBlood
48ce8fbee7
Enable Disk based on what is loaded instead (fix Combo loading)
2019-01-26 09:40:58 +01:00
LuigiBlood
b1a2fcfddd
Fix Memory leak when switching back and forth from 64DD to N64
2019-01-25 23:12:01 +01:00
LuigiBlood
f300fd9cb5
Uninitialize g_Disk and g_DDRom to prevent exception when ending emulation of a regular ROM after playing 64DD content previously.
2019-01-25 22:53:50 +01:00
LuigiBlood
047f611c81
Replace tabs with spaces
2019-01-25 21:32:26 +01:00
LuigiBlood
95e31542cf
Refactor 64DD game loading (supports custom settings and RDB)
...
(Nothing done for plugins yet)
2019-01-25 20:20:59 +01:00
LuigiBlood
cd80e4f0a4
Handle 64DD loading from ROM Browser, Recent Games, RomInfo
...
Partially handles settings (loads from RDB and CFG, but unused as emulation starts)
2019-01-25 08:11:40 +01:00
zilmar
6a65305e74
[Project64] More fixing for android
2018-11-20 14:11:32 +10:30
zilmar
b93736414f
[Project64] Normalize paths
2018-11-19 21:16:58 +10:30
zilmar
83b280f761
[Project64] when changing BP's, on the pause make sure the emulator is paused
2018-04-15 05:31:19 +10:00
zilmar
d2e67dc1d9
[Projecy64] Pause emulation during changing breakpoints
2018-04-14 22:23:28 +10:00
zilmar
0ffb6bb159
[Proeject64] Add execution break point in recompiler
2018-01-21 10:18:52 +11:00
zilmar
7e1e7bf39b
[Debugger] Change bHaveDebugger to HaveDebugger
2018-01-16 08:23:21 +11:00
zilmar
2a41a10479
Merge branch 'master' into AudioSync
2017-10-21 16:03:15 +11:00
Azimer
958f11cc6d
Fixed random state with SyncCPU
2017-10-18 00:05:38 -05:00
Azimer
1b8d032417
Bug fixes and requests
...
* Moved to CRandom to Common lib
* Initialized CRandom with a time seed in CN64System constructor
* Added CRandom::state getters and setters to support saved states
2017-10-17 22:52:07 -05:00
Azimer
23c1007aa0
Randomize PI and SI DMA timing
...
This should help with randomization while FAT is on.
2017-10-17 21:38:38 -05:00
zilmar
a5251619b7
[Audio] Use sync to audio from project
2017-09-28 21:43:58 +10:00
zilmar
c428d71e75
[Project64] Skip frozen Dlist only in HLE gfx
2017-08-31 08:58:26 +10:00
shygoo
47fd0632ff
Add debug features
2017-08-18 00:08:22 -05:00
Iconoclast
0a82600d19
s/Mempak.H/Mempak.h
2017-07-30 12:32:50 -04:00
zilmar
7fda6cd001
[Project64] Have cheats be able to revert settings
2017-06-30 21:11:56 +10:00
zilmar
5b8b51ad0d
[Android] Fix load game at start
2017-04-30 19:24:38 +10:00
zilmar
26ab7f6b70
[Project64] Change order of MMV initialization
2017-04-30 14:35:47 +10:00
zilmar
0ed144f39d
[Project64] Try to fix key assignments
2017-04-29 15:55:30 +10:00
zilmar
67f2a445ae
[Project64] Add logging for system event
2017-04-28 08:23:15 +10:00
zilmar
54f1f385e7
[Project64] Get Recompiler to use a local reference to MMU
2017-04-28 08:14:55 +10:00
zilmar
f1530f6a05
[Project64] Get System timing to use a local reference to registers
2017-04-28 08:09:04 +10:00
zilmar
9efae26d0c
[Android] Remove Plugin_ForceGfxReset
2017-04-26 18:13:55 +10:00
zilmar
81020b1249
[Project64] Remove delete g_DDRom from CN64System::LoadFileImage
2017-03-15 20:05:02 +11:00
Frank-74
210bfb382b
Update N64Class.cpp
2017-01-31 15:39:12 +00:00
zilmar
2ea9fd21e5
[Project64] Initialize base system first
2017-01-03 16:40:56 +11:00