zilmar
f0e422742e
[Glide64] Make sure settings for game settings are saved
2016-04-02 20:46:22 +11:00
zilmar
723ecb80b3
[Glide64] Update game settings correctly based on selection
2016-04-02 20:44:29 +11:00
zilmar
9cfaede4eb
[Glide64] Only add Texture config page when created
2016-04-02 20:01:37 +11:00
zilmar
3618117b86
Merge pull request #1055 from cxd4/add-glide64-make-shell
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Add working Glide64 and Glitch64 shell scripts.
2016-04-01 19:57:42 +11:00
daf4e9aa6e
[Glitch64] removed some leftover remnants of SDL in make script
2016-04-01 01:54:34 -04:00
f22f20e1ee
[Glide64] wx stuff is irrelevant to PJGlide64 now.
2016-04-01 01:54:05 -04:00
10e7853c42
[Glitch64] Add Unix shell script for static Glitch64 lib.
2016-04-01 01:50:13 -04:00
eefbbd82c8
[Glide64] Add Unix shell script for linking against Glitch64.
2016-04-01 01:49:42 -04:00
AmbientMalice
594544e467
MMProtoCfg
2016-03-30 12:05:57 +10:00
AmbientMalice
6cc6f1ca90
MMProtoGlide64
2016-03-30 12:04:27 +10:00
zilmar
f97a4c9d5f
Merge pull request #1053 from cxd4/wow-such-glide
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[Glide64] got it compiling on Linux
2016-03-29 09:56:43 +11:00
b1ccf4a1ad
[Glide64] got it compiling on Linux
2016-03-28 18:50:01 -04:00
zilmar
0249944d23
Merge pull request #1052 from cxd4/Set_Resolution
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[Glide64] Only ban Set_Resolution for Android?
2016-03-29 08:38:22 +11:00
485538d9c0
[Glide64] Only ban Set_Resolution for Android?
2016-03-28 17:20:48 -04:00
zilmar
8709d60852
Merge pull request #1051 from cxd4/Glitch64-fixes
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[Glitch64] compiles now on Linux w/o warnings or errors
2016-03-29 07:19:04 +11:00
ec36ce09d2
[Glitch64] Throw an error if initializing GL on non-Windows.
2016-03-28 15:57:13 -04:00
1154a8f209
[Glitch64] Actually, never include SDL.h.
2016-03-28 15:53:47 -04:00
1c08efdd44
[Glitch64] Temporarily include SDL for non-WIN32, non-Android.
2016-03-27 17:53:15 -04:00
zilmar
0a40991049
[Glide64] Fix build problem
2016-03-28 08:19:29 +11:00
2918d6f6fe
[Glitch64] fixed an indirect WIN32-ism of unknown origin
2016-03-27 17:09:52 -04:00
zilmar
11f0e29587
Merge pull request #1050 from cxd4/Android-regressions-with-non-WIN32
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[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-28 06:02:32 +11:00
57f082f185
[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-27 12:51:14 -04:00
zilmar
512a5978ad
Merge pull request #1046 from cxd4/fix-glitch64-GL-extensions
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[Glitch64] Fix missing GL extension prototypes on non-ES, non-WIN32 systems.
2016-03-27 07:34:00 +11:00
zilmar
7b93904d0c
Merge pull request #1045 from cxd4/glitch64-includes
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[Glitch64] Fix pre-processor errors for non-Android builds besides #ifdef _WIN32.
2016-03-27 07:31:03 +11:00
3f02994b18
Any non-GLES platform will need these defined.
2016-03-25 22:16:58 -04:00
b12d729144
Macro-out extension names on platforms where they are core.
2016-03-25 22:16:32 -04:00
2d7418c17c
Only use #ifdef _WIN32 for WIN32-specific things, thanks.
2016-03-25 21:56:01 -04:00
0d3d42c7f9
standards-compliant #include of Util.h
2016-03-25 21:26:53 -04:00
d3f00b9897
Don't use _WIN32 to detect non-Android platforms.
2016-03-25 21:20:06 -04:00
zilmar
1bc965d036
Merge pull request #1025 from oddMLan/patch-1
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Set CF=1 for the Ganbare Goemon games
2016-03-24 09:08:16 +11:00
zilmar
17969ed21a
Merge pull request #1040 from dsx-/master
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rogue squadron RDB changes
2016-03-22 21:00:14 +11:00
dsx-
66f7544f93
rogue squadron RDB changes
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rsp support no longer broken; glide64 LLE barely works with this game
(very slow, black screen during menus, etc.) so the [Glide64] tag has
been changed to [video]
2016-03-22 16:38:34 +08:00
zilmar
ec23b07302
[Project64] Fix up plugin registering settings with default setting
2016-03-22 07:55:44 +11:00
zilmar
bdc109b0b8
Merge pull request #1039 from Nekokabu/master
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fix for "Writing 0 to a flash ram command register"
2016-03-22 03:57:17 +11:00
Nekokabu
aa4cc8afce
Update MemoryVirtualMem.cpp
2016-03-21 23:00:21 +09:00
Nekokabu
667f95fe47
Update FlashRam.cpp
2016-03-21 22:59:13 +09:00
zilmar
a15046dcc7
Merge pull request #1038 from AmbientMalice/patch-31
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Port @Gonetz Bomberman 2 blend mode to Glide64.
2016-03-21 13:40:52 +11:00
AmbientMalice
a8d4c8e78b
Port @Gonetz Bomberman 2 blend mode to Glide64.
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I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
2016-03-21 11:33:31 +10:00
zilmar
b95b822e1a
Merge pull request #1033 from purplemarshmallow/RSP_Settings
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introduce new per-game RSP settings
2016-03-21 09:16:54 +11:00
purplemarshmallow
c01d002850
[RDB] remove interpreter only entries
2016-03-20 20:26:48 +01:00
purplemarshmallow
d46a9bc55a
correct SemaphoreExit
2016-03-20 20:06:39 +01:00
purplemarshmallow
e09569e9da
[RDB] add settings
2016-03-20 17:31:31 +01:00
purplemarshmallow
ca3eacab27
add new per-game settings to the PJ64 RSP
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mfc0 exit count and semaphore exit
2016-03-20 17:12:13 +01:00
oddMLan
fa4aa038a1
Enable culling on the Japanese ROM of Goemon 2, too
2016-03-13 21:48:43 -07:00
oddMLan
5275a607a2
Missed one entry for culling
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Goemon's Great Adventure (U) = Mystical Ninja 2 Starring Goemon (E)
2016-03-13 21:42:06 -07:00
oddMLan
730e3bcfbe
Set CF=1 for the Ganbare Goemon games
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Fixes the out-of-sync intro
Compared against a real N64
Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8
2016-03-13 21:24:24 -07:00
zilmar
fbcf54f306
Merge pull request #1024 from JunielKatarn/fix_glitch64_x64
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Exclude OGLESwrappers.cpp also from x64 build.
2016-03-14 13:57:55 +11:00
Julio C. Rocha
f8d9275dba
Exclude OGLESwrappers.cpp also from x64 build.
2016-03-13 18:00:36 -07:00
zilmar
782e65cfae
Merge pull request #1023 from JunielKatarn/cleanup_vcxproj_wxandsdl
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Remove wxWidgets and SDL references from VCXPROJ files.
2016-03-12 16:59:45 +11:00
Julio C. Rocha
3045fea07e
Remove wxWidgets and SDL references from VCXPROJ files.
2016-03-11 19:00:15 -08:00