[Project64] Initialize base system first
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02e2168740
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@ -507,15 +507,14 @@ void CN64System::StartEmulation2(bool NewThread)
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g_Settings->SaveDword(Game_CurrentSaveState, g_Settings->LoadDefaultDword(Game_CurrentSaveState));
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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bool bSetActive = true;
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if (m_SyncCPU)
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bool bSetActive = SetActiveSystem();
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if (bSetActive && m_SyncCPU)
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{
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bSetActive = m_SyncCPU->SetActiveSystem();
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}
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if (bSetActive)
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{
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bSetActive = SetActiveSystem();
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if (bSetActive)
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{
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bSetActive = SetActiveSystem();
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}
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}
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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@ -688,7 +687,7 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
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m_Plugins->RomClosed();
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m_Plugins->RomOpened();
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}
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if (m_SyncCPU)
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if (m_SyncCPU && m_SyncCPU->m_MMU_VM.Rdram() != NULL)
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{
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m_SyncCPU->Reset(bInitReg, ClearMenory);
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}
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@ -1644,7 +1643,7 @@ bool CN64System::SaveState()
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g_Settings->SaveDword(Game_LastSaveTime, (uint32_t)time(NULL));
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if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
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{
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SaveFile=ZipFile;
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SaveFile = ZipFile;
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}
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g_Notify->DisplayMessage(5, stdstr_f("%s %s", g_Lang->GetString(MSG_SAVED_STATE).c_str(), stdstr(SaveFile.GetNameExtension()).c_str()).c_str());
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WriteTrace(TraceN64System, TraceDebug, "Done");
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@ -1682,7 +1681,7 @@ bool CN64System::LoadState()
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if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
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{
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FileName=ZipFileName;
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FileName = ZipFileName;
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}
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if ((g_Settings->LoadDword(Setting_AutoZipInstantSave) && ZipFileName.Exists()) || FileName.Exists())
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{
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