Handle Loading in Progress properly (fix Main Menu refresh)
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@ -37,8 +37,6 @@ bool CN64Disk::LoadDiskImage(const char * FileLoc)
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stdstr ShadowFile = FileLoc;
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ShadowFile[ShadowFile.length() - 1] = 'r';
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g_Settings->SaveBool(GameRunning_LoadingInProgress, true);
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WriteTrace(TraceN64System, TraceDebug, "Attempt to load shadow file.");
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if (!AllocateAndLoadDiskImage(ShadowFile.c_str()))
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{
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