[Project64] Initialize base system first

This commit is contained in:
zilmar 2017-01-03 16:40:56 +11:00
parent 02e2168740
commit 2ea9fd21e5
1 changed files with 9 additions and 10 deletions

View File

@ -507,15 +507,14 @@ void CN64System::StartEmulation2(bool NewThread)
g_Settings->SaveDword(Game_CurrentSaveState, g_Settings->LoadDefaultDword(Game_CurrentSaveState));
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
bool bSetActive = true;
if (m_SyncCPU)
bool bSetActive = SetActiveSystem();
if (bSetActive && m_SyncCPU)
{
bSetActive = m_SyncCPU->SetActiveSystem();
}
if (bSetActive)
{
bSetActive = SetActiveSystem();
if (bSetActive)
{
bSetActive = SetActiveSystem();
}
}
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
@ -688,7 +687,7 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
m_Plugins->RomClosed();
m_Plugins->RomOpened();
}
if (m_SyncCPU)
if (m_SyncCPU && m_SyncCPU->m_MMU_VM.Rdram() != NULL)
{
m_SyncCPU->Reset(bInitReg, ClearMenory);
}
@ -1644,7 +1643,7 @@ bool CN64System::SaveState()
g_Settings->SaveDword(Game_LastSaveTime, (uint32_t)time(NULL));
if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
{
SaveFile=ZipFile;
SaveFile = ZipFile;
}
g_Notify->DisplayMessage(5, stdstr_f("%s %s", g_Lang->GetString(MSG_SAVED_STATE).c_str(), stdstr(SaveFile.GetNameExtension()).c_str()).c_str());
WriteTrace(TraceN64System, TraceDebug, "Done");
@ -1682,7 +1681,7 @@ bool CN64System::LoadState()
if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
{
FileName=ZipFileName;
FileName = ZipFileName;
}
if ((g_Settings->LoadDword(Setting_AutoZipInstantSave) && ZipFileName.Exists()) || FileName.Exists())
{