Update N64Class.cpp

This commit is contained in:
Frank-74 2017-01-31 15:39:12 +00:00 committed by GitHub
parent b1bef3c687
commit 210bfb382b
1 changed files with 4 additions and 4 deletions

View File

@ -298,7 +298,7 @@ bool CN64System::LoadFileImage(const char * FileLoc)
g_Settings->SaveString(Game_File, FileLoc);
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
WriteTrace(TraceN64System, TraceDebug, "Finished Loading (GoodName: %s)", g_Settings->LoadStringVal(Game_GoodName).c_str());
WriteTrace(TraceN64System, TraceDebug, "Finished Loading (GoodName: %s)", g_Settings->LoadStringVal(Rdb_GoodName).c_str());
}
else
{
@ -1513,7 +1513,7 @@ bool CN64System::SaveState()
{
SaveFile.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
}
SaveFile.SetName(g_Settings->LoadStringVal(Game_GoodName).c_str());
SaveFile.SetName(g_Settings->LoadStringVal(Rdb_GoodName).c_str());
g_Settings->SaveDword(Game_LastSaveSlot, g_Settings->LoadDword(Game_CurrentSaveState));
}
stdstr_f target_ext("pj%s", Slot != 0 ? stdstr_f("%d", Slot).c_str() : "");
@ -1669,11 +1669,11 @@ bool CN64System::LoadState()
}
if (g_Settings->LoadDword(Game_CurrentSaveState) != 0)
{
FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Game_GoodName).c_str(), g_Settings->LoadDword(Game_CurrentSaveState)).c_str());
FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Rdb_GoodName).c_str(), g_Settings->LoadDword(Game_CurrentSaveState)).c_str());
}
else
{
FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Game_GoodName).c_str()).c_str());
FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Rdb_GoodName).c_str()).c_str());
}
CPath ZipFileName;