LuigiBlood
4205f989a4
[Save State] Compare 64DD save state header more proper
2020-06-19 21:37:08 +02:00
LuigiBlood
efe848f9a5
[Disk] Error when reading invalid blocks + fix LBAToByte
2020-06-17 23:11:08 +02:00
LuigiBlood
9f3bab30b9
[Save State] Include both g_Rom and g_Disk Header/ID information in the save state to differenciate different combos
2020-06-12 16:31:11 +02:00
LuigiBlood
8bb117e4de
[Save State] Recover Disk Seek Address when loading from Zip
2020-06-10 15:30:06 +02:00
LuigiBlood
c5c6167f05
[Save State] Recover Disk Seek Address for more stability
2020-06-10 13:58:03 +02:00
LuigiBlood
e805c709b3
[Save State] Put Disk Interface info in Extra Info + cleanups
...
It should also be backward compatible.
2020-06-10 13:34:55 +02:00
LuigiBlood
b2ed47c44f
[Save State] Make sure g_Disk exists
2020-06-09 22:52:42 +02:00
LuigiBlood
34ec690acc
[Save State] Use Disk ID to recognize the currently loaded Disk game
2020-06-09 22:45:34 +02:00
LuigiBlood
9dc121ffbb
[Save State] Add Disk Registers to Save State file
2020-06-09 22:22:25 +02:00
zilmar
1b00f9a8f6
Add ability to translate cheats to new format
2020-06-09 19:27:52 +09:30
LuigiBlood
737383b695
[Disk] Simplify Seek Timing calculation at expense of accuracy
2020-06-06 00:28:02 +02:00
LuigiBlood
cc2c4e8786
[Disk] Timing changes for Motor
2020-06-05 17:25:01 +02:00
LuigiBlood
2ad2b969f0
[Disk] Emulate Motor Status & 3779 mSEC disk seek speeds
2020-06-05 16:48:19 +02:00
LuigiBlood
b428c14a27
[Disk] Put Mecha Interrupt management in DiskCommand(), delay seek times
2020-06-05 14:36:49 +02:00
bryc
94cdc8dc0f
More accurate MPK initialization
2020-05-09 03:00:06 -04:00
zilmar
37358298e3
Project64: move Debugger_ShowUnhandledMemory into DebugSettings
2020-04-01 10:24:10 +10:30
zilmar
fdc1a51f28
Project64: Some clean up of the N64RomClass
2020-03-18 13:41:40 +10:30
zilmar
185c6586b4
Project64: Add TLB_WRITE_EXCEPTION
2020-03-04 10:33:18 +10:30
PartyPlanner64
49d9abad4f
Add more details when alerting on AddressError
2019-12-29 16:16:17 -06:00
KrimtonZ
33d4fed24c
fix physical address offset calculations
2019-12-27 09:41:21 -06:00
KrimtonZ
9642bebd2f
Merge branch 'master' into cartdom2addr2
2019-12-18 19:52:18 -06:00
KrimtonZ
dd076add39
fix miscalculated offset, implement shygoo's recommendation for open bus read
2019-12-18 19:51:47 -06:00
KrimtonZ
58d66635df
emulate n64 behavior when cartridge domain 2 address 2 addresses are accessed
2019-12-17 09:32:09 -06:00
KrimtonZ
0baf3ef263
Fix Trap Interpreter Functions, add recompiler trap functions
2019-12-17 09:08:15 -06:00
KrimtonZ
4f23b39bb3
remove incorrect assumption that all of Cartridge Domain 2 Address 2 is for save data
2019-12-16 15:19:01 -06:00
KrimtonZ
0e5c771408
remove HaveDebugger requirement, remove redundant code
2019-12-16 14:59:40 -06:00
KrimtonZ
b9be612ac5
add remaining trap instructions, properly implement traps for the interpreter core
2019-12-16 14:15:26 -06:00
Duncan Ogilvie
18686e710c
Implement Randomize SI/PI interrupts setting
...
closes #1656
2019-10-03 11:39:46 +02:00
zilmar
c78260ce54
Fix some warnings/errors in android build
2019-08-21 18:57:50 +09:30
LuigiBlood
ddaff077b2
[Disk] Add more failsafe in case of invalid offsets
2019-08-14 16:32:13 +02:00
LuigiBlood
3951fbe828
[Disk] Perform Filesize check for D64 files, remove useless check
2019-08-14 16:18:31 +02:00
LuigiBlood
0587f06317
[Disk] Handle D64 RAM Save (expand RAM Area internally)
2019-08-14 00:04:20 +02:00
LuigiBlood
239c8f1128
[Rom] Use Base Game Save File if loaded both a disk and cart
2019-08-13 21:34:55 +02:00
LuigiBlood
c7bbd12b41
[Rom] Do not load ROM settings if a disk is loaded
...
It will prioritize the settings from disk if one is loaded.
2019-08-13 20:26:23 +02:00
LuigiBlood
63d0410d79
[Disk] Make sure to avoid Saving RAM file if there's no RAM Area available + fix D64 Save Area
2019-08-12 23:50:02 +02:00
LuigiBlood
affc694149
[Core & UI] Add RAM Area Only (*.ram) Disk Save Type
...
- It's a bit hacky but it works for *.ndd files.
- For *.d64 files, it might be more problematic for now
2019-08-12 23:07:33 +02:00
LuigiBlood
0c6936d67e
[Core] Perform more thorough disk validity checks & change DiskIdent for Config/RDB
...
- It didn't detect NUD-4567-JPN dump.
2019-08-12 17:50:04 +02:00
LuigiBlood
0cee922767
[Disk & N64Class] Handle Combo Loading with development disks without TOOL IPL
...
- You don't actually need the Development IPL for that purpose as games will never actually check.
2019-08-12 14:16:16 +02:00
LuigiBlood
cf576246e1
[Core & UI] Handle and Select IPLs depending on Disk Country Code
...
- Removes 64DD IPL loading when not found, so the user has to either load the IPL ROMs once or set them in the settings
2019-08-12 13:39:56 +02:00
LuigiBlood
53da2eca49
[Disk] Fix Loading Disks without Disk ID
2019-08-12 13:35:30 +02:00
LuigiBlood
c8947e93ea
[Disk] Perform heuristics to find System Data and Disk ID for *.ndd
2019-08-12 11:40:44 +02:00
LuigiBlood
075c82a3e3
[Disk] Support D64 Master Disk Format
2019-08-11 18:13:52 +02:00
LuigiBlood
ce868c57f8
[Rom] Enable 64DD hardware when using 64DD IPL standalone
2019-08-11 18:12:41 +02:00
LuigiBlood
b2f0623746
[Rom] Use IsLoadedRomDDIPL
2019-08-11 13:35:49 +02:00
LuigiBlood
3bd5595e77
[Rom] Support CRC calculation for 64DD IPLs
2019-08-11 13:30:51 +02:00
LuigiBlood
053ef11c5a
[Disk] Treat 64DD TOOL IPL as seperate
2019-08-11 11:45:52 +02:00
LuigiBlood
db35bd6518
[Disk] Handle Sector & Sector Size in AddressBlock function (for future D64 support)
2019-08-11 11:45:05 +02:00
LuigiBlood
444a8a6d1a
[Disk] Fix Disk Header Allocation
2019-08-11 11:31:39 +02:00
LuigiBlood
90d4bf0df8
[Disk] Remove MAME Format Conversion Code, support SDK format on its own
...
Use LBAToByte & LBAToPhys for SDK addressing
2019-08-10 21:18:17 +02:00
zilmar
cabef36f91
[Project64] Do not load cheat enhancements if not enabled.
2019-06-26 21:46:12 +09:30
zilmar
7a964b058e
Check for recompiler in SysEvent_ResetRecompilerCode
2019-04-29 06:26:07 +09:30
oddMLan
cfbc2ee75e
[Status Bar] Tweak duration of some messages
...
Makes debugging with CPU profiling much more pleasant
2019-04-20 13:35:05 -07:00
oddMLan
01d4ed0bc3
Change some error message boxes to warnings
2019-04-15 08:58:22 -07:00
Francois Berder
da37c46cbc
Project64-core: Fix undefined behavior in CPifRam::LogControllerPakData
...
Signed-off-by: Francois Berder <fberder@outlook.fr>
2019-03-27 09:40:37 +00:00
zilmar
03700db740
[Project64] Add checks around g_Debugger->FrameDrawn
2019-02-10 09:14:51 +10:30
zilmar
eaab627f64
[Project64] change memcpy_s to memcpy
2019-01-31 18:41:24 +10:30
LuigiBlood
29a97e6c8b
Handle m_RomName for disks that don't have any disk ID (use CRC instead) and also forge disk header differently for plugins.
2019-01-27 22:03:52 +01:00
LuigiBlood
b8c47d0087
Alternate calculation of "CRC" for disks that don't have IDs
2019-01-27 21:21:25 +01:00
LuigiBlood
0a347f59f1
DD IPL ROM check in CN64Rom instead
2019-01-27 13:06:36 +01:00
LuigiBlood
3e52ff7b48
Manage 64DD IPL loading errors
2019-01-27 12:52:22 +01:00
LuigiBlood
0233d848c2
Forge 64DD Disk Header for plugins
...
(For some reason, no idea how common that gets, but CMainGui::ProcessAllMessages can crash the entire emulator with some kind of access violation error...)
2019-01-26 16:58:41 +01:00
LuigiBlood
f312476b8b
Handle Disk "Header" for Plugins (not forged, may be unreliable)
2019-01-26 14:31:24 +01:00
LuigiBlood
48ce8fbee7
Enable Disk based on what is loaded instead (fix Combo loading)
2019-01-26 09:40:58 +01:00
LuigiBlood
b1a2fcfddd
Fix Memory leak when switching back and forth from 64DD to N64
2019-01-25 23:12:01 +01:00
LuigiBlood
c0b3246a2e
Set up EnableDisk when anything 64DD is being loaded
2019-01-25 23:11:33 +01:00
LuigiBlood
f300fd9cb5
Uninitialize g_Disk and g_DDRom to prevent exception when ending emulation of a regular ROM after playing 64DD content previously.
2019-01-25 22:53:50 +01:00
LuigiBlood
40841f0d71
Handle Loading in Progress properly (fix Main Menu refresh)
2019-01-25 22:39:05 +01:00
LuigiBlood
047f611c81
Replace tabs with spaces
2019-01-25 21:32:26 +01:00
LuigiBlood
95e31542cf
Refactor 64DD game loading (supports custom settings and RDB)
...
(Nothing done for plugins yet)
2019-01-25 20:20:59 +01:00
LuigiBlood
cd80e4f0a4
Handle 64DD loading from ROM Browser, Recent Games, RomInfo
...
Partially handles settings (loads from RDB and CFG, but unused as emulation starts)
2019-01-25 08:11:40 +01:00
zilmar
e974576c00
Merge branch 'master' of https://github.com/project64/project64
...
# Conflicts:
# Source/Project64/UserInterface/UIResources.rc
# Source/Project64/UserInterface/resource.h
2019-01-20 09:02:18 +10:30
zilmar
ce03386007
[Project64] Add gamesharks to enhancements
2019-01-20 08:51:38 +10:30
shygoo
6b34e8f77c
[Debugger] Add CPU exception breakpoint window
2019-01-17 03:34:24 -06:00
zilmar
52c62e5707
Merge pull request #1554 from oddMLan/misc-bugfixes
...
Misc bugfixes
2019-01-16 16:59:13 +10:30
oddMLan
2f868d5e4c
Fix #1524 : Broken speed display
...
Before updating the status bar ensure that the user enabled speed display in the UI
2019-01-15 22:31:44 -07:00
Frank-74
fe7dd71d53
Fix x64 compile error
...
I don't know why this is needed, as x86 build works fine without it. x64 build fails with Project64-core/N64System/Recompiler/CodeSection.h(19): error C2504: 'CDebugSettings': base class undefined
2019-01-15 19:45:54 +00:00
shygoo
4d322191c2
[Debugger] Add CPU Log, break and show log/commands window on CPU errors
2019-01-14 03:18:43 -06:00
oddMLan
dfc6d46e4a
Add Unaligned DMA options to Defaults and Game Settings
...
This allows some romhacks to run
2018-12-29 00:42:44 -07:00
zilmar
9ab7a83c26
[Project64] Remove FR_None option
2018-12-20 16:08:26 +10:30
shygoo
d7ad7be6cb
[Debugger] Improve address checks ( fix #1515 )
2018-12-08 22:26:11 -06:00
zilmar
6a8405f7ed
[Project64]Add option to not show VI/s and make it default
2018-12-02 16:00:56 +10:30
zilmar
6a65305e74
[Project64] More fixing for android
2018-11-20 14:11:32 +10:30
zilmar
b93736414f
[Project64] Normalize paths
2018-11-19 21:16:58 +10:30
zilmar
e7f93f2def
[Project64] Remove #include <objbase.h> from Common/Trace.h
2018-11-18 11:12:49 +10:30
zilmar
c1200514c6
Make sure PC is updated on BP
2018-07-31 07:02:02 +10:00
zilmar
ba0124efa8
[Project64] Handle break point in delay slot
2018-07-30 06:07:45 +10:00
zilmar
83b280f761
[Project64] when changing BP's, on the pause make sure the emulator is paused
2018-04-15 05:31:19 +10:00
zilmar
d2e67dc1d9
[Projecy64] Pause emulation during changing breakpoints
2018-04-14 22:23:28 +10:00
zilmar
fafb7c207a
[Project64] Make sure memory_breakpoint_found is cleared in CX86RecompilerOps::FoundMemoryBreakpoint
2018-04-14 20:11:02 +10:00
zilmar
1a6c579d3e
Merge pull request #1438 from pj64d-merge/memlocks
...
[Debugger] Add memory locks feature (interpreter)
2018-04-04 06:16:12 +10:00
zilmar
fb8f5557a9
[Project64] Fix android build issue
2018-03-26 21:53:00 +11:00
shygoo
77daf1bad4
[Debugger] Add memory locks feature (interpreter)
2018-03-17 20:14:52 -05:00
zilmar
6bc5ce0439
[Debugger] Handle breakpoint in delay slot of recompiler
2018-03-02 19:02:23 +11:00
zilmar
e1c464e309
[Debugger] If stepping ops already, ignore finding a memory BreakPoint
2018-03-02 18:23:47 +11:00
zilmar
5434f57f3f
[Project64] Be able to handle memory breakpoints that are detected at compile time
2018-03-02 17:48:15 +11:00
zilmar
f0c9ea887e
[Project64] Make sure PI_DMA_WRITE are 16 byte aligned
2018-02-27 17:27:17 +11:00
zilmar
29dcf75b49
[Debugger] Flush recompiler code on memory viewer changes
2018-02-19 18:17:35 +11:00
zilmar
3388a053f3
[Debugger] Make eeprom alerts to be able to turn on or off
2018-02-16 16:38:00 +11:00
zilmar
3fb6710bb3
[Debugger] Add read memory breakpoints to recompiler
2018-02-15 18:28:08 +11:00
zilmar
36c070f746
[Debuggger] Rename x86WriteBreakpoint to x86MemoryBreakpoint
2018-02-15 18:21:03 +11:00