Commit Graph

885 Commits

Author SHA1 Message Date
dsx- cd1dcdd2fb fix nfl blitz games version numbering 2015-03-02 23:16:11 +08:00
zilmar c23cc7fa4d Merge pull request #183 from Lithium64/patch-3
Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
zilmar eb20e30f2e Merge pull request #181 from cxd4/can_haz_ANSI_much_char_very_legit
(Glide64) Try to maintain handling the ROM header ANSI text as ASCII data.
2015-03-02 20:11:40 +11:00
zilmar 4c6c20e692 Merge pull request #182 from Lithium64/patch-2
Small Fixes on RDB
2015-03-02 20:08:25 +11:00
Lithium64 9861acdc2d Added StarCraft64 (U) (Beta) 2015-03-02 06:01:07 -03:00
Lithium64 a751216a8a Fixed NFL Blitz 2000 (U) (V1.1) name 2015-03-02 05:42:52 -03:00
Lithium64 a06b85b9b0 Added Glover (U) (Beta) on Glide64.rdb 2015-03-02 05:36:32 -03:00
Lithium64 f259377f8d Added Glover 2 regions 2015-03-02 05:25:16 -03:00
Lithium64 f1872f162b Fixed NFL Blitz 2000 name 2015-03-02 05:22:41 -03:00
unknown e97389560b now able to parse ROM header's game title as ASCII data again 2015-03-01 22:57:14 -05:00
unknown 0ab6c15f05 Load null bytes as whitespace.
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64      " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces.  Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown 16117e0e4c Load non-printable or non-ASCII characters as '?'. 2015-03-01 22:52:51 -05:00
zilmar 47b7e30c23 Merge pull request #178 from Lithium64/patch-1
Reverted region from A to E
2015-03-02 11:56:08 +11:00
zilmar 3910ee7330 Merge pull request #180 from MELERIX/master
Cleanup & Updates for installer.
2015-03-02 11:54:52 +11:00
MELERIX b3fe96e996 Cleanup & Updates for installer.
- Removed old Spanish langs from installer.
- Updated proper Project64 Stup version.
2015-03-01 21:37:55 -03:00
zilmar 40640a83e5 Merge pull request #171 from cxd4/wow_such_mempak_very_doge
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
Lithium64 1ff52a90f3 Reverted region of StarCraft 64 2015-03-01 19:32:29 -03:00
Lithium64 9b41ce7dcf Reverted region of Indiana Jones 2015-03-01 19:31:05 -03:00
zilmar 16ea73b660 Merge pull request #177 from LegendOfDragoon/master
Optimize a few instructions in RSP Recompiler
2015-03-02 07:44:57 +11:00
zilmar 61e0bc735e Merge pull request #160 from Frank-74/patch-1
Glide64 RomOpen, use UTF8 for RomName string
2015-03-02 06:50:27 +11:00
zilmar c595868509 Convert language files to utf8 2015-03-02 06:43:23 +11:00
zilmar 9354df2f0a Merge pull request #174 from MELERIX/master
Language Updates
2015-03-02 06:24:30 +11:00
MELERIX 6b971d1702 Merge pull request #2 from project64/master
sync
2015-03-01 16:05:16 -03:00
LegendOfDragoon 7f5aa6b521 Implement MMX version of VABS in RSP Recompiler 2015-03-01 03:39:14 -08:00
LegendOfDragoon b4dbc570a5 Small optimization to VSUB 2015-03-01 03:33:17 -08:00
LegendOfDragoon 9706484850 Small optimization to VADD 2015-03-01 03:31:57 -08:00
LegendOfDragoon 9bb8ca9b3c Small optimization to VMUDH 2015-03-01 03:25:41 -08:00
LegendOfDragoon 9e4f3d2e0f Small optimization to VMUDL 2015-03-01 03:18:17 -08:00
LegendOfDragoon fa4fcc9d93 Small optimization to VMULF 2015-03-01 03:07:16 -08:00
LegendOfDragoon 3b208a79cd Implement recompiler version of Cop2_CT 2015-03-01 02:59:10 -08:00
LegendOfDragoon bdce1a41ef Implement recompiler version of Cop2_CF 2015-03-01 01:52:46 -08:00
zilmar 3b0b1c60af Merge branch 'master' of https://github.com/project64/project64 2015-03-01 20:34:33 +11:00
zilmar a366645fb4 Fix 7zip loading 2015-03-01 20:32:42 +11:00
zilmar 76c6a5a3e4 Merge pull request #175 from Lithium64/patch-1
Fixed StarCraft 64 (G) (Beta) status
2015-03-01 19:47:42 +11:00
MELERIX 7025af9dcb Merge pull request #1 from project64/master
sync
2015-03-01 03:04:35 -03:00
Lithium64 76ec1b4ebb Fixed StarCraft 64 (G) (Beta) status 2015-03-01 02:55:12 -03:00
MELERIX 2eeee41820 Languaje Updates
ANSI encoding and few fixes for Spanish translation
2015-03-01 02:41:11 -03:00
zilmar 2d755a9621 Merge pull request #173 from Lithium64/patch-4
Multiple updates on RDB
2015-03-01 16:11:31 +11:00
Lithium64 679e4dc3c0 Graphics Fixes on StarCraft 64 games 2015-03-01 01:30:38 -03:00
Lithium64 da6f44862c Fix StarCraft 64 regions 2015-03-01 01:27:53 -03:00
Lithium64 f05fd631ce Graphics fixes for Glover games 2015-03-01 01:23:05 -03:00
Lithium64 661611aa9e Added Glover (U) (Beta) 2015-03-01 01:21:40 -03:00
Lithium64 c411aaf9ad Fix Indiana Jones unreleased game region
The game is from Australia
2015-03-01 01:18:54 -03:00
Lithium64 b0bac75268 Turned off ABL on Pokémon Stadium
Workaround until ABL be fixed
2015-03-01 01:10:23 -03:00
Lithium64 8661e7c9e2 Turn off Protect Memory on Pokemon Stadium games 2015-03-01 01:03:33 -03:00
unknown a7a22b13f0 newline formatting fix from Unix LF to DOS/Windows CRLF 2015-02-28 21:33:12 -05:00
zilmar b0a80e7001 Merge pull request #170 from Lithium64/patch-3
Graphics fixes on Pokemon Stadium games
2015-03-01 12:25:47 +11:00
Lithium64 bff22367d5 Graphics fixes on Pokemon Stadium games 2015-02-28 21:47:18 -03:00
zilmar 4854a03fda Merge branch 'master' of https://github.com/project64/project64 2015-02-28 16:15:53 +11:00
zilmar 2a583fd13c update 7zip code 2015-02-28 16:05:57 +11:00